{
 "experiment": "keel-vs-test-rig-b",
 "title": "two rigs, the same six paintings",
 "compares": "which machine painted it",
 "archive": "keel-speed_paintedreal-tiers, test-rig-b-speed_paintedreal-tiers",
 "columns": [
  "1536\u00d71024@64",
  "1536\u00d71024@32",
  "1024\u00d71024@32",
  "512\u00d7512@64",
  "512\u00d7512@32"
 ],
 "images": [
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 101,
   "render_seconds": 8.3,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_1536x1024_st64.jpg",
   "id": "foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-64",
   "tile": "img/foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:26:55",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_1536x1024_st64",
   "cell_label": "",
   "sid": "foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-64"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 101,
   "render_seconds": 3.64,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_1536x1024_st32.jpg",
   "id": "foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-32",
   "tile": "img/foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:26:59",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_1536x1024_st32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-keel-96g-vram-workstation-1536x1024-32"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-a-reef-runner-keel-96g-vram-workstation-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 101,
   "render_seconds": 3.31,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_1024x1024_st32.jpg",
   "id": "foe-a-reef-runner-keel-96g-vram-workstation-1024x1024-32",
   "tile": "img/foe-a-reef-runner-keel-96g-vram-workstation-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:03",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_1024x1024_st32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-keel-96g-vram-workstation-1024x1024-32"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-a-reef-runner-keel-96g-vram-workstation-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 5.83,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_512x512_st64.jpg",
   "id": "foe-a-reef-runner-keel-96g-vram-workstation-512x512-64",
   "tile": "img/foe-a-reef-runner-keel-96g-vram-workstation-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:09",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_512x512_st64",
   "cell_label": "",
   "sid": "foe-a-reef-runner-keel-96g-vram-workstation-512x512-64"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-a-reef-runner-keel-96g-vram-workstation-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 3.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_512x512_st32.jpg",
   "id": "foe-a-reef-runner-keel-96g-vram-workstation-512x512-32",
   "tile": "img/foe-a-reef-runner-keel-96g-vram-workstation-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:12",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_512x512_st32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-keel-96g-vram-workstation-512x512-32"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 101,
   "render_seconds": 26.09,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_1536x1024_st64.jpg",
   "id": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-64",
   "tile": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:18:34",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_1536x1024_st64",
   "cell_label": "",
   "sid": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-64"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 101,
   "render_seconds": 10.86,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_1536x1024_st32.jpg",
   "id": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-32",
   "tile": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:18:45",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_1536x1024_st32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1536x1024-32"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 101,
   "render_seconds": 6.97,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_1024x1024_st32.jpg",
   "id": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1024x1024-32",
   "tile": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:18:52",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_1024x1024_st32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-1024x1024-32"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 3.8,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_512x512_st64.jpg",
   "id": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-64",
   "tile": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:18:56",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_512x512_st64",
   "cell_label": "",
   "sid": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-64"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 1.95,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA_512x512_st32.jpg",
   "id": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-32",
   "tile": "img/foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:18:58",
   "workflow": "painted-real-hq",
   "archive_id": "foeA_512x512_st32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-test-rig-b-24g-24g-vram-rig-512x512-32"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-b-salt-father-keel-96g-vram-workstation-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 202,
   "render_seconds": 6.97,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_1536x1024_st64.jpg",
   "id": "foe-b-salt-father-keel-96g-vram-workstation-1536x1024-64",
   "tile": "img/foe-b-salt-father-keel-96g-vram-workstation-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:20",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_1536x1024_st64",
   "cell_label": "",
   "sid": "foe-b-salt-father-keel-96g-vram-workstation-1536x1024-64"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-b-salt-father-keel-96g-vram-workstation-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 202,
   "render_seconds": 3.65,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_1536x1024_st32.jpg",
   "id": "foe-b-salt-father-keel-96g-vram-workstation-1536x1024-32",
   "tile": "img/foe-b-salt-father-keel-96g-vram-workstation-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:24",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_1536x1024_st32",
   "cell_label": "",
