{
 "experiment": "house-style-spread",
 "title": "the house spread \u2014 one painter, seven ways of seeing",
 "compares": "drawing style",
 "archive": "style-comparison_6-subjects_20steps",
 "columns": [
  "control",
  "comic",
  "graphic ink",
  "pen sketch",
  "charcoal",
  "ink-wash",
  "gouache"
 ],
 "images": [
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "control",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-control.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.96,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__control.jpg",
   "id": "foe-a-reef-runner-control",
   "tile": "img/foe-a-reef-runner-control.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:05",
   "workflow": "painted-real",
   "archive_id": "foeA__control",
   "cell_label": "",
   "sid": "foe-a-reef-runner-control"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "comic",
   "prompt": "bold heavy-ink comic book art, thick black shadows, cross-hatching, slightly exaggerated features, in the style of Mike Mignola, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__comic.jpg",
   "id": "foe-a-reef-runner-comic",
   "tile": "img/foe-a-reef-runner-comic.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:08",
   "workflow": "painted-real",
   "archive_id": "foeA__comic",
   "cell_label": "",
   "sid": "foe-a-reef-runner-comic"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "graphic ink",
   "prompt": "moody ink-and-wash graphic novel illustration, confident brush linework, slightly exaggerated features, in the style of a European graphic novel, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-graphic-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.85,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__graphicink.jpg",
   "id": "foe-a-reef-runner-graphic-ink",
   "tile": "img/foe-a-reef-runner-graphic-ink.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:11",
   "workflow": "painted-real",
   "archive_id": "foeA__graphicink",
   "cell_label": "",
   "sid": "foe-a-reef-runner-graphic-ink"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "pen sketch",
   "prompt": "a loose pen-and-ink field sketch, sparse confident linework, unfinished edges, sketchbook study, in the style of a traveling illustrator's journal, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-pen-sketch.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.84,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__pensketch.jpg",
   "id": "foe-a-reef-runner-pen-sketch",
   "tile": "img/foe-a-reef-runner-pen-sketch.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:14",
   "workflow": "painted-real",
   "archive_id": "foeA__pensketch",
   "cell_label": "",
   "sid": "foe-a-reef-runner-pen-sketch"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "charcoal",
   "prompt": "loose charcoal field sketch, smudged grey shading, gestural unfinished strokes, rough sketchbook paper, warm amber accent against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-charcoal.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.97,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__charcoal.jpg",
   "id": "foe-a-reef-runner-charcoal",
   "tile": "img/foe-a-reef-runner-charcoal.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:17",
   "workflow": "painted-real",
   "archive_id": "foeA__charcoal",
   "cell_label": "",
   "sid": "foe-a-reef-runner-charcoal"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "ink-wash",
   "prompt": "quick ink line and wash study, confident sparse linework, sea-grey watercolor washes, white paper showing through, one warm amber accent, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-ink-wash.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.82,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__ink-wash.jpg",
   "id": "foe-a-reef-runner-ink-wash",
   "tile": "img/foe-a-reef-runner-ink-wash.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:20",
   "workflow": "painted-real",
   "archive_id": "foeA__ink-wash",
   "cell_label": "",
   "sid": "foe-a-reef-runner-ink-wash"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "gouache",
   "prompt": "small gouache color study, blocky confident brushstrokes, muted sea-fog grey palette with a single amber accent, painterly thumbnail, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-a-reef-runner-gouache.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.83,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__gouache.jpg",
   "id": "foe-a-reef-runner-gouache",
   "tile": "img/foe-a-reef-runner-gouache.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:23",
   "workflow": "painted-real",
   "archive_id": "foeA__gouache",
   "cell_label": "",
   "sid": "foe-a-reef-runner-gouache"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "control",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-control.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__control.jpg",
   "id": "scene-a-control",
   "tile": "img/scene-a-control.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:47",
   "workflow": "painted-real",
   "archive_id": "sceneA__control",
   "cell_label": "",
   "sid": "scene-a-control"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "comic",
