{
 "experiment": "step-ladder-512",
 "title": "the step ladder \u2014 how many steps does a foe actually need?",
 "compares": "step count",
 "archive": "control-512_steps-20-24-28",
 "columns": [
  "20 steps",
  "24 steps",
  "28 steps",
  "30 steps",
  "32 steps",
  "36 steps",
  "40 steps"
 ],
 "images": [
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "20 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-20-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.33,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__20.jpg",
   "id": "foe-a-reef-runner-20-steps",
   "tile": "img/foe-a-reef-runner-20-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:04",
   "workflow": "painted-real",
   "archive_id": "foeA__20",
   "cell_label": "",
   "sid": "foe-a-reef-runner-20-steps"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "24 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-24-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 24,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.63,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__24.jpg",
   "id": "foe-a-reef-runner-24-steps",
   "tile": "img/foe-a-reef-runner-24-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:06",
   "workflow": "painted-real",
   "archive_id": "foeA__24",
   "cell_label": "",
   "sid": "foe-a-reef-runner-24-steps"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "28 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-28-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 28,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.82,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__28.jpg",
   "id": "foe-a-reef-runner-28-steps",
   "tile": "img/foe-a-reef-runner-28-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:08",
   "workflow": "painted-real",
   "archive_id": "foeA__28",
   "cell_label": "",
   "sid": "foe-a-reef-runner-28-steps"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "30 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-30-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 30,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.2,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__30.jpg",
   "id": "foe-a-reef-runner-30-steps",
   "tile": "img/foe-a-reef-runner-30-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:40:50",
   "workflow": "painted-real",
   "archive_id": "foeA__30",
   "cell_label": "",
   "sid": "foe-a-reef-runner-30-steps"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "32 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-32-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.1,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__32.jpg",
   "id": "foe-a-reef-runner-32-steps",
   "tile": "img/foe-a-reef-runner-32-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 17:49:50",
   "workflow": "painted-real",
   "archive_id": "foeA__32",
   "cell_label": "",
   "sid": "foe-a-reef-runner-32-steps"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "36 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-36-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 36,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.19,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__36.jpg",
   "id": "foe-a-reef-runner-36-steps",
   "tile": "img/foe-a-reef-runner-36-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:35",
   "workflow": "painted-real",
   "archive_id": "foeA__36",
   "cell_label": "",
   "sid": "foe-a-reef-runner-36-steps"
  },
  {
   "subject": "Foe A \u00b7 Reef-Runner",
   "row": "",
   "column": "40 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-a-reef-runner-40-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 40,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.46,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeA__40.jpg",
   "id": "foe-a-reef-runner-40-steps",
   "tile": "img/foe-a-reef-runner-40-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:53",
   "workflow": "painted-real",
   "archive_id": "foeA__40",
   "cell_label": "",
   "sid": "foe-a-reef-runner-40-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "20 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-20-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.46,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__20.jpg",
   "id": "scene-a-20-steps",
   "tile": "img/scene-a-20-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:16",
   "workflow": "painted-real",
   "archive_id": "sceneA__20",
   "cell_label": "",
   "sid": "scene-a-20-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "24 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-24-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 24,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.51,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__24.jpg",
   "id": "scene-a-24-steps",
   "tile": "img/scene-a-24-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:18",
   "workflow": "painted-real",
   "archive_id": "sceneA__24",
   "cell_label": "",
   "sid": "scene-a-24-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "28 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-28-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 28,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__28.jpg",
   "id": "scene-a-28-steps",
   "tile": "img/scene-a-28-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:20",
   "workflow": "painted-real",
   "archive_id": "sceneA__28",
   "cell_label": "",
   "sid": "scene-a-28-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "30 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-30-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 30,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__30.jpg",
   "id": "scene-a-30-steps",
   "tile": "img/scene-a-30-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:40:55",
   "workflow": "painted-real",
   "archive_id": "sceneA__30",
   "cell_label": "",
   "sid": "scene-a-30-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "32 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-32-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.08,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__32.jpg",
   "id": "scene-a-32-steps",
   "tile": "img/scene-a-32-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 17:49:56",
   "workflow": "painted-real",
   "archive_id": "sceneA__32",
   "cell_label": "",
   "sid": "scene-a-32-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "36 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-36-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 36,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.24,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__36.jpg",
   "id": "scene-a-36-steps",
   "tile": "img/scene-a-36-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:41",
   "workflow": "painted-real",
   "archive_id": "sceneA__36",
   "cell_label": "",
   "sid": "scene-a-36-steps"
  },
  {
   "subject": "Scene A",
   "row": "",
   "column": "40 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-a-40-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 40,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.5,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneA__40.jpg",
   "id": "scene-a-40-steps",
   "tile": "img/scene-a-40-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:59",
   "workflow": "painted-real",
   "archive_id": "sceneA__40",
   "cell_label": "",
   "sid": "scene-a-40-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "20 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-20-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.32,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__20.jpg",