   "sid": "foe-b-salt-father-keel-96g-vram-workstation-1536x1024-32"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-b-salt-father-keel-96g-vram-workstation-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 202,
   "render_seconds": 3.25,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_1024x1024_st32.jpg",
   "id": "foe-b-salt-father-keel-96g-vram-workstation-1024x1024-32",
   "tile": "img/foe-b-salt-father-keel-96g-vram-workstation-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:28",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_1024x1024_st32",
   "cell_label": "",
   "sid": "foe-b-salt-father-keel-96g-vram-workstation-1024x1024-32"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-b-salt-father-keel-96g-vram-workstation-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 5.82,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_512x512_st64.jpg",
   "id": "foe-b-salt-father-keel-96g-vram-workstation-512x512-64",
   "tile": "img/foe-b-salt-father-keel-96g-vram-workstation-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:34",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_512x512_st64",
   "cell_label": "",
   "sid": "foe-b-salt-father-keel-96g-vram-workstation-512x512-64"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-b-salt-father-keel-96g-vram-workstation-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 3.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_512x512_st32.jpg",
   "id": "foe-b-salt-father-keel-96g-vram-workstation-512x512-32",
   "tile": "img/foe-b-salt-father-keel-96g-vram-workstation-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:37",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_512x512_st32",
   "cell_label": "",
   "sid": "foe-b-salt-father-keel-96g-vram-workstation-512x512-32"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 202,
   "render_seconds": 22.63,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_1536x1024_st64.jpg",
   "id": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-64",
   "tile": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:19:21",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_1536x1024_st64",
   "cell_label": "",
   "sid": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-64"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 202,
   "render_seconds": 10.97,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_1536x1024_st32.jpg",
   "id": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-32",
   "tile": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:19:32",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_1536x1024_st32",
   "cell_label": "",
   "sid": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1536x1024-32"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 202,
   "render_seconds": 7.01,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_1024x1024_st32.jpg",
   "id": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1024x1024-32",
   "tile": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:19:40",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_1024x1024_st32",
   "cell_label": "",
   "sid": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-1024x1024-32"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 3.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_512x512_st64.jpg",
   "id": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-64",
   "tile": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:19:44",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_512x512_st64",
   "cell_label": "",
   "sid": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-64"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 1.97,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB_512x512_st32.jpg",
   "id": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-32",
   "tile": "img/foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:19:46",
   "workflow": "painted-real-hq",
   "archive_id": "foeB_512x512_st32",
   "cell_label": "",
   "sid": "foe-b-salt-father-test-rig-b-24g-24g-vram-rig-512x512-32"
  },
  {
   "subject": "Scene A",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-a-keel-96g-vram-workstation-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 303,
   "render_seconds": 6.92,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_1536x1024_st64.jpg",
   "id": "scene-a-keel-96g-vram-workstation-1536x1024-64",
   "tile": "img/scene-a-keel-96g-vram-workstation-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:44",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_1536x1024_st64",
   "cell_label": "",
   "sid": "scene-a-keel-96g-vram-workstation-1536x1024-64"
  },
  {
   "subject": "Scene A",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-a-keel-96g-vram-workstation-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 303,
   "render_seconds": 3.66,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_1536x1024_st32.jpg",
   "id": "scene-a-keel-96g-vram-workstation-1536x1024-32",
   "tile": "img/scene-a-keel-96g-vram-workstation-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:48",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_1536x1024_st32",
   "cell_label": "",
   "sid": "scene-a-keel-96g-vram-workstation-1536x1024-32"
  },
  {
   "subject": "Scene A",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-a-keel-96g-vram-workstation-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 303,
   "render_seconds": 3.24,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_1024x1024_st32.jpg",
   "id": "scene-a-keel-96g-vram-workstation-1024x1024-32",
   "tile": "img/scene-a-keel-96g-vram-workstation-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:52",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_1024x1024_st32",
   "cell_label": "",
   "sid": "scene-a-keel-96g-vram-workstation-1024x1024-32"
  },
  {
   "subject": "Scene A",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-a-keel-96g-vram-workstation-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 5.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_512x512_st64.jpg",
   "id": "scene-a-keel-96g-vram-workstation-512x512-64",
   "tile": "img/scene-a-keel-96g-vram-workstation-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:27:58",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_512x512_st64",
   "cell_label": "",
   "sid": "scene-a-keel-96g-vram-workstation-512x512-64"
  },
  {