   "prompt": "bold heavy-ink comic book art, thick black shadows, cross-hatching, slightly exaggerated features, in the style of Mike Mignola, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.91,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__comic.jpg",
   "id": "scene-a-comic",
   "tile": "img/scene-a-comic.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:50",
   "workflow": "painted-real",
   "archive_id": "sceneA__comic",
   "cell_label": "",
   "sid": "scene-a-comic"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "graphic ink",
   "prompt": "moody ink-and-wash graphic novel illustration, confident brush linework, slightly exaggerated features, in the style of a European graphic novel, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-graphic-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.83,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__graphicink.jpg",
   "id": "scene-a-graphic-ink",
   "tile": "img/scene-a-graphic-ink.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:53",
   "workflow": "painted-real",
   "archive_id": "sceneA__graphicink",
   "cell_label": "",
   "sid": "scene-a-graphic-ink"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "pen sketch",
   "prompt": "a loose pen-and-ink field sketch, sparse confident linework, unfinished edges, sketchbook study, in the style of a traveling illustrator's journal, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-pen-sketch.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.9,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__pensketch.jpg",
   "id": "scene-a-pen-sketch",
   "tile": "img/scene-a-pen-sketch.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:56",
   "workflow": "painted-real",
   "archive_id": "sceneA__pensketch",
   "cell_label": "",
   "sid": "scene-a-pen-sketch"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "charcoal",
   "prompt": "loose charcoal field sketch, smudged grey shading, gestural unfinished strokes, rough sketchbook paper, warm amber accent against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-charcoal.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.92,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__charcoal.jpg",
   "id": "scene-a-charcoal",
   "tile": "img/scene-a-charcoal.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:16:59",
   "workflow": "painted-real",
   "archive_id": "sceneA__charcoal",
   "cell_label": "",
   "sid": "scene-a-charcoal"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "ink-wash",
   "prompt": "quick ink line and wash study, confident sparse linework, sea-grey watercolor washes, white paper showing through, one warm amber accent, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-ink-wash.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.85,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__ink-wash.jpg",
   "id": "scene-a-ink-wash",
   "tile": "img/scene-a-ink-wash.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:02",
   "workflow": "painted-real",
   "archive_id": "sceneA__ink-wash",
   "cell_label": "",
   "sid": "scene-a-ink-wash"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "gouache",
   "prompt": "small gouache color study, blocky confident brushstrokes, muted sea-fog grey palette with a single amber accent, painterly thumbnail, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-a-gouache.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__gouache.jpg",
   "id": "scene-a-gouache",
   "tile": "img/scene-a-gouache.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:06",
   "workflow": "painted-real",
   "archive_id": "sceneA__gouache",
   "cell_label": "",
   "sid": "scene-a-gouache"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "control",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-control.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 3.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__control.jpg",
   "id": "scene-b-control",
   "tile": "img/scene-b-control.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:09",
   "workflow": "painted-real",
   "archive_id": "sceneB__control",
   "cell_label": "",
   "sid": "scene-b-control"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "comic",
   "prompt": "bold heavy-ink comic book art, thick black shadows, cross-hatching, slightly exaggerated features, in the style of Mike Mignola, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.95,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__comic.jpg",
   "id": "scene-b-comic",
   "tile": "img/scene-b-comic.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:12",
   "workflow": "painted-real",
   "archive_id": "sceneB__comic",
   "cell_label": "",
   "sid": "scene-b-comic"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "graphic ink",
   "prompt": "moody ink-and-wash graphic novel illustration, confident brush linework, slightly exaggerated features, in the style of a European graphic novel, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-graphic-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__graphicink.jpg",
   "id": "scene-b-graphic-ink",
   "tile": "img/scene-b-graphic-ink.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:15",
   "workflow": "painted-real",
   "archive_id": "sceneB__graphicink",
   "cell_label": "",
   "sid": "scene-b-graphic-ink"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "pen sketch",
