{
 "experiment": "seeds-mageflow-turbo",
 "title": "four draws \u2014 mageflow-turbo",
 "compares": "the seed",
 "archive": "diffusion-bench-0823_seeds_mageflow-turbo",
 "columns": [
  "S",
  "S+30000",
  "S+70000",
  "S+90000"
 ],
 "lede": "four draws of one prompt \u2014 the direct measure of samey.",
 "note": "",
 "source": "render-tests",
 "tests": [],
 "internal": false,
 "images": [
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "S",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-sorrowmoor-cove-the-first-run-s.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-s.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1101,
   "render_seconds": 0.78,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_sorrowmoor_cove__s1101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-s",
   "archive_id": "mageflow-turbo__scene_sorrowmoor_cove__s1101",
   "cell_label": "",
   "at": "2026-08-23T10:39:36+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "coastal-sorrowmoor-cove-the-first-run-s"
  },
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "S+30000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-sorrowmoor-cove-the-first-run-s-30000.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-s-30000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 31101,
   "render_seconds": 6.47,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_sorrowmoor_cove__s31101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-s-30000",
   "archive_id": "mageflow-turbo__scene_sorrowmoor_cove__s31101",
   "cell_label": "",
   "at": "2026-08-23T13:27:48+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "coastal-sorrowmoor-cove-the-first-run-s-30000"
  },
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "S+70000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-sorrowmoor-cove-the-first-run-s-70000.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-s-70000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71101,
   "render_seconds": 0.57,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_sorrowmoor_cove__s71101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-s-70000",
   "archive_id": "mageflow-turbo__scene_sorrowmoor_cove__s71101",
   "cell_label": "",
   "at": "2026-08-23T10:39:37+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "coastal-sorrowmoor-cove-the-first-run-s-70000"
  },
  {
   "subject": "COASTAL \u00b7 Sorrowmoor Cove \u2014 The First Run",
   "row": "",
   "column": "S+90000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar",
   "prompt_source": "region.sorrowmoor_cove art image \u201cThe First Run\u201d, subject verbatim; terrain: coastal \u2192 art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/coastal-sorrowmoor-cove-the-first-run-s-90000.webp",
   "tile": "img/coastal-sorrowmoor-cove-the-first-run-s-90000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91101,
   "render_seconds": 0.58,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_sorrowmoor_cove__s91101.jpg",
   "id": "coastal-sorrowmoor-cove-the-first-run-s-90000",
   "archive_id": "mageflow-turbo__scene_sorrowmoor_cove__s91101",
   "cell_label": "",
   "at": "2026-08-23T10:39:38+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "coastal-sorrowmoor-cove-the-first-run-s-90000"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "S",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-the-fold-the-failing-dyke-s.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-s.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1105,
   "render_seconds": 0.98,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_the_fold__s1105.jpg",
   "id": "inland-the-fold-the-failing-dyke-s",
   "archive_id": "mageflow-turbo__scene_the_fold__s1105",
   "cell_label": "",
   "at": "2026-08-23T10:39:45+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "inland-the-fold-the-failing-dyke-s"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "S+30000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-the-fold-the-failing-dyke-s-30000.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-s-30000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 31105,
   "render_seconds": 0.82,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_the_fold__s31105.jpg",
   "id": "inland-the-fold-the-failing-dyke-s-30000",
   "archive_id": "mageflow-turbo__scene_the_fold__s31105",
   "cell_label": "",
   "at": "2026-08-23T13:27:49+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "inland-the-fold-the-failing-dyke-s-30000"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "S+70000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-the-fold-the-failing-dyke-s-70000.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-s-70000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71105,
   "render_seconds": 0.59,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_the_fold__s71105.jpg",
   "id": "inland-the-fold-the-failing-dyke-s-70000",
   "archive_id": "mageflow-turbo__scene_the_fold__s71105",
   "cell_label": "",
   "at": "2026-08-23T10:39:46+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "inland-the-fold-the-failing-dyke-s-70000"
  },
  {
   "subject": "INLAND \u00b7 The Fold \u2014 The Failing Dyke",
   "row": "",
   "column": "S+90000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts",
   "prompt_source": "region.the_fold art image \u201cThe Failing Dyke\u201d, subject verbatim; terrain: inland \u2192 art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) \u2192 assembleArtPrompt(region_style, art_prompt_seed=absent, subject, \u201cREGION VIGNETTE\u201d, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/inland-the-fold-the-failing-dyke-s-90000.webp",
   "tile": "img/inland-the-fold-the-failing-dyke-s-90000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91105,
   "render_seconds": 0.58,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__scene_the_fold__s91105.jpg",
   "id": "inland-the-fold-the-failing-dyke-s-90000",
   "archive_id": "mageflow-turbo__scene_the_fold__s91105",
   "cell_label": "",
   "at": "2026-08-23T10:39:46+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "inland-the-fold-the-failing-dyke-s-90000"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "S",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/foe-the-drowned-hand-s.webp",
   "tile": "img/foe-the-drowned-hand-s.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 1301,
   "render_seconds": 0.78,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__foe_drowned_hand__s1301.jpg",
   "id": "foe-the-drowned-hand-s",
   "archive_id": "mageflow-turbo__foe_drowned_hand__s1301",
   "cell_label": "",
   "at": "2026-08-23T10:38:23+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "foe-the-drowned-hand-s"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "S+30000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/foe-the-drowned-hand-s-30000.webp",
   "tile": "img/foe-the-drowned-hand-s-30000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 31301,
   "render_seconds": 0.81,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__foe_drowned_hand__s31301.jpg",
   "id": "foe-the-drowned-hand-s-30000",
   "archive_id": "mageflow-turbo__foe_drowned_hand__s31301",
   "cell_label": "",
   "at": "2026-08-23T13:27:50+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "foe-the-drowned-hand-s-30000"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "S+70000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/foe-the-drowned-hand-s-70000.webp",
   "tile": "img/foe-the-drowned-hand-s-70000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 71301,
   "render_seconds": 0.58,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__foe_drowned_hand__s71301.jpg",
   "id": "foe-the-drowned-hand-s-70000",
   "archive_id": "mageflow-turbo__foe_drowned_hand__s71301",
   "cell_label": "",
   "at": "2026-08-23T10:38:23+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "foe-the-drowned-hand-s-70000"
  },
  {
   "subject": "FOE \u00b7 the Drowned-Hand",
   "row": "",
   "column": "S+90000",
   "prompt": "painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist",
   "prompt_source": "foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) \u2192 assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause \u2014 an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE \u00a7A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/foe-the-drowned-hand-s-90000.webp",
   "tile": "img/foe-the-drowned-hand-s-90000.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91301,
   "render_seconds": 0.58,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "mageflow-turbo__foe_drowned_hand__s91301.jpg",
   "id": "foe-the-drowned-hand-s-90000",
   "archive_id": "mageflow-turbo__foe_drowned_hand__s91301",
   "cell_label": "",
   "at": "2026-08-23T10:38:24+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "foe-the-drowned-hand-s-90000"
  }
 ]
}