   "subject": "Scene A",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-a-keel-96g-vram-workstation-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.99,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_512x512_st32.jpg",
   "id": "scene-a-keel-96g-vram-workstation-512x512-32",
   "tile": "img/scene-a-keel-96g-vram-workstation-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:01",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_512x512_st32",
   "cell_label": "",
   "sid": "scene-a-keel-96g-vram-workstation-512x512-32"
  },
  {
   "subject": "Scene A",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 303,
   "render_seconds": 21.54,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_1536x1024_st64.jpg",
   "id": "scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-64",
   "tile": "img/scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:20:08",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_1536x1024_st64",
   "cell_label": "",
   "sid": "scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-64"
  },
  {
   "subject": "Scene A",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 303,
   "render_seconds": 11.02,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_1536x1024_st32.jpg",
   "id": "scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-32",
   "tile": "img/scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:20:20",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_1536x1024_st32",
   "cell_label": "",
   "sid": "scene-a-test-rig-b-24g-24g-vram-rig-1536x1024-32"
  },
  {
   "subject": "Scene A",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-a-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 303,
   "render_seconds": 7.05,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_1024x1024_st32.jpg",
   "id": "scene-a-test-rig-b-24g-24g-vram-rig-1024x1024-32",
   "tile": "img/scene-a-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:20:28",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_1024x1024_st32",
   "cell_label": "",
   "sid": "scene-a-test-rig-b-24g-24g-vram-rig-1024x1024-32"
  },
  {
   "subject": "Scene A",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-a-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 3.92,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_512x512_st64.jpg",
   "id": "scene-a-test-rig-b-24g-24g-vram-rig-512x512-64",
   "tile": "img/scene-a-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:20:32",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_512x512_st64",
   "cell_label": "",
   "sid": "scene-a-test-rig-b-24g-24g-vram-rig-512x512-64"
  },
  {
   "subject": "Scene A",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-a-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.02,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA_512x512_st32.jpg",
   "id": "scene-a-test-rig-b-24g-24g-vram-rig-512x512-32",
   "tile": "img/scene-a-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:20:35",
   "workflow": "painted-real-hq",
   "archive_id": "sceneA_512x512_st32",
   "cell_label": "",
   "sid": "scene-a-test-rig-b-24g-24g-vram-rig-512x512-32"
  },
  {
   "subject": "Scene B",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-b-keel-96g-vram-workstation-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 404,
   "render_seconds": 6.9,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_1536x1024_st64.jpg",
   "id": "scene-b-keel-96g-vram-workstation-1536x1024-64",
   "tile": "img/scene-b-keel-96g-vram-workstation-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:08",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_1536x1024_st64",
   "cell_label": "",
   "sid": "scene-b-keel-96g-vram-workstation-1536x1024-64"
  },
  {
   "subject": "Scene B",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-b-keel-96g-vram-workstation-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 404,
   "render_seconds": 3.64,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_1536x1024_st32.jpg",
   "id": "scene-b-keel-96g-vram-workstation-1536x1024-32",
   "tile": "img/scene-b-keel-96g-vram-workstation-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:12",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_1536x1024_st32",
   "cell_label": "",
   "sid": "scene-b-keel-96g-vram-workstation-1536x1024-32"
  },
  {
   "subject": "Scene B",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-b-keel-96g-vram-workstation-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 404,
   "render_seconds": 3.19,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_1024x1024_st32.jpg",
   "id": "scene-b-keel-96g-vram-workstation-1024x1024-32",
   "tile": "img/scene-b-keel-96g-vram-workstation-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:16",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_1024x1024_st32",
   "cell_label": "",
   "sid": "scene-b-keel-96g-vram-workstation-1024x1024-32"
  },
  {
   "subject": "Scene B",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-b-keel-96g-vram-workstation-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 404,
   "render_seconds": 5.68,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_512x512_st64.jpg",
   "id": "scene-b-keel-96g-vram-workstation-512x512-64",
   "tile": "img/scene-b-keel-96g-vram-workstation-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:22",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_512x512_st64",
   "cell_label": "",
   "sid": "scene-b-keel-96g-vram-workstation-512x512-64"
  },
  {
   "subject": "Scene B",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-b-keel-96g-vram-workstation-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 404,
   "render_seconds": 2.93,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_512x512_st32.jpg",
   "id": "scene-b-keel-96g-vram-workstation-512x512-32",
   "tile": "img/scene-b-keel-96g-vram-workstation-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:25",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_512x512_st32",
   "cell_label": "",
   "sid": "scene-b-keel-96g-vram-workstation-512x512-32"
  },
  {
   "subject": "Scene B",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 404,
   "render_seconds": 21.6,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_1536x1024_st64.jpg",
   "id": "scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-64",
   "tile": "img/scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:20:57",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_1536x1024_st64",
   "cell_label": "",
