{
 "experiment": "res-hidream-o1-dev",
 "title": "512 to 1024 \u2014 hidream-o1-dev",
 "compares": "the canvas",
 "archive": "diffusion-bench-0823_res-ladder_hidream-o1-dev",
 "columns": [
  "512\u00b2",
  "768\u00b2",
  "1024\u00b2"
 ],
 "lede": "512 to 1024, same seed \u2014 what the pixels buy.",
 "note": "",
 "source": "render-tests",
 "tests": [],
 "internal": false,
 "images": [
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "512\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/coastal-sorrowmoor-cove-the-first-run-512.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-512.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1101,
   "render_seconds": 2.53,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_sorrowmoor_cove__512__s1101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-512",
   "archive_id": "hidream-o1-dev__scene_sorrowmoor_cove__512__s1101",
   "cell_label": "",
   "at": "2026-08-23T11:21:20+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "coastal-sorrowmoor-cove-the-first-run-512"
  },
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "768\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-sorrowmoor-cove-the-first-run-768.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-768.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1101,
   "render_seconds": 2.53,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_sorrowmoor_cove__768__s1101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-768",
   "archive_id": "hidream-o1-dev__scene_sorrowmoor_cove__768__s1101",
   "cell_label": "",
   "at": "2026-08-23T11:22:21+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "coastal-sorrowmoor-cove-the-first-run-768"
  },
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "1024\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-sorrowmoor-cove-the-first-run-1024.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-1024.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1101,
   "render_seconds": 2.6,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_sorrowmoor_cove__1024__s1101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-1024",
   "archive_id": "hidream-o1-dev__scene_sorrowmoor_cove__1024__s1101",
   "cell_label": "",
   "at": "2026-08-23T11:23:29+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "coastal-sorrowmoor-cove-the-first-run-1024"
  },
  {
   "subject": "COASTAL \u00b7 Cleave Headland \u2014 The Point",
   "row": "",
   "column": "512\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a black spur of rock running out into open grey water, the sea turning a colder green-black past its last ledge, spray standing off the rock. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.headland art image \u201cThe Point\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/coastal-cleave-headland-the-point-512.webp",
   "tile": "img/coastal-cleave-headland-the-point-512.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1102,
   "render_seconds": 2.51,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_headland__512__s1102.jpg",
   "id": "coastal-cleave-headland-the-point-512",
   "archive_id": "hidream-o1-dev__scene_headland__512__s1102",
   "cell_label": "",
   "at": "2026-08-23T11:21:28+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "coastal-cleave-headland-the-point-512"
  },
  {
   "subject": "COASTAL \u00b7 Cleave Headland \u2014 The Point",
   "row": "",
   "column": "768\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a black spur of rock running out into open grey water, the sea turning a colder green-black past its last ledge, spray standing off the rock. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.headland art image \u201cThe Point\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-cleave-headland-the-point-768.webp",
   "tile": "img/coastal-cleave-headland-the-point-768.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1102,
   "render_seconds": 2.46,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_headland__768__s1102.jpg",
   "id": "coastal-cleave-headland-the-point-768",
   "archive_id": "hidream-o1-dev__scene_headland__768__s1102",
   "cell_label": "",
   "at": "2026-08-23T11:22:29+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "coastal-cleave-headland-the-point-768"
  },
  {
   "subject": "COASTAL \u00b7 Cleave Headland \u2014 The Point",
   "row": "",
   "column": "1024\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a black spur of rock running out into open grey water, the sea turning a colder green-black past its last ledge, spray standing off the rock. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.headland art image \u201cThe Point\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-cleave-headland-the-point-1024.webp",
   "tile": "img/coastal-cleave-headland-the-point-1024.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1102,
   "render_seconds": 2.61,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_headland__1024__s1102.jpg",
   "id": "coastal-cleave-headland-the-point-1024",
   "archive_id": "hidream-o1-dev__scene_headland__1024__s1102",
   "cell_label": "",
