{
 "experiment": "combat-health-bands",
 "title": "the five bands \u2014 a foe getting visibly worse",
 "compares": "the foe's health band",
 "archive": "combat-bands_cove-5band",
 "columns": [
  "90% \u00b7 unhurt",
  "70% \u00b7 injured",
  "50% \u00b7 bad shape",
  "30% \u00b7 last legs",
  "10% \u00b7 death's door",
  "no band (default)"
 ],
 "images": [
  {
   "subject": "Drowned-Hand",
   "row": "seed 93093",
   "column": "90% \u00b7 unhurt",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: whole and unmarked, looming, closing in",
   "image": "img/full/drowned-hand-seed-93093-90-unhurt.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 3.09,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_drowned_hand_ladder_90_unhurt.jpg",
   "id": "drowned-hand-seed-93093-90-unhurt",
   "tile": "img/drowned-hand-seed-93093-90-unhurt.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:28:36",
   "workflow": "painted-real",
   "archive_id": "foe_drowned_hand_ladder_90_unhurt",
   "cell_label": "",
   "sid": "drowned-hand-seed-93093-90-unhurt"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 93093",
   "column": "70% \u00b7 injured",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: first wounds torn open, dark and wet, still coming on",
   "image": "img/full/drowned-hand-seed-93093-70-injured.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.74,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_drowned_hand_ladder_70_injured.jpg",
   "id": "drowned-hand-seed-93093-70-injured",
   "tile": "img/drowned-hand-seed-93093-70-injured.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:28:39",
   "workflow": "painted-real",
   "archive_id": "foe_drowned_hand_ladder_70_injured",
   "cell_label": "",
   "sid": "drowned-hand-seed-93093-70-injured"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 93093",
   "column": "50% \u00b7 bad shape",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, badly torn, dark rents showing, listing to one side, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: badly torn, dark rents showing, listing to one side",
   "image": "img/full/drowned-hand-seed-93093-50-bad-shape.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.72,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_drowned_hand_ladder_50_bad_shape.jpg",
   "id": "drowned-hand-seed-93093-50-bad-shape",
   "tile": "img/drowned-hand-seed-93093-50-bad-shape.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:28:42",
   "workflow": "painted-real",
   "archive_id": "foe_drowned_hand_ladder_50_bad_shape",
   "cell_label": "",
   "sid": "drowned-hand-seed-93093-50-bad-shape"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 93093",
   "column": "30% \u00b7 last legs",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, half-unmade, breaking apart, streaming dark water, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: half-unmade, breaking apart, streaming dark water",
   "image": "img/full/drowned-hand-seed-93093-30-last-legs.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.73,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_drowned_hand_ladder_30_last_legs.jpg",
   "id": "drowned-hand-seed-93093-30-last-legs",
   "tile": "img/drowned-hand-seed-93093-30-last-legs.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:28:45",
   "workflow": "painted-real",
   "archive_id": "foe_drowned_hand_ladder_30_last_legs",
   "cell_label": "",
   "sid": "drowned-hand-seed-93093-30-last-legs"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 93093",
   "column": "10% \u00b7 death's door",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, coming apart, guttering, dark from every rent, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: coming apart, guttering, dark from every rent",
   "image": "img/full/drowned-hand-seed-93093-10-death-s-door.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_drowned_hand_ladder_10_death_bed.jpg",
   "id": "drowned-hand-seed-93093-10-death-s-door",
   "tile": "img/drowned-hand-seed-93093-10-death-s-door.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:28:48",
   "workflow": "painted-real",
   "archive_id": "foe_drowned_hand_ladder_10_death_bed",
   "cell_label": "",
   "sid": "drowned-hand-seed-93093-10-death-s-door"
  },
  {
   "subject": "Drowned-Hand",
   "row": "seed 93093",
   "column": "no band (default)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, whole and unmarked, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "engine neutral default (3-band FoeMood) \u00b7 cue: whole and unmarked, closing in",
   "image": "img/full/drowned-hand-seed-93093-no-band-default.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_drowned_hand_default_whole_and_unmarked_closing_in.jpg",
   "id": "drowned-hand-seed-93093-no-band-default",
   "tile": "img/drowned-hand-seed-93093-no-band-default.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:28:51",
   "workflow": "painted-real",
   "archive_id": "foe_drowned_hand_default_whole_and_unmarked_closing_in",
   "cell_label": "",