   "id": "scene-b-20-steps",
   "tile": "img/scene-b-20-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:22",
   "workflow": "painted-real",
   "archive_id": "sceneB__20",
   "cell_label": "",
   "sid": "scene-b-20-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "24 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-24-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 24,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.55,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__24.jpg",
   "id": "scene-b-24-steps",
   "tile": "img/scene-b-24-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:24",
   "workflow": "painted-real",
   "archive_id": "sceneB__24",
   "cell_label": "",
   "sid": "scene-b-24-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "28 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-28-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 28,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__28.jpg",
   "id": "scene-b-28-steps",
   "tile": "img/scene-b-28-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:26",
   "workflow": "painted-real",
   "archive_id": "sceneB__28",
   "cell_label": "",
   "sid": "scene-b-28-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "30 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-30-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 30,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__30.jpg",
   "id": "scene-b-30-steps",
   "tile": "img/scene-b-30-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:40:57",
   "workflow": "painted-real",
   "archive_id": "sceneB__30",
   "cell_label": "",
   "sid": "scene-b-30-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "32 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-32-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.05,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__32.jpg",
   "id": "scene-b-32-steps",
   "tile": "img/scene-b-32-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 17:49:59",
   "workflow": "painted-real",
   "archive_id": "sceneB__32",
   "cell_label": "",
   "sid": "scene-b-32-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "36 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-36-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 36,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.27,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__36.jpg",
   "id": "scene-b-36-steps",
   "tile": "img/scene-b-36-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:44",
   "workflow": "painted-real",
   "archive_id": "sceneB__36",
   "cell_label": "",
   "sid": "scene-b-36-steps"
  },
  {
   "subject": "Scene B",
   "row": "",
   "column": "40 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.",
   "prompt_source": "game region vignette (history, style-stripped)",
   "image": "img/scene-b-40-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 40,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.5,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "sceneB__40.jpg",
   "id": "scene-b-40-steps",
   "tile": "img/scene-b-40-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:02:02",
   "workflow": "painted-real",
   "archive_id": "sceneB__40",
   "cell_label": "",
   "sid": "scene-b-40-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "20 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-20-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.35,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__20.jpg",
   "id": "avatar-a-harbormaster-haldane-20-steps",
   "tile": "img/avatar-a-harbormaster-haldane-20-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:28",
   "workflow": "painted-real",
   "archive_id": "npcA__20",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-20-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "24 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-24-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 24,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.57,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__24.jpg",
   "id": "avatar-a-harbormaster-haldane-24-steps",
   "tile": "img/avatar-a-harbormaster-haldane-24-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:30",
   "workflow": "painted-real",
   "archive_id": "npcA__24",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-24-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "28 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-28-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 28,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.83,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__28.jpg",
   "id": "avatar-a-harbormaster-haldane-28-steps",
   "tile": "img/avatar-a-harbormaster-haldane-28-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:32",
   "workflow": "painted-real",
   "archive_id": "npcA__28",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-28-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "30 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-30-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 30,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.12,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__30.jpg",
   "id": "avatar-a-harbormaster-haldane-30-steps",
   "tile": "img/avatar-a-harbormaster-haldane-30-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:41:00",
   "workflow": "painted-real",
   "archive_id": "npcA__30",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-30-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "32 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-32-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.02,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__32.jpg",
   "id": "avatar-a-harbormaster-haldane-32-steps",
   "tile": "img/avatar-a-harbormaster-haldane-32-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 17:50:02",
   "workflow": "painted-real",
   "archive_id": "npcA__32",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-32-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "36 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-36-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 36,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.22,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__36.jpg",
   "id": "avatar-a-harbormaster-haldane-36-steps",
   "tile": "img/avatar-a-harbormaster-haldane-36-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:47",
   "workflow": "painted-real",
   "archive_id": "npcA__36",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-36-steps"
  },
  {
   "subject": "Avatar A \u00b7 Harbormaster Haldane",
   "row": "",
   "column": "40 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-a-harbormaster-haldane-40-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 40,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.5,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcA__40.jpg",
   "id": "avatar-a-harbormaster-haldane-40-steps",
   "tile": "img/avatar-a-harbormaster-haldane-40-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:02:05",
   "workflow": "painted-real",
   "archive_id": "npcA__40",
   "cell_label": "",
   "sid": "avatar-a-harbormaster-haldane-40-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "20 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-20-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.37,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__20.jpg",
   "id": "avatar-b-wrenna-sault-20-steps",
   "tile": "img/avatar-b-wrenna-sault-20-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:34",
   "workflow": "painted-real",
