{
 "experiment": "world-bloodwrath-models",
 "title": "the bloodwrath",
 "compares": "the painter",
 "archive": "diffusion-bench-0823_world-bloodwrath_models",
 "columns": [
  "z-image-turbo-bf16",
  "flux2-klein-4b-bf16",
  "z-image-base-bf16",
  "hidream-o1-dev-fp8",
  "chroma1-hd-fp8",
  "krea2-turbo-fp8",
  "mage-flow-turbo-int8",
  "ernie-image-turbo-bf16",
  "kandinsky5-lite-bf16"
 ],
 "lede": "one world, every painter",
 "note": "",
 "source": "render-tests",
 "tests": [],
 "internal": false,
 "images": [
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "z-image-turbo-bf16",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-z-image-turbo-bf16.webp",
   "tile": "img/the-bloodwrath-scene-z-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 1.22,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__ctrl-z-image-turbo__s91008.jpg",
   "id": "the-bloodwrath-scene-z-image-turbo-bf16",
   "archive_id": "bloodwrath__scene__ctrl-z-image-turbo__s91008",
   "cell_label": "",
   "at": "2026-08-23T14:08:13+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "the-bloodwrath-scene-z-image-turbo-bf16"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "flux2-klein-4b-bf16",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-flux2-klein-4b-bf16.webp",
   "tile": "img/the-bloodwrath-scene-flux2-klein-4b-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 0.61,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__flux2-klein-4b__s91008.jpg",
   "id": "the-bloodwrath-scene-flux2-klein-4b-bf16",
   "archive_id": "bloodwrath__scene__flux2-klein-4b__s91008",
   "cell_label": "",
   "at": "2026-08-23T13:53:24+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
   "law_detail": "flux.2 [klein] 4B \u2014 Apache License 2.0",
   "sid": "the-bloodwrath-scene-flux2-klein-4b-bf16"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "z-image-base-bf16",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-z-image-base-bf16.webp",
   "tile": "img/the-bloodwrath-scene-z-image-base-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_bf16.safetensors",
   "arm_column": "z-image-base-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 4.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 7.86,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__z-image-base__s91008.jpg",
   "id": "the-bloodwrath-scene-z-image-base-bf16",
   "archive_id": "bloodwrath__scene__z-image-base__s91008",
   "cell_label": "",
   "at": "2026-08-23T14:12:38+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-zimage-base-bf16",
   "law": "cleared",
   "law_detail": "z-image base (undistilled) \u2014 Apache-2.0",
   "sid": "the-bloodwrath-scene-z-image-base-bf16"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "hidream-o1-dev-fp8",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-hidream-o1-dev-fp8.webp",
   "tile": "img/the-bloodwrath-scene-hidream-o1-dev-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "hidream_o1_image_dev_fp8_scaled.safetensors",
   "arm_column": "hidream-o1-dev-fp8",
   "lora": [],
   "sampler": null,
   "scheduler": "normal",
   "steps": 32,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 2.45,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__hidream-o1-dev__s91008.jpg",
   "id": "the-bloodwrath-scene-hidream-o1-dev-fp8",
   "archive_id": "bloodwrath__scene__hidream-o1-dev__s91008",
   "cell_label": "",
   "at": "2026-08-23T13:54:36+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-hidream-o1-dev-fp8",
   "law": "cleared",
   "law_detail": "hidream-o1-image-dev \u2014 MIT",
   "sid": "the-bloodwrath-scene-hidream-o1-dev-fp8"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "chroma1-hd-fp8",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-chroma1-hd-fp8.webp",
   "tile": "img/the-bloodwrath-scene-chroma1-hd-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "Chroma1-HD-fp8mixed.safetensors",
   "arm_column": "chroma1-hd-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "beta",
   "steps": 32,
   "cfg": 3.5,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 7.67,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__chroma1-hd__s91008.jpg",
   "id": "the-bloodwrath-scene-chroma1-hd-fp8",
   "archive_id": "bloodwrath__scene__chroma1-hd__s91008",
   "cell_label": "",
   "at": "2026-08-23T14:18:17+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-chroma1-hd-fp8",
   "law": "cleared",
   "law_detail": "chroma1-hd (fp8mixed repack) \u2014 Apache-2.0",
   "sid": "the-bloodwrath-scene-chroma1-hd-fp8"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "krea2-turbo-fp8",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-krea2-turbo-fp8.webp",
   "tile": "img/the-bloodwrath-scene-krea2-turbo-fp8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "krea2_turbo_fp8_scaled.safetensors",
   "arm_column": "krea2-turbo-fp8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 2.06,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__krea2-turbo__s91008.jpg",
   "id": "the-bloodwrath-scene-krea2-turbo-fp8",
   "archive_id": "bloodwrath__scene__krea2-turbo__s91008",
   "cell_label": "",
