{
 "experiment": "place-lamp-room",
 "title": "the lamp-room",
 "compares": "the painter",
 "archive": "diffusion-bench-0823_regions-1024, diffusion-bench-0823_regions-512, diffusion-bench-0823_regions-768",
 "columns": [
  "z-image-turbo-bf16",
  "flux2-klein-4b-bf16",
  "mage-flow-turbo-int8",
  "krea2-turbo-fp8",
  "z-image-base-bf16",
  "hidream-o1-dev-fp8",
  "chroma1-hd-fp8",
  "kandinsky5-lite-bf16",
  "ernie-image-turbo-bf16"
 ],
 "lede": "a room with no sky. the interior clause replaces terrain, the sky facts drop out of the prompt entirely, and the painters have to light it themselves.",
 "note": "",
 "source": "render-tests",
 "tests": [],
 "internal": false,
 "images": [
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "z-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-z-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-z-image-turbo-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 0.84,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-z-image-turbo-bf16",
   "archive_id": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T09:58:47+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-z-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "flux2-klein-4b-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-flux2-klein-4b-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-flux2-klein-4b-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 0.4,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "flux2-klein-4b__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-flux2-klein-4b-bf16",
   "archive_id": "flux2-klein-4b__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:33:40+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-flux2-klein-4b-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "mage-flow-turbo-int8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-mage-flow-turbo-int8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-mage-flow-turbo-int8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 0.74,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-mage-flow-turbo-int8",
   "archive_id": "mageflow-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:39:32+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-mage-flow-turbo-int8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "krea2-turbo-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-krea2-turbo-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-krea2-turbo-fp8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 1.27,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "krea2-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-krea2-turbo-fp8",
   "archive_id": "krea2-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:45:30+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-krea2-turbo-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "z-image-base-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-z-image-base-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-z-image-base-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 3.79,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "z-image-base__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-z-image-base-bf16",
   "archive_id": "z-image-base__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:06:22+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-z-image-base-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "hidream-o1-dev-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-hidream-o1-dev-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-hidream-o1-dev-fp8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 2.41,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-hidream-o1-dev-fp8",
   "archive_id": "hidream-o1-dev__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:22:06+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-hidream-o1-dev-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "chroma1-hd-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-chroma1-hd-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-chroma1-hd-fp8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 7.48,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "chroma1-hd__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-chroma1-hd-fp8",
   "archive_id": "chroma1-hd__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:46:52+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-chroma1-hd-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "kandinsky5-lite-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-kandinsky5-lite-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-kandinsky5-lite-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 6.22,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "kandinsky5-lite__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-kandinsky5-lite-bf16",
   "archive_id": "kandinsky5-lite__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T13:11:52+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-kandinsky5-lite-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 1107",
   "column": "ernie-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-1107-ernie-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-1107-ernie-image-turbo-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1107,
   "render_seconds": 0.75,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ernie-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-1107-ernie-image-turbo-bf16",
   "archive_id": "ernie-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T13:25:07+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-1107-ernie-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "z-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-z-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-z-image-turbo-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 0.57,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-z-image-turbo-bf16",
   "archive_id": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T09:58:48+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-z-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "flux2-klein-4b-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-flux2-klein-4b-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-flux2-klein-4b-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 0.26,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "flux2-klein-4b__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-flux2-klein-4b-bf16",
   "archive_id": "flux2-klein-4b__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:33:41+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-flux2-klein-4b-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "mage-flow-turbo-int8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-mage-flow-turbo-int8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-mage-flow-turbo-int8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 0.54,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-mage-flow-turbo-int8",
   "archive_id": "mageflow-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:39:33+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-mage-flow-turbo-int8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "krea2-turbo-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-krea2-turbo-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-krea2-turbo-fp8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 1.13,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "krea2-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-krea2-turbo-fp8",
   "archive_id": "krea2-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:45:32+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-krea2-turbo-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "z-image-base-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-z-image-base-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-z-image-base-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 3.7,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "z-image-base__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-z-image-base-bf16",