   "at": "2026-08-23T11:23:38+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "coastal-cleave-headland-the-point-1024"
  },
  {
   "subject": "INLAND \u00b7 Saltmarket \u2014 The Dry Basins",
   "row": "",
   "column": "512\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: stone evaporation basins stepping down behind a market town in wide empty tiers, dry and salt-seamed, one company notice nailed at the entry. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.saltmarket art image \u201cThe Dry Basins\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/inland-saltmarket-the-dry-basins-512.webp",
   "tile": "img/inland-saltmarket-the-dry-basins-512.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1104,
   "render_seconds": 2.42,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_saltmarket__512__s1104.jpg",
   "id": "inland-saltmarket-the-dry-basins-512",
   "archive_id": "hidream-o1-dev__scene_saltmarket__512__s1104",
   "cell_label": "",
   "at": "2026-08-23T11:21:43+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "inland-saltmarket-the-dry-basins-512"
  },
  {
   "subject": "INLAND \u00b7 Saltmarket \u2014 The Dry Basins",
   "row": "",
   "column": "768\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: stone evaporation basins stepping down behind a market town in wide empty tiers, dry and salt-seamed, one company notice nailed at the entry. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.saltmarket art image \u201cThe Dry Basins\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-saltmarket-the-dry-basins-768.webp",
   "tile": "img/inland-saltmarket-the-dry-basins-768.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1104,
   "render_seconds": 2.46,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_saltmarket__768__s1104.jpg",
   "id": "inland-saltmarket-the-dry-basins-768",
   "archive_id": "hidream-o1-dev__scene_saltmarket__768__s1104",
   "cell_label": "",
   "at": "2026-08-23T11:22:45+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "inland-saltmarket-the-dry-basins-768"
  },
  {
   "subject": "INLAND \u00b7 Saltmarket \u2014 The Dry Basins",
   "row": "",
   "column": "1024\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: stone evaporation basins stepping down behind a market town in wide empty tiers, dry and salt-seamed, one company notice nailed at the entry. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.saltmarket art image \u201cThe Dry Basins\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-saltmarket-the-dry-basins-1024.webp",
   "tile": "img/inland-saltmarket-the-dry-basins-1024.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1104,
   "render_seconds": 2.61,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_saltmarket__1024__s1104.jpg",
   "id": "inland-saltmarket-the-dry-basins-1024",
   "archive_id": "hidream-o1-dev__scene_saltmarket__1024__s1104",
   "cell_label": "",
   "at": "2026-08-23T11:23:54+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "inland-saltmarket-the-dry-basins-1024"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "512\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/inland-the-fold-the-failing-dyke-512.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-512.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1105,
   "render_seconds": 2.42,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_the_fold__512__s1105.jpg",
   "id": "inland-the-fold-the-failing-dyke-512",
   "archive_id": "hidream-o1-dev__scene_the_fold__512__s1105",
   "cell_label": "",
   "at": "2026-08-23T11:21:51+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "inland-the-fold-the-failing-dyke-512"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "768\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-the-fold-the-failing-dyke-768.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-768.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1105,
   "render_seconds": 2.45,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_the_fold__768__s1105.jpg",
   "id": "inland-the-fold-the-failing-dyke-768",
   "archive_id": "hidream-o1-dev__scene_the_fold__768__s1105",
   "cell_label": "",
   "at": "2026-08-23T11:22:53+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "inland-the-fold-the-failing-dyke-768"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "1024\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-the-fold-the-failing-dyke-1024.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-1024.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1105,
   "render_seconds": 2.6,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__scene_the_fold__1024__s1105.jpg",
   "id": "inland-the-fold-the-failing-dyke-1024",
   "archive_id": "hidream-o1-dev__scene_the_fold__1024__s1105",
   "cell_label": "",
   "at": "2026-08-23T11:24:02+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "inland-the-fold-the-failing-dyke-1024"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "512\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/foe-the-drowned-hand-512.webp",
   "tile": "img/foe-the-drowned-hand-512.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1301,