   "at": "2026-08-23T13:55:45+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "the-bloodwrath-scene-krea2-turbo-fp8"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "mage-flow-turbo-int8",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-mage-flow-turbo-int8.webp",
   "tile": "img/the-bloodwrath-scene-mage-flow-turbo-int8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
   "arm_column": "mage-flow-turbo-int8",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 0.79,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__mageflow-turbo__s91008.jpg",
   "id": "the-bloodwrath-scene-mage-flow-turbo-int8",
   "archive_id": "bloodwrath__scene__mageflow-turbo__s91008",
   "cell_label": "",
   "at": "2026-08-23T14:21:16+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "the-bloodwrath-scene-mage-flow-turbo-int8"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "ernie-image-turbo-bf16",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-ernie-image-turbo-bf16.webp",
   "tile": "img/the-bloodwrath-scene-ernie-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "ernie-image-turbo.safetensors",
   "arm_column": "ernie-image-turbo-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 1.45,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__ernie-turbo__s91008.jpg",
   "id": "the-bloodwrath-scene-ernie-image-turbo-bf16",
   "archive_id": "bloodwrath__scene__ernie-turbo__s91008",
   "cell_label": "",
   "at": "2026-08-23T14:21:46+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-ernie-turbo-bf16",
   "law": "cleared",
   "law_detail": "ernie-image turbo (baidu) \u2014 Apache License 2.0",
   "sid": "the-bloodwrath-scene-ernie-image-turbo-bf16"
  },
  {
   "subject": "The Bloodwrath \u00b7 scene",
   "row": "",
   "column": "kandinsky5-lite-bf16",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-scene-kandinsky5-lite-bf16.webp",
   "tile": "img/the-bloodwrath-scene-kandinsky5-lite-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
   "arm_column": "kandinsky5-lite-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": "simple",
   "steps": 32,
   "cfg": 3.5,
   "width": 768,
   "height": 768,
   "seed": 91008,
   "render_seconds": 6.36,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__scene__kandinsky5-lite__s91008.jpg",
   "id": "the-bloodwrath-scene-kandinsky5-lite-bf16",
   "archive_id": "bloodwrath__scene__kandinsky5-lite__s91008",
   "cell_label": "",
   "at": "2026-08-23T14:29:43+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "the-bloodwrath-scene-kandinsky5-lite-bf16"
  },
  {
   "subject": "The Bloodwrath \u00b7 avatar",
   "row": "",
   "column": "z-image-turbo-bf16",
   "prompt": "a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing watch on (a torchlit stone rampart at night in rain:1.25) beside armored badger guards. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['avatar'] = 91008 + 23",
   "image": "img/full/the-bloodwrath-avatar-z-image-turbo-bf16.webp",
   "tile": "img/the-bloodwrath-avatar-z-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "z_image_turbo_bf16.safetensors",
   "arm_column": "z-image-turbo-bf16",
   "lora": [],
   "sampler": "res_multistep",
   "scheduler": "simple",
   "steps": 8,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91031,
   "render_seconds": 1.22,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__avatar__ctrl-z-image-turbo__s91031.jpg",
   "id": "the-bloodwrath-avatar-z-image-turbo-bf16",
   "archive_id": "bloodwrath__avatar__ctrl-z-image-turbo__s91031",
   "cell_label": "",
   "at": "2026-08-23T14:08:14+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "the-bloodwrath-avatar-z-image-turbo-bf16"
  },
  {
   "subject": "The Bloodwrath \u00b7 avatar",
   "row": "",
   "column": "flux2-klein-4b-bf16",
   "prompt": "a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing watch on (a torchlit stone rampart at night in rain:1.25) beside armored badger guards. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['avatar'] = 91008 + 23",
   "image": "img/full/the-bloodwrath-avatar-flux2-klein-4b-bf16.webp",
   "tile": "img/the-bloodwrath-avatar-flux2-klein-4b-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "flux-2-klein-4b.safetensors",
   "arm_column": "flux2-klein-4b-bf16",
   "lora": [],
   "sampler": "euler",
   "scheduler": null,
   "steps": 4,
   "cfg": 1.0,
   "width": 768,
   "height": 768,
   "seed": 91031,
   "render_seconds": 0.63,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
   "master": "bloodwrath__avatar__flux2-klein-4b__s91031.jpg",
   "id": "the-bloodwrath-avatar-flux2-klein-4b-bf16",
   "archive_id": "bloodwrath__avatar__flux2-klein-4b__s91031",
   "cell_label": "",
   "at": "2026-08-23T14:08:37+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
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   "id": "the-bloodwrath-foe-krea2-turbo-fp8",
   "archive_id": "bloodwrath__foe__krea2-turbo__s91021",
   "cell_label": "",
   "at": "2026-08-23T14:20:41+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-krea2-turbo-fp8",
   "law": "cleared",
   "law_detail": "krea 2 turbo (fp8_scaled) \u2014 Krea 2 Community License Agreement v.1",
   "sid": "the-bloodwrath-foe-krea2-turbo-fp8"
  },
  {
   "subject": "The Bloodwrath \u00b7 foe",
   "row": "",
   "column": "mage-flow-turbo-int8",
