{
 "experiment": "band-cue-rewrite",
 "title": "rewriting the band cues \u2014 and the seed policy underneath",
 "compares": "cue wording + seed policy",
 "archive": "band-cue-v2_s3",
 "columns": [
  "ladder v1, FIXED seed \u2014 the original page's method (the complaint)",
  "ladder v2, FIXED seed \u2014 the cue rewrite alone (honest: marginal at a frozen seed)",
  "ladder v2, PRODUCTION-style per-band seeds \u2014 what a player actually sees across a fight",
  "ladder v2 on a non-humanoid, per-band seeds (candidate-A hint, PROVISIONAL pending the hint ruling)"
 ],
 "images": [
  {
   "subject": "Drowned-Hand",
   "row": "seed 303",
   "column": "ladder v1, FIXED seed \u2014 the original page's method (the complaint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 80-floor; hint fixed per table; seed fixed 303 (s3, ruling page)",
   "image": "img/drowned-hand-seed-303-ladder-v1-fixed-seed-the-original-page-s-method-the-complaint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.7,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v1_band80_s3.jpg",
   "id": "drowned-hand-seed-303-ladder-v1-fixed-seed-the-original-page-s-method-the-complaint",
   "tile": "img/drowned-hand-seed-303-ladder-v1-fixed-seed-the-original-page-s-method-the-complaint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:09",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v1_band80_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-303-ladder-v1-fixed-seed-the-original-page-s-method-the-complaint"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 303",
   "column": "ladder v2, FIXED seed \u2014 the cue rewrite alone (honest: marginal at a frozen seed)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 80-floor; hint fixed per table; seed fixed 303 (s3, ruling page)",
   "image": "img/drowned-hand-seed-303-ladder-v2-fixed-seed-the-cue-rewrite-alone-honest-marginal-at-a-frozen-seed.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.65,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v2_band80_s3.jpg",
   "id": "drowned-hand-seed-303-ladder-v2-fixed-seed-the-cue-rewrite-alone-honest-marginal-at-a-frozen-seed",
   "tile": "img/drowned-hand-seed-303-ladder-v2-fixed-seed-the-cue-rewrite-alone-honest-marginal-at-a-frozen-seed.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:24",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v2_band80_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-303-ladder-v2-fixed-seed-the-cue-rewrite-alone-honest-marginal-at-a-frozen-seed"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 679223653",
   "column": "ladder v2, PRODUCTION-style per-band seeds \u2014 what a player actually sees across a fight",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 80-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 679223653 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/drowned-hand-seed-679223653-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 679223653,
   "render_seconds": 2.65,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v2p_band80_s3.jpg",
   "id": "drowned-hand-seed-679223653-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig",
   "tile": "img/drowned-hand-seed-679223653-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:39",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v2p_band80_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-679223653-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 2892192075",
   "column": "ladder v2, PRODUCTION-style per-band seeds \u2014 what a player actually sees across a fight",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, one great wound torn in it, leaking dark, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 60-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 2892192075 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/drowned-hand-seed-2892192075-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 2892192075,
   "render_seconds": 2.64,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v2p_band60_s3.jpg",
   "id": "drowned-hand-seed-2892192075-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi",
   "tile": "img/drowned-hand-seed-2892192075-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:42",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v2p_band60_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-2892192075-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 543031225",
   "column": "ladder v2, PRODUCTION-style per-band seeds \u2014 what a player actually sees across a fight",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, rent through, pieces hanging, listing hard to one side, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 40-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 543031225 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/drowned-hand-seed-543031225-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 543031225,
   "render_seconds": 2.71,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v2p_band40_s3.jpg",
   "id": "drowned-hand-seed-543031225-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig",
   "tile": "img/drowned-hand-seed-543031225-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:45",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v2p_band40_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-543031225-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 611127439",
   "column": "ladder v2, PRODUCTION-style per-band seeds \u2014 what a player actually sees across a fight",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, sunk low and broken, half its bulk torn away, dragging, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 20-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 611127439 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/drowned-hand-seed-611127439-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 611127439,
   "render_seconds": 2.66,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v2p_band20_s3.jpg",
   "id": "drowned-hand-seed-611127439-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig",
   "tile": "img/drowned-hand-seed-611127439-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:48",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v2p_band20_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-611127439-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fig"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 3063086975",
   "column": "ladder v2, PRODUCTION-style per-band seeds \u2014 what a player actually sees across a fight",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, falling to pieces, barely a shape, the dark pouring out, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 0-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 3063086975 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/drowned-hand-seed-3063086975-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 3063086975,