   "sid": "scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-64"
  },
  {
   "subject": "Scene B",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 404,
   "render_seconds": 11.13,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_1536x1024_st32.jpg",
   "id": "scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-32",
   "tile": "img/scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:21:09",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_1536x1024_st32",
   "cell_label": "",
   "sid": "scene-b-test-rig-b-24g-24g-vram-rig-1536x1024-32"
  },
  {
   "subject": "Scene B",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/scene-b-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 404,
   "render_seconds": 7.1,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_1024x1024_st32.jpg",
   "id": "scene-b-test-rig-b-24g-24g-vram-rig-1024x1024-32",
   "tile": "img/scene-b-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:21:18",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_1024x1024_st32",
   "cell_label": "",
   "sid": "scene-b-test-rig-b-24g-24g-vram-rig-1024x1024-32"
  },
  {
   "subject": "Scene B",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-b-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 404,
   "render_seconds": 3.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_512x512_st64.jpg",
   "id": "scene-b-test-rig-b-24g-24g-vram-rig-512x512-64",
   "tile": "img/scene-b-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:21:22",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_512x512_st64",
   "cell_label": "",
   "sid": "scene-b-test-rig-b-24g-24g-vram-rig-512x512-64"
  },
  {
   "subject": "Scene B",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/scene-b-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 404,
   "render_seconds": 2.04,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB_512x512_st32.jpg",
   "id": "scene-b-test-rig-b-24g-24g-vram-rig-512x512-32",
   "tile": "img/scene-b-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:21:25",
   "workflow": "painted-real-hq",
   "archive_id": "sceneB_512x512_st32",
   "cell_label": "",
   "sid": "scene-b-test-rig-b-24g-24g-vram-rig-512x512-32"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 505,
   "render_seconds": 6.87,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_1536x1024_st64.jpg",
   "id": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-64",
   "tile": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:32",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_1536x1024_st64",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-64"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 505,
   "render_seconds": 3.75,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_1536x1024_st32.jpg",
   "id": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-32",
   "tile": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:36",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_1536x1024_st32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1536x1024-32"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 505,
   "render_seconds": 3.5,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_1024x1024_st32.jpg",
   "id": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1024x1024-32",
   "tile": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:40",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_1024x1024_st32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-1024x1024-32"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 505,
   "render_seconds": 5.87,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_512x512_st64.jpg",
   "id": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-64",
   "tile": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:46",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_512x512_st64",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-64"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 505,
   "render_seconds": 3.02,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_512x512_st32.jpg",
   "id": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-32",
   "tile": "img/avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:28:50",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_512x512_st32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-keel-96g-vram-workstation-512x512-32"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 505,
   "render_seconds": 21.64,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_1536x1024_st64.jpg",
   "id": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-64",
   "tile": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:21:47",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_1536x1024_st64",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-64"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 505,
   "render_seconds": 11.01,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_1536x1024_st32.jpg",
   "id": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-32",
   "tile": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:21:58",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_1536x1024_st32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1536x1024-32"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 505,
   "render_seconds": 7.06,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_1024x1024_st32.jpg",
   "id": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1024x1024-32",
   "tile": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:06",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_1024x1024_st32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-1024x1024-32"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 505,
   "render_seconds": 3.92,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_512x512_st64.jpg",
   "id": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-64",
   "tile": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:10",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_512x512_st64",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-64"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 505,
   "render_seconds": 1.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA_512x512_st32.jpg",
   "id": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-32",
   "tile": "img/avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:12",
   "workflow": "painted-real-hq",