   "sid": "drowned-hand-seed-93093-no-band-default"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 93093",
   "column": "90% \u00b7 unhurt",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: whole and unmarked, looming, closing in",
   "image": "img/full/tide-wraith-seed-93093-90-unhurt.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.7,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_tide_wraith_ladder_90_unhurt.jpg",
   "id": "tide-wraith-seed-93093-90-unhurt",
   "tile": "img/tide-wraith-seed-93093-90-unhurt.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:07",
   "workflow": "painted-real",
   "archive_id": "foe_tide_wraith_ladder_90_unhurt",
   "cell_label": "",
   "sid": "tide-wraith-seed-93093-90-unhurt"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 93093",
   "column": "70% \u00b7 injured",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: first wounds torn open, dark and wet, still coming on",
   "image": "img/full/tide-wraith-seed-93093-70-injured.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.68,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_tide_wraith_ladder_70_injured.jpg",
   "id": "tide-wraith-seed-93093-70-injured",
   "tile": "img/tide-wraith-seed-93093-70-injured.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:10",
   "workflow": "painted-real",
   "archive_id": "foe_tide_wraith_ladder_70_injured",
   "cell_label": "",
   "sid": "tide-wraith-seed-93093-70-injured"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 93093",
   "column": "50% \u00b7 bad shape",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, badly torn, dark rents showing, listing to one side, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: badly torn, dark rents showing, listing to one side",
   "image": "img/full/tide-wraith-seed-93093-50-bad-shape.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.73,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_tide_wraith_ladder_50_bad_shape.jpg",
   "id": "tide-wraith-seed-93093-50-bad-shape",
   "tile": "img/tide-wraith-seed-93093-50-bad-shape.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:13",
   "workflow": "painted-real",
   "archive_id": "foe_tide_wraith_ladder_50_bad_shape",
   "cell_label": "",
   "sid": "tide-wraith-seed-93093-50-bad-shape"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 93093",
   "column": "30% \u00b7 last legs",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, half-unmade, breaking apart, streaming dark water, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: half-unmade, breaking apart, streaming dark water",
   "image": "img/full/tide-wraith-seed-93093-30-last-legs.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.7,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_tide_wraith_ladder_30_last_legs.jpg",
   "id": "tide-wraith-seed-93093-30-last-legs",
   "tile": "img/tide-wraith-seed-93093-30-last-legs.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:16",
   "workflow": "painted-real",
   "archive_id": "foe_tide_wraith_ladder_30_last_legs",
   "cell_label": "",
   "sid": "tide-wraith-seed-93093-30-last-legs"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 93093",
   "column": "10% \u00b7 death's door",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, coming apart, guttering, dark from every rent, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: coming apart, guttering, dark from every rent",
   "image": "img/full/tide-wraith-seed-93093-10-death-s-door.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.75,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_tide_wraith_ladder_10_death_bed.jpg",
   "id": "tide-wraith-seed-93093-10-death-s-door",
   "tile": "img/tide-wraith-seed-93093-10-death-s-door.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:19",
   "workflow": "painted-real",
   "archive_id": "foe_tide_wraith_ladder_10_death_bed",
   "cell_label": "",
   "sid": "tide-wraith-seed-93093-10-death-s-door"
  },
  {
   "subject": "Tide-Wraith",
   "row": "seed 93093",
   "column": "no band (default)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, whole and unmarked, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "engine neutral default (3-band FoeMood) \u00b7 cue: whole and unmarked, closing in",
   "image": "img/full/tide-wraith-seed-93093-no-band-default.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_tide_wraith_default_whole_and_unmarked_closing_in.jpg",
   "id": "tide-wraith-seed-93093-no-band-default",
   "tile": "img/tide-wraith-seed-93093-no-band-default.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:22",
   "workflow": "painted-real",
   "archive_id": "foe_tide_wraith_default_whole_and_unmarked_closing_in",
   "cell_label": "",
   "sid": "tide-wraith-seed-93093-no-band-default"
  },
  {
   "subject": "Reef-Runner",
   "row": "seed 93093",
   "column": "90% \u00b7 unhurt",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, whole and unmarked, looming, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: whole and unmarked, looming, closing in",