   "render_seconds": 2.63,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned_hand_v2p_band0_s3.jpg",
   "id": "drowned-hand-seed-3063086975-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi",
   "tile": "img/drowned-hand-seed-3063086975-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:51",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned_hand_v2p_band0_s3",
   "cell_label": "",
   "sid": "drowned-hand-seed-3063086975-ladder-v2-production-style-per-band-seeds-what-a-player-actually-sees-across-a-fi"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 3946882448",
   "column": "ladder v2 on a non-humanoid, per-band seeds (candidate-A hint, PROVISIONAL pending the hint ruling)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a hunched figure of translucent grey seawater, kelp strung through its hollow chest, foam boiling where a face should be, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 80-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 3946882448 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/tide-wraith-seed-3946882448-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 3946882448,
   "render_seconds": 2.69,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_v2p_band80_s3.jpg",
   "id": "tide-wraith-seed-3946882448-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th",
   "tile": "img/tide-wraith-seed-3946882448-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:54",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_v2p_band80_s3",
   "cell_label": "",
   "sid": "tide-wraith-seed-3946882448-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 4284700494",
   "column": "ladder v2 on a non-humanoid, per-band seeds (candidate-A hint, PROVISIONAL pending the hint ruling)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a hunched figure of translucent grey seawater, kelp strung through its hollow chest, foam boiling where a face should be, one great wound torn in it, leaking dark, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 60-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 4284700494 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/tide-wraith-seed-4284700494-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 4284700494,
   "render_seconds": 2.78,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_v2p_band60_s3.jpg",
   "id": "tide-wraith-seed-4284700494-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th",
   "tile": "img/tide-wraith-seed-4284700494-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:06:57",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_v2p_band60_s3",
   "cell_label": "",
   "sid": "tide-wraith-seed-4284700494-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 1935539644",
   "column": "ladder v2 on a non-humanoid, per-band seeds (candidate-A hint, PROVISIONAL pending the hint ruling)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a hunched figure of translucent grey seawater, kelp strung through its hollow chest, foam boiling where a face should be, rent through, pieces hanging, listing hard to one side, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 40-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 1935539644 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/tide-wraith-seed-1935539644-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 1935539644,
   "render_seconds": 2.75,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_v2p_band40_s3.jpg",
   "id": "tide-wraith-seed-1935539644-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th",
   "tile": "img/tide-wraith-seed-1935539644-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:07:00",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_v2p_band40_s3",
   "cell_label": "",
   "sid": "tide-wraith-seed-1935539644-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 123262602",
   "column": "ladder v2 on a non-humanoid, per-band seeds (candidate-A hint, PROVISIONAL pending the hint ruling)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a hunched figure of translucent grey seawater, kelp strung through its hollow chest, foam boiling where a face should be, sunk low and broken, half its bulk torn away, dragging, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 20-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 123262602 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/tide-wraith-seed-123262602-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-the.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 123262602,
   "render_seconds": 2.7,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_v2p_band20_s3.jpg",
   "id": "tide-wraith-seed-123262602-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-the",
   "tile": "img/tide-wraith-seed-123262602-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-the.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:07:03",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_v2p_band20_s3",
   "cell_label": "",
   "sid": "tide-wraith-seed-123262602-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-the"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 1474202264",
   "column": "ladder v2 on a non-humanoid, per-band seeds (candidate-A hint, PROVISIONAL pending the hint ruling)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a hunched figure of translucent grey seawater, kelp strung through its hollow chest, foam boiling where a face should be, falling to pieces, barely a shape, the dark pouring out, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly; cue = 0-floor; hint fixed per table; seed fnv1a32(band-distinct key) = 1474202264 \u2014 the production artSeed property (band change re-keys the sketch cache -> new seed)",
   "image": "img/tide-wraith-seed-1474202264-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 1474202264,
   "render_seconds": 2.72,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_v2p_band0_s3.jpg",
   "id": "tide-wraith-seed-1474202264-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th",
   "tile": "img/tide-wraith-seed-1474202264-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 14:07:06",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_v2p_band0_s3",
   "cell_label": "",
   "sid": "tide-wraith-seed-1474202264-ladder-v2-on-a-non-humanoid-per-band-seeds-candidate-a-hint-provisional-pending-th"
  }
 ],
 "lede": "a follow-up to the bands: the original ladder against a rewritten cue, at a frozen seed and then at the production per-band seeds. the honest finding is in the middle column \u2014 at a frozen seed the rewrite is marginal, and the thing that actually changes what a player sees is the seed policy.",
 "source": "render-tests",
 "tests": [
  "band-cue-v2_s3"
 ]
}