   "prompt": "a loose pen-and-ink field sketch, sparse confident linework, unfinished edges, sketchbook study, in the style of a traveling illustrator's journal, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-pen-sketch.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__pensketch.jpg",
   "id": "scene-b-pen-sketch",
   "tile": "img/scene-b-pen-sketch.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:18",
   "workflow": "painted-real",
   "archive_id": "sceneB__pensketch",
   "cell_label": "",
   "sid": "scene-b-pen-sketch"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "charcoal",
   "prompt": "loose charcoal field sketch, smudged grey shading, gestural unfinished strokes, rough sketchbook paper, warm amber accent against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-charcoal.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.8,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__charcoal.jpg",
   "id": "scene-b-charcoal",
   "tile": "img/scene-b-charcoal.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:21",
   "workflow": "painted-real",
   "archive_id": "sceneB__charcoal",
   "cell_label": "",
   "sid": "scene-b-charcoal"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "ink-wash",
   "prompt": "quick ink line and wash study, confident sparse linework, sea-grey watercolor washes, white paper showing through, one warm amber accent, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-ink-wash.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__ink-wash.jpg",
   "id": "scene-b-ink-wash",
   "tile": "img/scene-b-ink-wash.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:24",
   "workflow": "painted-real",
   "archive_id": "sceneB__ink-wash",
   "cell_label": "",
   "sid": "scene-b-ink-wash"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "gouache",
   "prompt": "small gouache color study, blocky confident brushstrokes, muted sea-fog grey palette with a single amber accent, painterly thumbnail, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/full/scene-b-gouache.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__gouache.jpg",
   "id": "scene-b-gouache",
   "tile": "img/scene-b-gouache.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:27",
   "workflow": "painted-real",
   "archive_id": "sceneB__gouache",
   "cell_label": "",
   "sid": "scene-b-gouache"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "control",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-control.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__control.jpg",
   "id": "avatar-a-harbormaster-haldane-control",
   "tile": "img/avatar-a-harbormaster-haldane-control.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:30",
   "workflow": "painted-real",
   "archive_id": "npcA__control",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-control"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "comic",
   "prompt": "bold heavy-ink comic book art, thick black shadows, cross-hatching, slightly exaggerated features, in the style of Mike Mignola, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__comic.jpg",
   "id": "avatar-a-harbormaster-haldane-comic",
   "tile": "img/avatar-a-harbormaster-haldane-comic.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:33",
   "workflow": "painted-real",
   "archive_id": "npcA__comic",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-comic"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "graphic ink",
   "prompt": "moody ink-and-wash graphic novel illustration, confident brush linework, slightly exaggerated features, in the style of a European graphic novel, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-graphic-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__graphicink.jpg",
   "id": "avatar-a-harbormaster-haldane-graphic-ink",
   "tile": "img/avatar-a-harbormaster-haldane-graphic-ink.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:36",
   "workflow": "painted-real",
   "archive_id": "npcA__graphicink",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-graphic-ink"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "pen sketch",
   "prompt": "a loose pen-and-ink field sketch, sparse confident linework, unfinished edges, sketchbook study, in the style of a traveling illustrator's journal, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-pen-sketch.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.95,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__pensketch.jpg",
   "id": "avatar-a-harbormaster-haldane-pen-sketch",
   "tile": "img/avatar-a-harbormaster-haldane-pen-sketch.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:39",
   "workflow": "painted-real",
   "archive_id": "npcA__pensketch",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-pen-sketch"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "charcoal",
   "prompt": "loose charcoal field sketch, smudged grey shading, gestural unfinished strokes, rough sketchbook paper, warm amber accent against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-charcoal.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 3.01,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__charcoal.jpg",
   "id": "avatar-a-harbormaster-haldane-charcoal",
   "tile": "img/avatar-a-harbormaster-haldane-charcoal.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:43",
   "workflow": "painted-real",
   "archive_id": "npcA__charcoal",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-charcoal"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "ink-wash",