   "archive_id": "z-image-base__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:06:26+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-z-image-base-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "hidream-o1-dev-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-hidream-o1-dev-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-hidream-o1-dev-fp8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 2.4,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-hidream-o1-dev-fp8",
   "archive_id": "hidream-o1-dev__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:22:08+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-hidream-o1-dev-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "chroma1-hd-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-chroma1-hd-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-chroma1-hd-fp8.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 7.34,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "chroma1-hd__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-chroma1-hd-fp8",
   "archive_id": "chroma1-hd__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:46:59+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-chroma1-hd-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "kandinsky5-lite-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-kandinsky5-lite-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-kandinsky5-lite-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 6.1,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "kandinsky5-lite__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-kandinsky5-lite-bf16",
   "archive_id": "kandinsky5-lite__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T13:11:59+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-kandinsky5-lite-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "512\u00b2 \u00b7 seed 71107",
   "column": "ernie-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/interior-the-breakwater-lamp-room-512-seed-71107-ernie-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-512-seed-71107-ernie-image-turbo-bf16.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 71107,
   "render_seconds": 0.69,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ernie-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-512-seed-71107-ernie-image-turbo-bf16",
   "archive_id": "ernie-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T13:25:08+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-512-seed-71107-ernie-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "z-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-z-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-z-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 1.22,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-z-image-turbo-bf16",
   "archive_id": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T09:59:15+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-z-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "flux2-klein-4b-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-flux2-klein-4b-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-flux2-klein-4b-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 0.61,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "flux2-klein-4b__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-flux2-klein-4b-bf16",
   "archive_id": "flux2-klein-4b__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:33:54+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-flux2-klein-4b-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "mage-flow-turbo-int8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-mage-flow-turbo-int8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-mage-flow-turbo-int8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 0.79,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-mage-flow-turbo-int8",
   "archive_id": "mageflow-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:39:49+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-mage-flow-turbo-int8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "krea2-turbo-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-krea2-turbo-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-krea2-turbo-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 2.12,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "krea2-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-krea2-turbo-fp8",
   "archive_id": "krea2-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:46:17+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-krea2-turbo-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "z-image-base-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-z-image-base-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-z-image-base-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 7.94,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "z-image-base__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-z-image-base-bf16",
   "archive_id": "z-image-base__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:09:20+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-z-image-base-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "hidream-o1-dev-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-hidream-o1-dev-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-hidream-o1-dev-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 2.53,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-hidream-o1-dev-fp8",
   "archive_id": "hidream-o1-dev__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:23:13+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-hidream-o1-dev-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "chroma1-hd-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-chroma1-hd-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-chroma1-hd-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 8.37,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "chroma1-hd__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-chroma1-hd-fp8",
   "archive_id": "chroma1-hd__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:50:01+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-chroma1-hd-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "kandinsky5-lite-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-kandinsky5-lite-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-kandinsky5-lite-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 6.33,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "kandinsky5-lite__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-kandinsky5-lite-bf16",
   "archive_id": "kandinsky5-lite__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T13:14:24+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-kandinsky5-lite-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 1107",
   "column": "ernie-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-1107-ernie-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-1107-ernie-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1107,
   "render_seconds": 1.42,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ernie-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-1107-ernie-image-turbo-bf16",
   "archive_id": "ernie-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T13:25:39+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-1107-ernie-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "z-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-z-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-z-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 1.14,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-z-image-turbo-bf16",
