{
 "experiment": "foe-hint-rewrite",
 "title": "foe hints \u2014 three phrasings against five foes",
 "compares": "hint phrasing",
 "archive": "foe-hint-rework_s3",
 "columns": [
  "current (live hint)",
  "A",
  "B"
 ],
 "images": [
  {
   "subject": "Tide-Wraith",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a column of grey water that holds a shape a half-second too long, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = live; cue = cove 60-band; all else byte-identical",
   "image": "img/tide-wraith-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.52,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_current_s3.jpg",
   "id": "tide-wraith-current-live-hint",
   "tile": "img/tide-wraith-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:05",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_current_s3",
   "cell_label": "",
   "sid": "tide-wraith-current-live-hint"
  },
  {
   "subject": "Tide-Wraith",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a hunched figure of translucent grey seawater, kelp strung through its hollow chest, foam boiling where a face should be, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate A; cue = cove 60-band; all else byte-identical",
   "image": "img/tide-wraith-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.65,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_A_s3.jpg",
   "id": "tide-wraith-a",
   "tile": "img/tide-wraith-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:08",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_A_s3",
   "cell_label": "",
   "sid": "tide-wraith-a"
  },
  {
   "subject": "Tide-Wraith",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Tide-Wraith, a man-shaped wave that never breaks, glassy grey water over drowned bones, kelp trailing from its reaching arms, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate B; cue = cove 60-band; all else byte-identical",
   "image": "img/tide-wraith-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.55,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "tide_wraith_B_s3.jpg",
   "id": "tide-wraith-b",
   "tile": "img/tide-wraith-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:11",
   "workflow": "painted-real-sketch",
   "archive_id": "tide_wraith_B_s3",
   "cell_label": "",
   "sid": "tide-wraith-b"
  },
  {
   "subject": "Reef-Runner",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, an oilskin shape with a gaff and no patience, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = live; cue = cove 60-band; all else byte-identical",
   "image": "img/reef-runner-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.37,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "reef_runner_current_s3.jpg",
   "id": "reef-runner-current-live-hint",
   "tile": "img/reef-runner-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:14",
   "workflow": "painted-real-sketch",
   "archive_id": "reef_runner_current_s3",
   "cell_label": "",
   "sid": "reef-runner-current-live-hint"
  },
  {
   "subject": "Reef-Runner",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, a broad-shouldered smuggler in salt-stained oilskins, boarding-gaff raised two-handed, scarred jaw set, boots planted on wet stone, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate A; cue = cove 60-band; all else byte-identical",
   "image": "img/reef-runner-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "reef_runner_A_s3.jpg",
   "id": "reef-runner-a",
   "tile": "img/reef-runner-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:17",
   "workflow": "painted-real-sketch",
   "archive_id": "reef_runner_A_s3",
   "cell_label": "",
   "sid": "reef-runner-a"
  },
  {
   "subject": "Reef-Runner",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Reef-Runner, a lean cutthroat in a dripping oilskin coat, iron gaff hooked forward, eyes shadowed under a sou'wester hat, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate B; cue = cove 60-band; all else byte-identical",
   "image": "img/reef-runner-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "reef_runner_B_s3.jpg",
   "id": "reef-runner-b",
   "tile": "img/reef-runner-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:20",
   "workflow": "painted-real-sketch",
   "archive_id": "reef_runner_B_s3",
   "cell_label": "",
   "sid": "reef-runner-b"
  },
  {
   "subject": "Crag-Wight",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Crag-Wight, a climber's shape in rope-family oilskins, wind-dried to the ladder it never let go of, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = live; cue = cove 60-band; all else byte-identical",
   "image": "img/crag-wight-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.52,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "crag_wight_current_s3.jpg",
   "id": "crag-wight-current-live-hint",
   "tile": "img/crag-wight-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:23",
   "workflow": "painted-real-sketch",
   "archive_id": "crag_wight_current_s3",
   "cell_label": "",
   "sid": "crag-wight-current-live-hint"
  },
  {
   "subject": "Crag-Wight",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Crag-Wight, a wind-mummified husk in cracked oilskins, skin like split driftwood, rope fused into its fists, salt-white eye sockets, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate A; cue = cove 60-band; all else byte-identical",
   "image": "img/crag-wight-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.56,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "crag_wight_A_s3.jpg",
   "id": "crag-wight-a",