   "image": "img/full/reef-runner-seed-93093-90-unhurt.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 2.84,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_reef_smuggler_ladder_90_unhurt.jpg",
   "id": "reef-runner-seed-93093-90-unhurt",
   "tile": "img/reef-runner-seed-93093-90-unhurt.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:37",
   "workflow": "painted-real",
   "archive_id": "foe_reef_smuggler_ladder_90_unhurt",
   "cell_label": "",
   "sid": "reef-runner-seed-93093-90-unhurt"
  },
  {
   "subject": "Reef-Runner",
   "row": "seed 93093",
   "column": "70% \u00b7 injured",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: first wounds torn open, dark and wet, still coming on",
   "image": "img/full/reef-runner-seed-93093-70-injured.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 3.18,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_reef_smuggler_ladder_70_injured.jpg",
   "id": "reef-runner-seed-93093-70-injured",
   "tile": "img/reef-runner-seed-93093-70-injured.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:41",
   "workflow": "painted-real",
   "archive_id": "foe_reef_smuggler_ladder_70_injured",
   "cell_label": "",
   "sid": "reef-runner-seed-93093-70-injured"
  },
  {
   "subject": "Reef-Runner",
   "row": "seed 93093",
   "column": "50% \u00b7 bad shape",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, badly torn, dark rents showing, listing to one side, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: badly torn, dark rents showing, listing to one side",
   "image": "img/full/reef-runner-seed-93093-50-bad-shape.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 3.24,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_reef_smuggler_ladder_50_bad_shape.jpg",
   "id": "reef-runner-seed-93093-50-bad-shape",
   "tile": "img/reef-runner-seed-93093-50-bad-shape.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:45",
   "workflow": "painted-real",
   "archive_id": "foe_reef_smuggler_ladder_50_bad_shape",
   "cell_label": "",
   "sid": "reef-runner-seed-93093-50-bad-shape"
  },
  {
   "subject": "Reef-Runner",
   "row": "seed 93093",
   "column": "30% \u00b7 last legs",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, half-unmade, breaking apart, streaming dark water, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: half-unmade, breaking apart, streaming dark water",
   "image": "img/full/reef-runner-seed-93093-30-last-legs.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 3.33,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_reef_smuggler_ladder_30_last_legs.jpg",
   "id": "reef-runner-seed-93093-30-last-legs",
   "tile": "img/reef-runner-seed-93093-30-last-legs.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:49",
   "workflow": "painted-real",
   "archive_id": "foe_reef_smuggler_ladder_30_last_legs",
   "cell_label": "",
   "sid": "reef-runner-seed-93093-30-last-legs"
  },
  {
   "subject": "Reef-Runner",
   "row": "seed 93093",
   "column": "10% \u00b7 death's door",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, coming apart, guttering, dark from every rent, Sorrowmoor Cove, dusk",
   "prompt_source": "cove art.combat_bands (authored) \u00b7 cue: coming apart, guttering, dark from every rent",
   "image": "img/full/reef-runner-seed-93093-10-death-s-door.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 4.2,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_reef_smuggler_ladder_10_death_bed.jpg",
   "id": "reef-runner-seed-93093-10-death-s-door",
   "tile": "img/reef-runner-seed-93093-10-death-s-door.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:54",
   "workflow": "painted-real",
   "archive_id": "foe_reef_smuggler_ladder_10_death_bed",
   "cell_label": "",
   "sid": "reef-runner-seed-93093-10-death-s-door"
  },
  {
   "subject": "Reef-Runner",
   "row": "seed 93093",
   "column": "no band (default)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, whole and unmarked, closing in, Sorrowmoor Cove, dusk",
   "prompt_source": "engine neutral default (3-band FoeMood) \u00b7 cue: whole and unmarked, closing in",
   "image": "img/full/reef-runner-seed-93093-no-band-default.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 93093,
   "render_seconds": 3.52,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe_reef_smuggler_default_whole_and_unmarked_closing_in.jpg",
   "id": "reef-runner-seed-93093-no-band-default",
   "tile": "img/reef-runner-seed-93093-no-band-default.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-13 12:29:58",
   "workflow": "painted-real",
   "archive_id": "foe_reef_smuggler_default_whole_and_unmarked_closing_in",
   "cell_label": "",
   "sid": "reef-runner-seed-93093-no-band-default"
  }
 ],
 "lede": "combat art is not one picture. as a foe loses health it crosses bands, and the prompt gains a condition clause at each one. same foe, same seed, five bands plus the unbanded default \u2014 so you can see the wound arrive.",
 "source": "render-tests",
 "tests": [
  "combat-bands_cove-5band"
 ]
}
