{
 "experiment": "sketch-subject-assembly",
 "title": "who is the sketch actually of?",
 "compares": "subject assembly (old vs ADR-0154)",
 "archive": "sketch-combat-subject_current-vs-new",
 "columns": [
  "current (OLD assembly)",
  "new (ADR-0154)"
 ],
 "images": [
  {
   "subject": "the Fin (conjured) \u2014 mid-fight, bloodied",
   "row": "seed 101",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Siren-touched Fin of The Deep, bloodied and battered favoring one side grinning far too wide, Sorrowmoor Cove, coastal, ",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-fin-conjured-mid-fight-bloodied-seed-101-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 2.31,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-hurt_cur_s1.jpg",
   "id": "the-fin-conjured-mid-fight-bloodied-seed-101-current-old-assembly",
   "tile": "img/the-fin-conjured-mid-fight-bloodied-seed-101-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:20:57",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-hurt_cur_s1",
   "cell_label": "",
   "sid": "the-fin-conjured-mid-fight-bloodied-seed-101-current-old-assembly"
  },
  {
   "subject": "the Fin (conjured) \u2014 mid-fight, bloodied",
   "row": "seed 101",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Siren-touched Fin of The Deep, a bloated muscular humanoid with slick iridescent skin and a dorsal fin protruding from the spine, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-fin-conjured-mid-fight-bloodied-seed-101-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 2.18,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-hurt_new_s1.jpg",
   "id": "the-fin-conjured-mid-fight-bloodied-seed-101-new-adr-0154",
   "tile": "img/the-fin-conjured-mid-fight-bloodied-seed-101-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:00",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-hurt_new_s1",
   "cell_label": "",
   "sid": "the-fin-conjured-mid-fight-bloodied-seed-101-new-adr-0154"
  },
  {
   "subject": "the Fin (conjured) \u2014 mid-fight, bloodied",
   "row": "seed 202",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Siren-touched Fin of The Deep, bloodied and battered favoring one side grinning far too wide, Sorrowmoor Cove, coastal, ",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-fin-conjured-mid-fight-bloodied-seed-202-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 2.31,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-hurt_cur_s2.jpg",
   "id": "the-fin-conjured-mid-fight-bloodied-seed-202-current-old-assembly",
   "tile": "img/the-fin-conjured-mid-fight-bloodied-seed-202-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:03",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-hurt_cur_s2",
   "cell_label": "",
   "sid": "the-fin-conjured-mid-fight-bloodied-seed-202-current-old-assembly"
  },
  {
   "subject": "the Fin (conjured) \u2014 mid-fight, bloodied",
   "row": "seed 202",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Siren-touched Fin of The Deep, a bloated muscular humanoid with slick iridescent skin and a dorsal fin protruding from the spine, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-fin-conjured-mid-fight-bloodied-seed-202-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 2.22,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-hurt_new_s2.jpg",
   "id": "the-fin-conjured-mid-fight-bloodied-seed-202-new-adr-0154",
   "tile": "img/the-fin-conjured-mid-fight-bloodied-seed-202-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:06",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-hurt_new_s2",
   "cell_label": "",
   "sid": "the-fin-conjured-mid-fight-bloodied-seed-202-new-adr-0154"
  },
  {
   "subject": "the Fin (conjured) \u2014 mid-fight, bloodied",
   "row": "seed 303",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Siren-touched Fin of The Deep, bloodied and battered favoring one side grinning far too wide, Sorrowmoor Cove, coastal, ",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-fin-conjured-mid-fight-bloodied-seed-303-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.11,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-hurt_cur_s3.jpg",
   "id": "the-fin-conjured-mid-fight-bloodied-seed-303-current-old-assembly",
   "tile": "img/the-fin-conjured-mid-fight-bloodied-seed-303-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:09",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-hurt_cur_s3",
   "cell_label": "",
   "sid": "the-fin-conjured-mid-fight-bloodied-seed-303-current-old-assembly"
  },
  {
   "subject": "the Fin (conjured) \u2014 mid-fight, bloodied",
   "row": "seed 303",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Siren-touched Fin of The Deep, a bloated muscular humanoid with slick iridescent skin and a dorsal fin protruding from the spine, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-fin-conjured-mid-fight-bloodied-seed-303-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.13,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-hurt_new_s3.jpg",
   "id": "the-fin-conjured-mid-fight-bloodied-seed-303-new-adr-0154",
   "tile": "img/the-fin-conjured-mid-fight-bloodied-seed-303-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:12",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-hurt_new_s3",
   "cell_label": "",
   "sid": "the-fin-conjured-mid-fight-bloodied-seed-303-new-adr-0154"
  },
  {
   "subject": "the authored foe `drowned_hand` \u2014 mid-fight, bloodied",
   "row": "seed 101",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Drowned-Hand, bloodied and battered favoring one side, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa L",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 2.29,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned-hand_cur_s1.jpg",
   "id": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-current-old-assembly",
   "tile": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:15",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned-hand_cur_s1",
   "cell_label": "",
   "sid": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-current-old-assembly"
  },
  {
   "subject": "the authored foe `drowned_hand` \u2014 mid-fight, bloodied",
   "row": "seed 101",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 1.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned-hand_new_s1.jpg",
   "id": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-new-adr-0154",
   "tile": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:17",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned-hand_new_s1",