   "tile": "img/crag-wight-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:26",
   "workflow": "painted-real-sketch",
   "archive_id": "crag_wight_A_s3",
   "cell_label": "",
   "sid": "crag-wight-a"
  },
  {
   "subject": "Crag-Wight",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Crag-Wight, a leathery dried corpse-thing bent against the wind, frayed climbing-rope grown through its arms, oilskins flapping on bone, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate B; cue = cove 60-band; all else byte-identical",
   "image": "img/crag-wight-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "crag_wight_B_s3.jpg",
   "id": "crag-wight-b",
   "tile": "img/crag-wight-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:29",
   "workflow": "painted-real-sketch",
   "archive_id": "crag_wight_B_s3",
   "cell_label": "",
   "sid": "crag-wight-b"
  },
  {
   "subject": "Ash-Walker",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Ash-Walker, a market-row shape in Sunday cloth, char-edged, still carrying what it saved from the fire, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = live; cue = cove 60-band; all else byte-identical",
   "image": "img/ash-walker-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "ash_walker_current_s3.jpg",
   "id": "ash-walker-current-live-hint",
   "tile": "img/ash-walker-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:32",
   "workflow": "painted-real-sketch",
   "archive_id": "ash_walker_current_s3",
   "cell_label": "",
   "sid": "ash-walker-current-live-hint"
  },
  {
   "subject": "Ash-Walker",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Ash-Walker, a charred skeletal figure in burnt Sunday cloth, embers glowing through cracked black skin, clutching a wrapped bundle, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate A; cue = cove 60-band; all else byte-identical",
   "image": "img/ash-walker-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.54,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "ash_walker_A_s3.jpg",
   "id": "ash-walker-a",
   "tile": "img/ash-walker-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:35",
   "workflow": "painted-real-sketch",
   "archive_id": "ash_walker_A_s3",
   "cell_label": "",
   "sid": "ash-walker-a"
  },
  {
   "subject": "Ash-Walker",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Ash-Walker, a soot-black cinder revenant shedding ash like snow, heat-light in the cracks of its charcoal body, hugging a bundle to its chest, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate B; cue = cove 60-band; all else byte-identical",
   "image": "img/ash-walker-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "ash_walker_B_s3.jpg",
   "id": "ash-walker-b",
   "tile": "img/ash-walker-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:38",
   "workflow": "painted-real-sketch",
   "archive_id": "ash_walker_B_s3",
   "cell_label": "",
   "sid": "ash-walker-b"
  },
  {
   "subject": "Oil-Carrier",
   "row": "",
   "column": "current (live hint)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Oil-Carrier, a stooped shape on the rungs with a keeper's oil-can, climbing a height it never finishes, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = live; cue = cove 60-band; all else byte-identical",
   "image": "img/oil-carrier-current-live-hint.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.58,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "oil_carrier_current_s3.jpg",
   "id": "oil-carrier-current-live-hint",
   "tile": "img/oil-carrier-current-live-hint.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:41",
   "workflow": "painted-real-sketch",
   "archive_id": "oil_carrier_current_s3",
   "cell_label": "",
   "sid": "oil-carrier-current-live-hint"
  },
  {
   "subject": "Oil-Carrier",
   "row": "",
   "column": "A",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Oil-Carrier, a drowned-keeper husk bent under a rusted oil-can, barnacles ridging its spine, salt-bleached flesh, oil weeping from its seams, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate A; cue = cove 60-band; all else byte-identical",
   "image": "img/oil-carrier-a.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "oil_carrier_A_s3.jpg",
   "id": "oil-carrier-a",
   "tile": "img/oil-carrier-a.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:44",
   "workflow": "painted-real-sketch",
   "archive_id": "oil_carrier_A_s3",
   "cell_label": "",
   "sid": "oil-carrier-a"
  },
  {
   "subject": "Oil-Carrier",
   "row": "",
   "column": "B",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Oil-Carrier, a rust-stained corpse-thing fused to its iron oil-can, kelp rotting through a keeper's coat, one long arm reaching for the next rung, first wounds torn open, dark and wet, still coming on, Sorrowmoor Cove, dusk",
   "prompt_source": "live enc assembly, hint clause = candidate B; cue = cove 60-band; all else byte-identical",
   "image": "img/oil-carrier-b.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.78,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "oil_carrier_B_s3.jpg",
   "id": "oil-carrier-b",
   "tile": "img/oil-carrier-b.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-13 13:42:47",
   "workflow": "painted-real-sketch",
   "archive_id": "oil_carrier_B_s3",
   "cell_label": "",
   "sid": "oil-carrier-b"
  }
 ],
 "lede": "the one-line hint that turns a foe's name into a picture. the live phrasing versus two candidates, held against five real cove foes to catch the ones that only work for humanoids.",
 "source": "render-tests",
 "tests": [
  "foe-hint-rework_s3"
 ]
}
