{
 "experiment": "drowned-hand-rework",
 "title": "one foe, three candidate hints",
 "compares": "hint candidate",
 "archive": "drowned-hand-rework_s3",
 "columns": [
  "current (live hint)",
  "A",
  "B",
  "C"
 ],
 "images": [
  {
   "subject": "drowned_hand \u2014 mid-fight, bloodied (s3)",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (live hint, unchanged); all else byte-identical.",
   "image": "img/drowned-hand-mid-fight-bloodied-s3-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 7.73,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "bloodied_current_s3.jpg",
   "id": "drowned-hand-mid-fight-bloodied-s3-current-live-hint",
   "tile": "img/drowned-hand-mid-fight-bloodied-s3-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:05:59",
   "workflow": "painted-real-sketch",
   "archive_id": "bloodied_current_s3",
   "cell_label": "",
   "sid": "drowned-hand-mid-fight-bloodied-s3-current-live-hint"
  },
  {
   "subject": "drowned_hand \u2014 mid-fight, bloodied (s3)",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a drowned corpse-thing risen from black water, bloated grey flesh hung with kelp, too-long arms and pale grasping hands, a frayed oilskin cuff on one wrist, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (candidate A); all else byte-identical.",
   "image": "img/drowned-hand-mid-fight-bloodied-s3-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.06,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "bloodied_A_s3.jpg",
   "id": "drowned-hand-mid-fight-bloodied-s3-a",
   "tile": "img/drowned-hand-mid-fight-bloodied-s3-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:02",
   "workflow": "painted-real-sketch",
   "archive_id": "bloodied_A_s3",
   "cell_label": "",
   "sid": "drowned-hand-mid-fight-bloodied-s3-a"
  },
  {
   "subject": "drowned_hand \u2014 mid-fight, bloodied (s3)",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (candidate B); all else byte-identical.",
   "image": "img/drowned-hand-mid-fight-bloodied-s3-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 1.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "bloodied_B_s3.jpg",
   "id": "drowned-hand-mid-fight-bloodied-s3-b",
   "tile": "img/drowned-hand-mid-fight-bloodied-s3-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:04",
   "workflow": "painted-real-sketch",
   "archive_id": "bloodied_B_s3",
   "cell_label": "",
   "sid": "drowned-hand-mid-fight-bloodied-s3-b"
  },
  {
   "subject": "drowned_hand \u2014 mid-fight, bloodied (s3)",
   "row": "",
   "column": "C",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a hulking drowned thing, barnacle-crusted grey hide, black water streaming off it, one huge pale hand outstretched, a rotted oilskin cuff at the wrist, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (candidate C); all else byte-identical.",
   "image": "img/drowned-hand-mid-fight-bloodied-s3-c.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.05,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "bloodied_C_s3.jpg",
   "id": "drowned-hand-mid-fight-bloodied-s3-c",
   "tile": "img/drowned-hand-mid-fight-bloodied-s3-c.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:07",
   "workflow": "painted-real-sketch",
   "archive_id": "bloodied_C_s3",
   "cell_label": "",
   "sid": "drowned-hand-mid-fight-bloodied-s3-c"
  },
  {
   "subject": "drowned_hand \u2014 late round, near-collapse (s3)",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (live hint, unchanged); all else byte-identical.",
   "image": "img/drowned-hand-late-round-near-collapse-s3-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 1.9,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "collapse_current_s3.jpg",
   "id": "drowned-hand-late-round-near-collapse-s3-current-live-hint",
   "tile": "img/drowned-hand-late-round-near-collapse-s3-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:09",
   "workflow": "painted-real-sketch",
   "archive_id": "collapse_current_s3",
   "cell_label": "",
   "sid": "drowned-hand-late-round-near-collapse-s3-current-live-hint"
  },
  {
   "subject": "drowned_hand \u2014 late round, near-collapse (s3)",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a drowned corpse-thing risen from black water, bloated grey flesh hung with kelp, too-long arms and pale grasping hands, a frayed oilskin cuff on one wrist, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (candidate A); all else byte-identical.",
   "image": "img/drowned-hand-late-round-near-collapse-s3-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "collapse_A_s3.jpg",
   "id": "drowned-hand-late-round-near-collapse-s3-a",
   "tile": "img/drowned-hand-late-round-near-collapse-s3-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:11",
   "workflow": "painted-real-sketch",
   "archive_id": "collapse_A_s3",
   "cell_label": "",
   "sid": "drowned-hand-late-round-near-collapse-s3-a"
  },
  {
   "subject": "drowned_hand \u2014 late round, near-collapse (s3)",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant, swollen and grey, seawater pouring from its mouth, pale hands reaching, dressed in the rotted remains of fisherman's oilskins, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (candidate B); all else byte-identical.",
   "image": "img/drowned-hand-late-round-near-collapse-s3-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.04,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "collapse_B_s3.jpg",
   "id": "drowned-hand-late-round-near-collapse-s3-b",
   "tile": "img/drowned-hand-late-round-near-collapse-s3-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:14",
   "workflow": "painted-real-sketch",
   "archive_id": "collapse_B_s3",
   "cell_label": "",
   "sid": "drowned-hand-late-round-near-collapse-s3-b"
  },
  {
   "subject": "drowned_hand \u2014 late round, near-collapse (s3)",
   "row": "",
   "column": "C",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a hulking drowned thing, barnacle-crusted grey hide, black water streaming off it, one huge pale hand outstretched, a rotted oilskin cuff at the wrist, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "s3 sketch prompt \u2014 ONLY the silhouette_hint clause swapped (candidate C); all else byte-identical.",
   "image": "img/drowned-hand-late-round-near-collapse-s3-c.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.04,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "collapse_C_s3.jpg",
   "id": "drowned-hand-late-round-near-collapse-s3-c",
   "tile": "img/drowned-hand-late-round-near-collapse-s3-c.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 09:06:17",
   "workflow": "painted-real-sketch",
   "archive_id": "collapse_C_s3",
   "cell_label": "",
   "sid": "drowned-hand-late-round-near-collapse-s3-c"
  }
 ],
 "lede": "the drowned-hand at two points in a fight, under the live hint and three candidates. a narrow test, kept because it is the clearest example of a hint that reads well in isolation and falls apart late in a fight.",
 "source": "render-tests",
 "tests": [
  "drowned-hand-rework_s3"
 ]
}