   "cell_label": "",
   "sid": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-101-new-adr-0154"
  },
  {
   "subject": "the authored foe `drowned_hand` \u2014 mid-fight, bloodied",
   "row": "seed 202",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Drowned-Hand, bloodied and battered favoring one side, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa L",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 2.25,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned-hand_cur_s2.jpg",
   "id": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-current-old-assembly",
   "tile": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:20",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned-hand_cur_s2",
   "cell_label": "",
   "sid": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-current-old-assembly"
  },
  {
   "subject": "the authored foe `drowned_hand` \u2014 mid-fight, bloodied",
   "row": "seed 202",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 1.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned-hand_new_s2.jpg",
   "id": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-new-adr-0154",
   "tile": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:22",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned-hand_new_s2",
   "cell_label": "",
   "sid": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-202-new-adr-0154"
  },
  {
   "subject": "the authored foe `drowned_hand` \u2014 mid-fight, bloodied",
   "row": "seed 303",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Drowned-Hand, bloodied and battered favoring one side, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa L",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.08,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned-hand_cur_s3.jpg",
   "id": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-current-old-assembly",
   "tile": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:25",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned-hand_cur_s3",
   "cell_label": "",
   "sid": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-current-old-assembly"
  },
  {
   "subject": "the authored foe `drowned_hand` \u2014 mid-fight, bloodied",
   "row": "seed 303",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "drowned-hand_new_s3.jpg",
   "id": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-new-adr-0154",
   "tile": "img/the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:27",
   "workflow": "painted-real-sketch",
   "archive_id": "drowned-hand_new_s3",
   "cell_label": "",
   "sid": "the-authored-foe-drowned-hand-mid-fight-bloodied-seed-303-new-adr-0154"
  },
  {
   "subject": "the Fin \u2014 round-1 UNHURT (the bare-name worst case)",
   "row": "seed 101",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Siren-touched Fin of The Deep, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa Lune, Cobb the Cooper, Wr",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 101,
   "render_seconds": 2.11,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-unhurt_cur_s1.jpg",
   "id": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-current-old-assembly",
   "tile": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:21:30",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-unhurt_cur_s1",
   "cell_label": "",
   "sid": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-current-old-assembly"
  },
  {
   "subject": "the Fin \u2014 round-1 UNHURT (the bare-name worst case)",
   "row": "seed 101",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Siren-touched Fin of The Deep, a bloated muscular humanoid with slick iridescent skin and a dorsal fin protruding from the spine, circling, weapons raised, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
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   "render_seconds": 2.04,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-unhurt_new_s1.jpg",
   "id": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-new-adr-0154",
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   "at": "2026-07-12 21:21:33",
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   "archive_id": "fin-unhurt_new_s1",
   "cell_label": "",
   "sid": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-101-new-adr-0154"
  },
  {
   "subject": "the Fin \u2014 round-1 UNHURT (the bare-name worst case)",
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   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Siren-touched Fin of The Deep, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa Lune, Cobb the Cooper, Wr",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-202-current-old-assembly.webp",
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   "lora": [],
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   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-unhurt_cur_s2.jpg",
   "id": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-202-current-old-assembly",
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   "machine": "",
   "at": "2026-07-12 21:21:39",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-unhurt_cur_s2",
   "cell_label": "",
   "sid": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-202-current-old-assembly"
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  {
   "subject": "the Fin \u2014 round-1 UNHURT (the bare-name worst case)",
   "row": "seed 202",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Siren-touched Fin of The Deep, a bloated muscular humanoid with slick iridescent skin and a dorsal fin protruding from the spine, circling, weapons raised, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-202-new-adr-0154.webp",
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   "lora": [],
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   "render_seconds": 7.11,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-unhurt_new_s2.jpg",
   "id": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-202-new-adr-0154",
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   "machine": "",
   "at": "2026-07-12 21:21:55",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-unhurt_new_s2",
   "cell_label": "",
   "sid": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-202-new-adr-0154"
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  {
   "subject": "the Fin \u2014 round-1 UNHURT (the bare-name worst case)",
   "row": "seed 303",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Siren-touched Fin of The Deep, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa Lune, Cobb the Cooper, Wr",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-303-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