   "archive_id": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T09:59:16+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-z-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "flux2-klein-4b-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-flux2-klein-4b-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-flux2-klein-4b-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 0.48,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "flux2-klein-4b__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-flux2-klein-4b-bf16",
   "archive_id": "flux2-klein-4b__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:33:54+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-flux2-klein-4b-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "mage-flow-turbo-int8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-mage-flow-turbo-int8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-mage-flow-turbo-int8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 0.59,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-mage-flow-turbo-int8",
   "archive_id": "mageflow-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:39:50+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-mage-flow-turbo-int8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "krea2-turbo-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-krea2-turbo-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-krea2-turbo-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 1.98,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "krea2-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-krea2-turbo-fp8",
   "archive_id": "krea2-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:46:20+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-krea2-turbo-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "z-image-base-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-z-image-base-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-z-image-base-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 7.85,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "z-image-base__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-z-image-base-bf16",
   "archive_id": "z-image-base__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:09:28+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-z-image-base-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "hidream-o1-dev-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-hidream-o1-dev-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-hidream-o1-dev-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 2.51,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-hidream-o1-dev-fp8",
   "archive_id": "hidream-o1-dev__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:23:16+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-hidream-o1-dev-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "chroma1-hd-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-chroma1-hd-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-chroma1-hd-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 8.29,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "chroma1-hd__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-chroma1-hd-fp8",
   "archive_id": "chroma1-hd__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:50:09+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-chroma1-hd-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "kandinsky5-lite-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-kandinsky5-lite-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-kandinsky5-lite-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 6.22,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "kandinsky5-lite__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-kandinsky5-lite-bf16",
   "archive_id": "kandinsky5-lite__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T13:14:30+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-kandinsky5-lite-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "768\u00b2 \u00b7 seed 71107",
   "column": "ernie-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-768-seed-71107-ernie-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-768-seed-71107-ernie-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71107,
   "render_seconds": 1.38,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ernie-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-768-seed-71107-ernie-image-turbo-bf16",
   "archive_id": "ernie-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T13:25:41+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-768-seed-71107-ernie-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "z-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-z-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-z-image-turbo-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 2.08,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-z-image-turbo-bf16",
   "archive_id": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:00:03+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-z-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "flux2-klein-4b-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-flux2-klein-4b-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-flux2-klein-4b-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 0.97,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "flux2-klein-4b__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-flux2-klein-4b-bf16",
   "archive_id": "flux2-klein-4b__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:34:15+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-flux2-klein-4b-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "mage-flow-turbo-int8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-mage-flow-turbo-int8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-mage-flow-turbo-int8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 1.06,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-mage-flow-turbo-int8",
   "archive_id": "mageflow-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:40:13+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-mage-flow-turbo-int8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "krea2-turbo-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-krea2-turbo-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-krea2-turbo-fp8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 3.72,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "krea2-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-krea2-turbo-fp8",
   "archive_id": "krea2-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T10:47:39+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-krea2-turbo-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "z-image-base-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-z-image-base-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-z-image-base-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 13.92,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "z-image-base__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-z-image-base-bf16",
   "archive_id": "z-image-base__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:14:28+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-z-image-base-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "hidream-o1-dev-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-hidream-o1-dev-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-hidream-o1-dev-fp8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 2.6,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-hidream-o1-dev-fp8",