   "render_seconds": 2.48,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__foe_drowned_hand__512__s1301.jpg",
   "id": "foe-the-drowned-hand-512",
   "archive_id": "hidream-o1-dev__foe_drowned_hand__512__s1301",
   "cell_label": "",
   "at": "2026-08-23T11:16:39+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "foe-the-drowned-hand-512"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "768\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/foe-the-drowned-hand-768.webp",
   "tile": "img/foe-the-drowned-hand-768.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1301,
   "render_seconds": 2.53,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__foe_drowned_hand__768__s1301.jpg",
   "id": "foe-the-drowned-hand-768",
   "archive_id": "hidream-o1-dev__foe_drowned_hand__768__s1301",
   "cell_label": "",
   "at": "2026-08-23T11:18:33+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "foe-the-drowned-hand-768"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "1024\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/foe-the-drowned-hand-1024.webp",
   "tile": "img/foe-the-drowned-hand-1024.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1301,
   "render_seconds": 2.55,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__foe_drowned_hand__1024__s1301.jpg",
   "id": "foe-the-drowned-hand-1024",
   "archive_id": "hidream-o1-dev__foe_drowned_hand__1024__s1301",
   "cell_label": "",
   "at": "2026-08-23T11:20:22+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "foe-the-drowned-hand-1024"
  },
  {
   "subject": "AVATAR \u00b7 the newcomer (axis roll A)",
   "row": "",
   "column": "512\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a wary newcomer to the cove, oilskin collar turned up against the fog, curious eyes. appearance: young, black hair, stocky, empty-handed",
   "prompt_source": "art.avatar_seed verbatim + one FROZEN roll of the authored art.avatar_axes (option 0 of each axis), so the avatar row is as fixed as every other. Composed as the avatar/pet door (ArtService.java:2315) \u2192 assembleArtPrompt(style, frame, appearance, \u201cappearance\u201d). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/avatar-the-newcomer-axis-roll-a-512.webp",
   "tile": "img/avatar-the-newcomer-axis-roll-a-512.webp",
   "shown_width": 512,
   "shown_height": 512,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 512,
   "height": 512,
   "seed": 1205,
   "render_seconds": 2.49,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__avatar_a__512__s1205.jpg",
   "id": "avatar-the-newcomer-axis-roll-a-512",
   "archive_id": "hidream-o1-dev__avatar_a__512__s1205",
   "cell_label": "",
   "at": "2026-08-23T11:16:24+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "avatar-the-newcomer-axis-roll-a-512"
  },
  {
   "subject": "AVATAR \u00b7 the newcomer (axis roll A)",
   "row": "",
   "column": "768\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a wary newcomer to the cove, oilskin collar turned up against the fog, curious eyes. appearance: young, black hair, stocky, empty-handed",
   "prompt_source": "art.avatar_seed verbatim + one FROZEN roll of the authored art.avatar_axes (option 0 of each axis), so the avatar row is as fixed as every other. Composed as the avatar/pet door (ArtService.java:2315) \u2192 assembleArtPrompt(style, frame, appearance, \u201cappearance\u201d). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/avatar-the-newcomer-axis-roll-a-768.webp",
   "tile": "img/avatar-the-newcomer-axis-roll-a-768.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1205,
   "render_seconds": 2.48,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__avatar_a__768__s1205.jpg",
   "id": "avatar-the-newcomer-axis-roll-a-768",
   "archive_id": "hidream-o1-dev__avatar_a__768__s1205",
   "cell_label": "",
   "at": "2026-08-23T11:18:13+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "avatar-the-newcomer-axis-roll-a-768"
  },
  {
   "subject": "AVATAR \u00b7 the newcomer (axis roll A)",
   "row": "",
   "column": "1024\u00b2",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a wary newcomer to the cove, oilskin collar turned up against the fog, curious eyes. appearance: young, black hair, stocky, empty-handed",
   "prompt_source": "art.avatar_seed verbatim + one FROZEN roll of the authored art.avatar_axes (option 0 of each axis), so the avatar row is as fixed as every other. Composed as the avatar/pet door (ArtService.java:2315) \u2192 assembleArtPrompt(style, frame, appearance, \u201cappearance\u201d). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/avatar-the-newcomer-axis-roll-a-1024.webp",
   "tile": "img/avatar-the-newcomer-axis-roll-a-1024.webp",
   "shown_width": 1024,
   "shown_height": 1024,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 1024,
   "height": 1024,
   "seed": 1205,
   "render_seconds": 2.54,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "hidream-o1-dev__avatar_a__1024__s1205.jpg",
   "id": "avatar-the-newcomer-axis-roll-a-1024",
   "archive_id": "hidream-o1-dev__avatar_a__1024__s1205",
   "cell_label": "",
   "at": "2026-08-23T11:20:07+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "avatar-the-newcomer-axis-roll-a-1024"
  }
 ]
}