   "prompt": "quick ink line and wash study, confident sparse linework, sea-grey watercolor washes, white paper showing through, one warm amber accent, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-ink-wash.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.99,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__ink-wash.jpg",
   "id": "avatar-a-harbormaster-haldane-ink-wash",
   "tile": "img/avatar-a-harbormaster-haldane-ink-wash.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:46",
   "workflow": "painted-real",
   "archive_id": "npcA__ink-wash",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-ink-wash"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "gouache",
   "prompt": "small gouache color study, blocky confident brushstrokes, muted sea-fog grey palette with a single amber accent, painterly thumbnail, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-a-harbormaster-haldane-gouache.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.91,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__gouache.jpg",
   "id": "avatar-a-harbormaster-haldane-gouache",
   "tile": "img/avatar-a-harbormaster-haldane-gouache.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:49",
   "workflow": "painted-real",
   "archive_id": "npcA__gouache",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-gouache"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "control",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-control.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.86,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__control.jpg",
   "id": "avatar-b-wrenna-sault-control",
   "tile": "img/avatar-b-wrenna-sault-control.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:52",
   "workflow": "painted-real",
   "archive_id": "npcB__control",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-control"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "comic",
   "prompt": "bold heavy-ink comic book art, thick black shadows, cross-hatching, slightly exaggerated features, in the style of Mike Mignola, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.92,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__comic.jpg",
   "id": "avatar-b-wrenna-sault-comic",
   "tile": "img/avatar-b-wrenna-sault-comic.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:55",
   "workflow": "painted-real",
   "archive_id": "npcB__comic",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-comic"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "graphic ink",
   "prompt": "moody ink-and-wash graphic novel illustration, confident brush linework, slightly exaggerated features, in the style of a European graphic novel, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-graphic-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__graphicink.jpg",
   "id": "avatar-b-wrenna-sault-graphic-ink",
   "tile": "img/avatar-b-wrenna-sault-graphic-ink.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:17:58",
   "workflow": "painted-real",
   "archive_id": "npcB__graphicink",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-graphic-ink"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "pen sketch",
   "prompt": "a loose pen-and-ink field sketch, sparse confident linework, unfinished edges, sketchbook study, in the style of a traveling illustrator's journal, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-pen-sketch.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.91,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__pensketch.jpg",
   "id": "avatar-b-wrenna-sault-pen-sketch",
   "tile": "img/avatar-b-wrenna-sault-pen-sketch.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:18:01",
   "workflow": "painted-real",
   "archive_id": "npcB__pensketch",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-pen-sketch"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "charcoal",
   "prompt": "loose charcoal field sketch, smudged grey shading, gestural unfinished strokes, rough sketchbook paper, warm amber accent against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-charcoal.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.86,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__charcoal.jpg",
   "id": "avatar-b-wrenna-sault-charcoal",
   "tile": "img/avatar-b-wrenna-sault-charcoal.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:18:04",
   "workflow": "painted-real",
   "archive_id": "npcB__charcoal",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-charcoal"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "ink-wash",
   "prompt": "quick ink line and wash study, confident sparse linework, sea-grey watercolor washes, white paper showing through, one warm amber accent, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-ink-wash.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__ink-wash.jpg",
   "id": "avatar-b-wrenna-sault-ink-wash",
   "tile": "img/avatar-b-wrenna-sault-ink-wash.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:18:07",
   "workflow": "painted-real",
   "archive_id": "npcB__ink-wash",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-ink-wash"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "gouache",