   "archive_id": "npcA_512x512_st32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-test-rig-b-24g-24g-vram-rig-512x512-32"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 606,
   "render_seconds": 8.52,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_1536x1024_st64.jpg",
   "id": "avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-64",
   "tile": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:29:00",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_1536x1024_st64",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-64"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 606,
   "render_seconds": 4.51,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_1536x1024_st32.jpg",
   "id": "avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-32",
   "tile": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:29:05",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_1536x1024_st32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-keel-96g-vram-workstation-1536x1024-32"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-b-wrenna-sault-keel-96g-vram-workstation-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 606,
   "render_seconds": 3.56,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_1024x1024_st32.jpg",
   "id": "avatar-b-wrenna-sault-keel-96g-vram-workstation-1024x1024-32",
   "tile": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:29:09",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_1024x1024_st32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-keel-96g-vram-workstation-1024x1024-32"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 606,
   "render_seconds": 6.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_512x512_st64.jpg",
   "id": "avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-64",
   "tile": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:29:15",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_512x512_st64",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-64"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "keel \u00b7 96G VRAM workstation",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 606,
   "render_seconds": 2.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_512x512_st32.jpg",
   "id": "avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-32",
   "tile": "img/avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "keel \u00b7 96G VRAM workstation",
   "at": "2026-07-16 12:29:18",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_512x512_st32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-keel-96g-vram-workstation-512x512-32"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 606,
   "render_seconds": 21.62,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_1536x1024_st64.jpg",
   "id": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-64",
   "tile": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-64.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:34",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_1536x1024_st64",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-64"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1536\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 1536\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1536,
   "height": 1024,
   "seed": 606,
   "render_seconds": 11.06,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_1536x1024_st32.jpg",
   "id": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-32",
   "tile": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-32.webp",
   "shown_width": 1200,
   "shown_height": 800,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:46",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_1536x1024_st32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1536x1024-32"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "1024\u00d71024@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 1024\u00d71024@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/full/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 1024,
   "height": 1024,
   "seed": 606,
   "render_seconds": 7.06,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_1024x1024_st32.jpg",
   "id": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1024x1024-32",
   "tile": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1024x1024-32.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:54",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_1024x1024_st32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-1024x1024-32"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@64",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@64; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 606,
   "render_seconds": 3.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_512x512_st64.jpg",
   "id": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-64",
   "tile": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-64.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:22:59",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_512x512_st64",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-64"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "test rig B (24G) \u00b7 24G VRAM rig",
   "column": "512\u00d7512@32",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own); res@steps = 512\u00d7512@32; cove art.style prepended (campaign.yml:166-168)",
   "image": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 606,
   "render_seconds": 1.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB_512x512_st32.jpg",
   "id": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-32",
   "tile": "img/avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-32.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "test rig B (24G) \u00b7 24G VRAM rig",
   "at": "2026-07-16 13:23:01",
   "workflow": "painted-real-hq",
   "archive_id": "npcB_512x512_st32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-test-rig-b-24g-24g-vram-rig-512x512-32"
  }
 ],
 "lede": "the identical run repeated on two different machines \u2014 the big inference box and the smaller rig \u2014 so the rows are the hardware and the numbers underneath are the real difference. worth reading the 512 columns and the 1536 columns separately: the workstation's lead is not the same at both ends, which is exactly why the game paints its foes small.",
 "source": "render-tests",
 "tests": [
  "keel-speed_paintedreal-tiers",
  "test-rig-b-speed_paintedreal-tiers"
 ]
}