   "archive_id": "hidream-o1-dev__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:24:19+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-hidream-o1-dev-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "chroma1-hd-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-chroma1-hd-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-chroma1-hd-fp8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 14.74,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "chroma1-hd__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-chroma1-hd-fp8",
   "archive_id": "chroma1-hd__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T11:55:22+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-chroma1-hd-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "kandinsky5-lite-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-kandinsky5-lite-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-kandinsky5-lite-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 11.95,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "kandinsky5-lite__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-kandinsky5-lite-bf16",
   "archive_id": "kandinsky5-lite__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T13:18:45+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-kandinsky5-lite-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 1107",
   "column": "ernie-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-1107-ernie-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-1107-ernie-image-turbo-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1107,
   "render_seconds": 2.58,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ernie-turbo__interior_the_breakwater_lamp_room__s1107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-1107-ernie-image-turbo-bf16",
   "archive_id": "ernie-turbo__interior_the_breakwater_lamp_room__s1107",
   "cell_label": "",
   "at": "2026-08-23T13:26:37+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-1107-ernie-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "z-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-z-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-z-image-turbo-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 1.99,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-z-image-turbo-bf16",
   "archive_id": "ctrl-z-image-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:00:05+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-z-image-turbo-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "flux2-klein-4b-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-flux2-klein-4b-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-flux2-klein-4b-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 0.82,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "flux2-klein-4b__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-flux2-klein-4b-bf16",
   "archive_id": "flux2-klein-4b__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:34:16+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-flux2-klein-4b-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "mage-flow-turbo-int8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-mage-flow-turbo-int8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-mage-flow-turbo-int8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 0.84,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-mage-flow-turbo-int8",
   "archive_id": "mageflow-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:40:14+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-mage-flow-turbo-int8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "krea2-turbo-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-krea2-turbo-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-krea2-turbo-fp8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 3.57,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "krea2-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-krea2-turbo-fp8",
   "archive_id": "krea2-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T10:47:43+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-krea2-turbo-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "z-image-base-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-z-image-base-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-z-image-base-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 13.85,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "z-image-base__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-z-image-base-bf16",
   "archive_id": "z-image-base__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:14:42+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-z-image-base-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "hidream-o1-dev-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-hidream-o1-dev-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-hidream-o1-dev-fp8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 2.59,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-hidream-o1-dev-fp8",
   "archive_id": "hidream-o1-dev__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:24:22+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-hidream-o1-dev-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "chroma1-hd-fp8",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-chroma1-hd-fp8.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-chroma1-hd-fp8.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 14.65,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "chroma1-hd__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-chroma1-hd-fp8",
   "archive_id": "chroma1-hd__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T11:55:37+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-chroma1-hd-fp8"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "kandinsky5-lite-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-kandinsky5-lite-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-kandinsky5-lite-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 11.76,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "kandinsky5-lite__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-kandinsky5-lite-bf16",
   "archive_id": "kandinsky5-lite__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T13:18:57+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-kandinsky5-lite-bf16"
  },
  {
   "subject": "INTERIOR \u00b7 The Breakwater Lamp-Room",
   "row": "1024\u00b2 \u00b7 seed 71107",
   "column": "ernie-image-turbo-bf16",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, an intimate interior view, unsigned, no text, no letters, no signature, no watermark. LOCATION VIGNETTE: inside a squat stone lamp-room by day, the great wick trimmed square and dark behind its glass, salt-scrubbed panes full of grey sea-light, thousands of faint tally marks scratched into the sill. lamp-amber and close shadow, the grain of old wood, one window's grey",
   "prompt_source": "interior \u201cThe Breakwater Lamp-Room\u201d art.prompt_seed, verbatim. An interior is INSIDE wherever its region stands, so it takes art.place_style[interior], never the region's terrain (ArtService.java:2110-2121 and the comment there). Composed as attachLocationArt \u2192 assembleArtPrompt(location_style, art_prompt_seed=absent, subject, \u201cLOCATION VIGNETTE\u201d, place_style[interior]). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style).",
   "image": "img/full/interior-the-breakwater-lamp-room-1024-seed-71107-ernie-image-turbo-bf16.webp",
   "tile": "img/interior-the-breakwater-lamp-room-1024-seed-71107-ernie-image-turbo-bf16.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 71107,
   "render_seconds": 2.52,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "ernie-turbo__interior_the_breakwater_lamp_room__s71107.jpg",
   "id": "interior-the-breakwater-lamp-room-1024-seed-71107-ernie-image-turbo-bf16",
   "archive_id": "ernie-turbo__interior_the_breakwater_lamp_room__s71107",
   "cell_label": "",
   "at": "2026-08-23T13:26:40+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "interior-the-breakwater-lamp-room-1024-seed-71107-ernie-image-turbo-bf16"
  }
 ]
}