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   "render_seconds": 2.29,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-unhurt_cur_s3.jpg",
   "id": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-303-current-old-assembly",
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   "shown_width": 512,
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   "machine": "",
   "at": "2026-07-12 21:21:58",
   "workflow": "painted-real-sketch",
   "archive_id": "fin-unhurt_cur_s3",
   "cell_label": "",
   "sid": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-303-current-old-assembly"
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  {
   "subject": "the Fin \u2014 round-1 UNHURT (the bare-name worst case)",
   "row": "seed 303",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Siren-touched Fin of The Deep, a bloated muscular humanoid with slick iridescent skin and a dorsal fin protruding from the spine, circling, weapons raised, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-fin-round-1-unhurt-the-bare-name-worst-case-seed-303-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
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   "render_seconds": 2.23,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "fin-unhurt_new_s3.jpg",
   "id": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-303-new-adr-0154",
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   "shown_width": 512,
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   "machine": "",
   "at": "2026-07-12 21:22:01",
   "workflow": "painted-real-sketch",
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   "cell_label": "",
   "sid": "the-fin-round-1-unhurt-the-bare-name-worst-case-seed-303-new-adr-0154"
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  {
   "subject": "the drowned_hand \u2014 LATE round, near-collapse (the cue map)",
   "row": "seed 101",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Drowned-Hand, barely upright blood-slick near collapse, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa ",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "width": 512,
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   "render_seconds": 2.08,
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   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "hand-collapse_cur_s1.jpg",
   "id": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-current-old-assembly",
   "tile": "img/the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-current-old-assembly.webp",
   "shown_width": 512,
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   "machine": "",
   "at": "2026-07-12 21:22:04",
   "workflow": "painted-real-sketch",
   "archive_id": "hand-collapse_cur_s1",
   "cell_label": "",
   "sid": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-current-old-assembly"
  },
  {
   "subject": "the drowned_hand \u2014 LATE round, near-collapse (the cue map)",
   "row": "seed 101",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-new-adr-0154.webp",
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   "lora": [],
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   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "hand-collapse_new_s1.jpg",
   "id": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-new-adr-0154",
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   "at": "2026-07-12 21:22:07",
   "workflow": "painted-real-sketch",
   "archive_id": "hand-collapse_new_s1",
   "cell_label": "",
   "sid": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-101-new-adr-0154"
  },
  {
   "subject": "the drowned_hand \u2014 LATE round, near-collapse (the cue map)",
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   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Drowned-Hand, barely upright blood-slick near collapse, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa ",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
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   "id": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-202-current-old-assembly",
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   "machine": "",
   "at": "2026-07-12 21:22:10",
   "workflow": "painted-real-sketch",
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   "cell_label": "",
   "sid": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-202-current-old-assembly"
  },
  {
   "subject": "the drowned_hand \u2014 LATE round, near-collapse (the cue map)",
   "row": "seed 202",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
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   "master": "hand-collapse_new_s2.jpg",
   "id": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-202-new-adr-0154",
   "tile": "img/the-drowned-hand-late-round-near-collapse-the-cue-map-seed-202-new-adr-0154.webp",
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   "machine": "",
   "at": "2026-07-12 21:22:12",
   "workflow": "painted-real-sketch",
   "archive_id": "hand-collapse_new_s2",
   "cell_label": "",
   "sid": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-202-new-adr-0154"
  },
  {
   "subject": "the drowned_hand \u2014 LATE round, near-collapse (the cue map)",
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   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, the Drowned-Hand, barely upright blood-slick near collapse, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa ",
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   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "hand-collapse_cur_s3.jpg",
   "id": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-303-current-old-assembly",
   "tile": "img/the-drowned-hand-late-round-near-collapse-the-cue-map-seed-303-current-old-assembly.webp",
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   "machine": "",
   "at": "2026-07-12 21:22:15",
   "workflow": "painted-real-sketch",
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   "cell_label": "",
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  },
  {
   "subject": "the drowned_hand \u2014 LATE round, near-collapse (the cue map)",
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   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, staggering, barely upright, wounds showing, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
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   "master": "hand-collapse_new_s3.jpg",