   "prompt": "an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['foe'] = 91008 + 13",
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   "tile": "img/the-bloodwrath-foe-mage-flow-turbo-int8.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "mage_flow_turbo_int8_convrot.safetensors",
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   "scheduler": "simple",
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   "cfg": 1.0,
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   "height": 768,
   "seed": 91021,
   "render_seconds": 0.79,
   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
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   "id": "the-bloodwrath-foe-mage-flow-turbo-int8",
   "archive_id": "bloodwrath__foe__mageflow-turbo__s91021",
   "cell_label": "",
   "at": "2026-08-23T14:21:18+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-mageflow-turbo-int8",
   "law": "cleared",
   "law_detail": "mage-flow 4B turbo (int8) \u2014 MIT License",
   "sid": "the-bloodwrath-foe-mage-flow-turbo-int8"
  },
  {
   "subject": "The Bloodwrath \u00b7 foe",
   "row": "",
   "column": "kandinsky5-lite-bf16",
   "prompt": "an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['foe'] = 91008 + 13",
   "image": "img/full/the-bloodwrath-foe-kandinsky5-lite-bf16.webp",
   "tile": "img/the-bloodwrath-foe-kandinsky5-lite-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
   "checkpoint": "kandinsky5lite_t2i.safetensors",
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   "cfg": 3.5,
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   "height": 768,
   "seed": 91021,
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   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
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   "archive_id": "bloodwrath__foe__kandinsky5-lite__s91021",
   "cell_label": "",
   "at": "2026-08-23T14:29:56+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/p2-kandinsky5-lite-bf16",
   "law": "cleared",
   "law_detail": "kandinsky 5.0 image lite \u2014 The MIT License (MIT)",
   "sid": "the-bloodwrath-foe-kandinsky5-lite-bf16"
  },
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   "row": "",
   "column": "z-image-turbo-bf16",
   "prompt": "a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-companion-z-image-turbo-bf16.webp",
   "tile": "img/the-bloodwrath-companion-z-image-turbo-bf16.webp",
   "shown_width": 768,
   "shown_height": 768,
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   "height": 768,
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   "colour": null,
   "measured": true,
   "origin": "keel \u00b7 the bench render archive",
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   "archive_id": "bloodwrath__companion__ctrl-z-image-turbo__s91015",
   "cell_label": "",
   "at": "2026-08-23T14:08:16+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/ctrl-z-image-turbo",
   "law": "cleared",
   "law_detail": "z-image turbo (bf16) \u2014 Apache-2.0",
   "sid": "the-bloodwrath-companion-z-image-turbo-bf16"
  },
  {
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   "row": "",
   "column": "flux2-klein-4b-bf16",
   "prompt": "a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-companion-flux2-klein-4b-bf16.webp",
   "tile": "img/the-bloodwrath-companion-flux2-klein-4b-bf16.webp",
   "shown_width": 768,
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   "archive_id": "bloodwrath__companion__flux2-klein-4b__s91015",
   "cell_label": "",
   "at": "2026-08-23T13:53:11+00:00",
   "machine": "keel (96G VRAM workstation)",
   "workflow": "diffusion-0823/wave1-klein4b-bf16",
   "law": "cleared",
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   "sid": "the-bloodwrath-companion-flux2-klein-4b-bf16"
  },
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   "column": "z-image-base-bf16",
   "prompt": "a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-companion-z-image-base-bf16.webp",
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   "shown_width": 768,
   "shown_height": 768,
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  },
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   "prompt": "a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-companion-hidream-o1-dev-fp8.webp",
   "tile": "img/the-bloodwrath-companion-hidream-o1-dev-fp8.webp",
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  },
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   "subject": "The Bloodwrath \u00b7 companion",
   "row": "",
   "column": "chroma1-hd-fp8",
   "prompt": "a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
   "image": "img/full/the-bloodwrath-companion-chroma1-hd-fp8.webp",
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  },
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   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
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  },
  {
   "subject": "The Bloodwrath \u00b7 companion",
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   "prompt_source": "v2 mass render 2026-07-11 (bake_v2_mass.py) \u2014 locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder \u2014 NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).",
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}