   "archive_id": "npcB__20",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-20-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "24 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-24-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 24,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.75,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__24.jpg",
   "id": "avatar-b-wrenna-sault-24-steps",
   "tile": "img/avatar-b-wrenna-sault-24-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:36",
   "workflow": "painted-real",
   "archive_id": "npcB__24",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-24-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "28 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-28-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 28,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__28.jpg",
   "id": "avatar-b-wrenna-sault-28-steps",
   "tile": "img/avatar-b-wrenna-sault-28-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:29:38",
   "workflow": "painted-real",
   "archive_id": "npcB__28",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-28-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "30 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-30-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 30,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.48,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__30.jpg",
   "id": "avatar-b-wrenna-sault-30-steps",
   "tile": "img/avatar-b-wrenna-sault-30-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:41:03",
   "workflow": "painted-real",
   "archive_id": "npcB__30",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-30-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "32 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-32-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.01,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__32.jpg",
   "id": "avatar-b-wrenna-sault-32-steps",
   "tile": "img/avatar-b-wrenna-sault-32-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 17:50:05",
   "workflow": "painted-real",
   "archive_id": "npcB__32",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-32-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "36 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-36-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 36,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.21,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__36.jpg",
   "id": "avatar-b-wrenna-sault-36-steps",
   "tile": "img/avatar-b-wrenna-sault-36-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:50",
   "workflow": "painted-real",
   "archive_id": "npcB__36",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-36-steps"
  },
  {
   "subject": "Avatar B \u00b7 Wrenna Sault",
   "row": "",
   "column": "40 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind",
   "prompt_source": "NPC art seed (game's own)",
   "image": "img/avatar-b-wrenna-sault-40-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 40,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.58,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "npcB__40.jpg",
   "id": "avatar-b-wrenna-sault-40-steps",
   "tile": "img/avatar-b-wrenna-sault-40-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:02:08",
   "workflow": "painted-real",
   "archive_id": "npcB__40",
   "cell_label": "",
   "sid": "avatar-b-wrenna-sault-40-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "20 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-20-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 20,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.37,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__20.jpg",
   "id": "foe-b-salt-father-20-steps",
   "tile": "img/foe-b-salt-father-20-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:30:50",
   "workflow": "painted-real",
   "archive_id": "foeB__20",
   "cell_label": "",
   "sid": "foe-b-salt-father-20-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "24 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-24-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 24,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.55,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__24.jpg",
   "id": "foe-b-salt-father-24-steps",
   "tile": "img/foe-b-salt-father-24-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:30:52",
   "workflow": "painted-real",
   "archive_id": "foeB__24",
   "cell_label": "",
   "sid": "foe-b-salt-father-24-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "28 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-28-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 28,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 1.78,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__28.jpg",
   "id": "foe-b-salt-father-28-steps",
   "tile": "img/foe-b-salt-father-28-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:30:54",
   "workflow": "painted-real",
   "archive_id": "foeB__28",
   "cell_label": "",
   "sid": "foe-b-salt-father-28-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "30 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-30-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 30,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.03,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__30.jpg",
   "id": "foe-b-salt-father-30-steps",
   "tile": "img/foe-b-salt-father-30-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 14:40:53",
   "workflow": "painted-real",
   "archive_id": "foeB__30",
   "cell_label": "",
   "sid": "foe-b-salt-father-30-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "32 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-32-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 32,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.16,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__32.jpg",
   "id": "foe-b-salt-father-32-steps",
   "tile": "img/foe-b-salt-father-32-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 17:49:53",
   "workflow": "painted-real",
   "archive_id": "foeB__32",
   "cell_label": "",
   "sid": "foe-b-salt-father-32-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "36 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-36-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 36,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.33,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__36.jpg",
   "id": "foe-b-salt-father-36-steps",
   "tile": "img/foe-b-salt-father-36-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:38",
   "workflow": "painted-real",
   "archive_id": "foeB__36",
   "cell_label": "",
   "sid": "foe-b-salt-father-36-steps"
  },
  {
   "subject": "Foe B \u00b7 Salt-Father",
   "row": "",
   "column": "40 steps",
   "prompt": "stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face",
   "prompt_source": "foe seed (subject-only, #663)",
   "image": "img/foe-b-salt-father-40-steps.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 40,
   "cfg": 6.0,
   "width": 512,
   "height": 512,
   "seed": 424242,
   "render_seconds": 2.59,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foeB__40.jpg",
   "id": "foe-b-salt-father-40-steps",
   "tile": "img/foe-b-salt-father-40-steps.webp",
   "shown_width": 512,
   "shown_height": 512,
   "machine": "",
   "at": "2026-07-10 18:01:56",
   "workflow": "painted-real",
   "archive_id": "foeB__40",
   "cell_label": "",
   "sid": "foe-b-salt-father-40-steps"
  }
 ],
 "lede": "same six subjects, same seed, same painter, marching from 20 steps to 40. the render-seconds under each cell are the real cost of the extra steps; the images are what you get for it. read them together.",
 "source": "render-tests",
 "tests": [
  "control-512_steps-20-24-28"
 ]
}