   "prompt": "small gouache color study, blocky confident brushstrokes, muted sea-fog grey palette with a single amber accent, painterly thumbnail, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/full/avatar-b-wrenna-sault-gouache.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.82,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__gouache.jpg",
   "id": "avatar-b-wrenna-sault-gouache",
   "tile": "img/avatar-b-wrenna-sault-gouache.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:18:10",
   "workflow": "painted-real",
   "archive_id": "npcB__gouache",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-gouache"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "control",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-control.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__control.jpg",
   "id": "foe-b-salt-father-control",
   "tile": "img/foe-b-salt-father-control.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:29",
   "workflow": "painted-real",
   "archive_id": "foeB__control",
   "cell_label": "",
   "sid": "foe-b-salt-father-control"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "comic",
   "prompt": "bold heavy-ink comic book art, thick black shadows, cross-hatching, slightly exaggerated features, in the style of Mike Mignola, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.84,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__comic.jpg",
   "id": "foe-b-salt-father-comic",
   "tile": "img/foe-b-salt-father-comic.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:32",
   "workflow": "painted-real",
   "archive_id": "foeB__comic",
   "cell_label": "",
   "sid": "foe-b-salt-father-comic"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "graphic ink",
   "prompt": "moody ink-and-wash graphic novel illustration, confident brush linework, slightly exaggerated features, in the style of a European graphic novel, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-graphic-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__graphicink.jpg",
   "id": "foe-b-salt-father-graphic-ink",
   "tile": "img/foe-b-salt-father-graphic-ink.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:35",
   "workflow": "painted-real",
   "archive_id": "foeB__graphicink",
   "cell_label": "",
   "sid": "foe-b-salt-father-graphic-ink"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "pen sketch",
   "prompt": "a loose pen-and-ink field sketch, sparse confident linework, unfinished edges, sketchbook study, in the style of a traveling illustrator's journal, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-pen-sketch.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 3.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__pensketch.jpg",
   "id": "foe-b-salt-father-pen-sketch",
   "tile": "img/foe-b-salt-father-pen-sketch.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:38",
   "workflow": "painted-real",
   "archive_id": "foeB__pensketch",
   "cell_label": "",
   "sid": "foe-b-salt-father-pen-sketch"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "charcoal",
   "prompt": "loose charcoal field sketch, smudged grey shading, gestural unfinished strokes, rough sketchbook paper, warm amber accent against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-charcoal.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.91,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__charcoal.jpg",
   "id": "foe-b-salt-father-charcoal",
   "tile": "img/foe-b-salt-father-charcoal.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:42",
   "workflow": "painted-real",
   "archive_id": "foeB__charcoal",
   "cell_label": "",
   "sid": "foe-b-salt-father-charcoal"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "ink-wash",
   "prompt": "quick ink line and wash study, confident sparse linework, sea-grey watercolor washes, white paper showing through, one warm amber accent, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-ink-wash.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.85,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__ink-wash.jpg",
   "id": "foe-b-salt-father-ink-wash",
   "tile": "img/foe-b-salt-father-ink-wash.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:45",
   "workflow": "painted-real",
   "archive_id": "foeB__ink-wash",
   "cell_label": "",
   "sid": "foe-b-salt-father-ink-wash"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "gouache",
   "prompt": "small gouache color study, blocky confident brushstrokes, muted sea-fog grey palette with a single amber accent, painterly thumbnail, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/full/foe-b-salt-father-gouache.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 768,
   "height": 768,
   "seed": 424242,
   "render_seconds": 2.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__gouache.jpg",
   "id": "foe-b-salt-father-gouache",
   "tile": "img/foe-b-salt-father-gouache.webp",
   "shown_width": 768,
   "shown_height": 768,
   "machine": "",
   "at": "2026-07-10 14:30:48",
   "workflow": "painted-real",
   "archive_id": "foeB__gouache",
   "cell_label": "",
   "sid": "foe-b-salt-father-gouache"
  }
 ],
 "lede": "the standard six-subject spread: two foes, two scenes, two avatars, all real cove content, all painted by the same model at the same settings. only the style clause changes. this is the test that decides what a world looks like.",
 "source": "render-tests",
 "tests": [
  "style-comparison_6-subjects_20steps"
 ]
}