   "id": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-303-new-adr-0154",
   "tile": "img/the-drowned-hand-late-round-near-collapse-the-cue-map-seed-303-new-adr-0154.webp",
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   "machine": "",
   "at": "2026-07-12 21:22:17",
   "workflow": "painted-real-sketch",
   "archive_id": "hand-collapse_new_s3",
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   "sid": "the-drowned-hand-late-round-near-collapse-the-cue-map-seed-303-new-adr-0154"
  },
  {
   "subject": "a PLAYER-side round (fumble) \u2014 the foe as co-subject",
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   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, Wrenna, off-balance the strike gone wide, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa Lune, Cobb the Coo",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-101-current-old-assembly.webp",
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "player-fumble_cur_s1.jpg",
   "id": "a-player-side-round-fumble-the-foe-as-co-subject-seed-101-current-old-assembly",
   "tile": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-101-current-old-assembly.webp",
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   "at": "2026-07-12 21:22:20",
   "workflow": "painted-real-sketch",
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   "sid": "a-player-side-round-fumble-the-foe-as-co-subject-seed-101-current-old-assembly"
  },
  {
   "subject": "a PLAYER-side round (fumble) \u2014 the foe as co-subject",
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   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, pressing the attack as its foe stumbles, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
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   "render_seconds": 1.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "player-fumble_new_s1.jpg",
   "id": "a-player-side-round-fumble-the-foe-as-co-subject-seed-101-new-adr-0154",
   "tile": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-101-new-adr-0154.webp",
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   "at": "2026-07-12 21:22:22",
   "workflow": "painted-real-sketch",
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   "cell_label": "",
   "sid": "a-player-side-round-fumble-the-foe-as-co-subject-seed-101-new-adr-0154"
  },
  {
   "subject": "a PLAYER-side round (fumble) \u2014 the foe as co-subject",
   "row": "seed 202",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, Wrenna, off-balance the strike gone wide, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa Lune, Cobb the Coo",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-202-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 2.22,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "player-fumble_cur_s2.jpg",
   "id": "a-player-side-round-fumble-the-foe-as-co-subject-seed-202-current-old-assembly",
   "tile": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-202-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:22:25",
   "workflow": "painted-real-sketch",
   "archive_id": "player-fumble_cur_s2",
   "cell_label": "",
   "sid": "a-player-side-round-fumble-the-foe-as-co-subject-seed-202-current-old-assembly"
  },
  {
   "subject": "a PLAYER-side round (fumble) \u2014 the foe as co-subject",
   "row": "seed 202",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, pressing the attack as its foe stumbles, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-202-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 202,
   "render_seconds": 2.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "player-fumble_new_s2.jpg",
   "id": "a-player-side-round-fumble-the-foe-as-co-subject-seed-202-new-adr-0154",
   "tile": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-202-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:22:28",
   "workflow": "painted-real-sketch",
   "archive_id": "player-fumble_new_s2",
   "cell_label": "",
   "sid": "a-player-side-round-fumble-the-foe-as-co-subject-seed-202-new-adr-0154"
  },
  {
   "subject": "a PLAYER-side round (fumble) \u2014 the foe as co-subject",
   "row": "seed 303",
   "column": "current (OLD assembly)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, Wrenna, off-balance the strike gone wide, Sorrowmoor Cove, coastal, first-light, squall, low, full, Brisa Lune, Cobb the Coo",
   "prompt_source": "OLD assembleSketchPrompt \u2014 digest.enc ignored, the cove ambient (place/terrain/phase/cycles/roster) rides every round",
   "image": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-303-current-old-assembly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 2.15,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "player-fumble_cur_s3.jpg",
   "id": "a-player-side-round-fumble-the-foe-as-co-subject-seed-303-current-old-assembly",
   "tile": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-303-current-old-assembly.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:22:31",
   "workflow": "painted-real-sketch",
   "archive_id": "player-fumble_cur_s3",
   "cell_label": "",
   "sid": "a-player-side-round-fumble-the-foe-as-co-subject-seed-303-current-old-assembly"
  },
  {
   "subject": "a PLAYER-side round (fumble) \u2014 the foe as co-subject",
   "row": "seed 303",
   "column": "new (ADR-0154)",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, pressing the attack as its foe stumbles, Sorrowmoor Cove, first-light",
   "prompt_source": "NEW enc-branch \u2014 style leashed 140 \u2192 the foe + its authored appearance \u2192 the action cue \u2192 a thin place anchor",
   "image": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-303-new-adr-0154.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 303,
   "render_seconds": 1.96,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "player-fumble_new_s3.jpg",
   "id": "a-player-side-round-fumble-the-foe-as-co-subject-seed-303-new-adr-0154",
   "tile": "img/a-player-side-round-fumble-the-foe-as-co-subject-seed-303-new-adr-0154.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-12 21:22:33",
   "workflow": "painted-real-sketch",
   "archive_id": "player-fumble_new_s3",
   "cell_label": "",
   "sid": "a-player-side-round-fumble-the-foe-as-co-subject-seed-303-new-adr-0154"
  }
 ],
 "lede": "an architecture change you can see: the old assembly against the one ruled in ADR-0154, including the bare-name worst case and a player-side round where the foe is only a co-subject.",
 "source": "render-tests",
 "tests": [
  "sketch-combat-subject_current-vs-new"
 ]
}
