{
 "experiment": "world-medium-matrix",
 "title": "the full matrix \u2014 every world, every medium",
 "compares": "art medium",
 "archive": "v2-site_mass-render",
 "columns": [
  "clay",
  "painterly",
  "32bit",
  "ink",
  "watercolor",
  "comic",
  "stained"
 ],
 "images": [
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a graveyard of derelict starships aground on a black-sand shore under a dim red dwarf sun, angular hull plating torn open to the sky, no masts, tether-lines strung to the beach, tiny suited salvagers crossing the sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 81.63,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--clay.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-clay",
   "tile": "img/scene-the-aphelion-drift-seed-91006-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 05:31:03",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--clay",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-clay"
  },
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 85.01,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--32bit.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-32bit",
   "tile": "img/scene-the-aphelion-drift-seed-91006-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 10:40:55",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--32bit",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-32bit"
  },
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 99.03,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--ink.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-ink",
   "tile": "img/scene-the-aphelion-drift-seed-91006-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:15:33",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--ink",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-ink"
  },
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 89.3,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--watercolor.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-watercolor",
   "tile": "img/scene-the-aphelion-drift-seed-91006-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:17:04",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--watercolor",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-watercolor"
  },
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 83.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--comic.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-comic",
   "tile": "img/scene-the-aphelion-drift-seed-91006-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:18:28",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--comic",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-comic"
  },
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "stained",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 83.29,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--stained.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-stained",
   "tile": "img/scene-the-aphelion-drift-seed-91006-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:19:52",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--stained",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-stained"
  },
  {
   "subject": "scene \u00b7 The Aphelion Drift",
   "row": "seed 91006",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-aphelion-drift-seed-91006-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91006,
   "render_seconds": 192.36,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--aphelion_drift--painterly.jpg",
   "id": "scene-the-aphelion-drift-seed-91006-painterly",
   "tile": "img/scene-the-aphelion-drift-seed-91006-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:46:57",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--aphelion_drift--painterly",
   "cell_label": "",
   "sid": "scene-the-aphelion-drift-seed-91006-painterly"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a freckled woman with a long copper braid over her left shoulder, practical dark travel jacket, in a worn void-suit with the helmet off, copper braid loose, walking black sand toward derelict starship hulks. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 82.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--painterly.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-painterly",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 05:42:11",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--painterly",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-painterly"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a freckled woman with a long copper braid over her left shoulder, practical dark travel jacket, in a worn void-suit with the helmet off, copper braid loose, walking black sand toward derelict starship hulks. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 84.73,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--clay.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-clay",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 05:43:36",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--clay",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-clay"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, in a worn void-suit with the helmet off, walking away across black sand toward derelict angular starship hulks under a dim red dwarf sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 83.41,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--ink.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-ink",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:26:57",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--ink",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-ink"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, in a worn void-suit with the helmet off, walking away across black sand toward derelict angular starship hulks under a dim red dwarf sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 82.9,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--watercolor.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-watercolor",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:28:20",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--watercolor",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-watercolor"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, in a worn void-suit with the helmet off, walking away across black sand toward derelict angular starship hulks under a dim red dwarf sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 82.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--comic.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-comic",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:29:44",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--comic",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-comic"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "stained",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, in a worn void-suit with the helmet off, walking away across black sand toward derelict angular starship hulks under a dim red dwarf sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 82.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--stained.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-stained",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:31:07",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--stained",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-stained"
  },
  {
   "subject": "avatar \u00b7 The Aphelion Drift",
   "row": "seed 91029",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, in a worn void-suit with the helmet off, walking away across black sand toward derelict angular starship hulks under a dim red dwarf sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-aphelion-drift-seed-91029-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91029,
   "render_seconds": 83.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--aphelion_drift--32bit.jpg",
   "id": "avatar-the-aphelion-drift-seed-91029-32bit",
   "tile": "img/avatar-the-aphelion-drift-seed-91029-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:52:44",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--aphelion_drift--32bit",
   "cell_label": "",
   "sid": "avatar-the-aphelion-drift-seed-91029-32bit"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 105.12,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--clay.jpg",
   "id": "scene-the-bloodwrath-seed-91008-clay",
   "tile": "img/scene-the-bloodwrath-seed-91008-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 05:46:47",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--clay",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-clay"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "painterly",
   "prompt": "an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. storybook beast-epic, oil painting drama, torchlight against storm darkness",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-painterly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 82.39,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--painterly.jpg",
   "id": "scene-the-bloodwrath-seed-91008-painterly",
   "tile": "img/scene-the-bloodwrath-seed-91008-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:32:30",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--painterly",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-painterly"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a torchlit stone rampart at night in driving rain, an armored badger lord gripping a war banner atop it, massed lantern points of an unseen horde filling the dark valley below, wind-torn heraldry streaming in the storm. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 83.19,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--ink.jpg",
   "id": "scene-the-bloodwrath-seed-91008-ink",
   "tile": "img/scene-the-bloodwrath-seed-91008-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:33:54",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--ink",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-ink"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a torchlit stone rampart at night in driving rain, an armored badger lord gripping a war banner atop it, massed lantern points of an unseen horde filling the dark valley below, wind-torn heraldry streaming in the storm. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 83.2,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--watercolor.jpg",
   "id": "scene-the-bloodwrath-seed-91008-watercolor",
   "tile": "img/scene-the-bloodwrath-seed-91008-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:35:18",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--watercolor",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-watercolor"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a torchlit stone rampart at night in driving rain, an armored badger lord gripping a war banner atop it, massed lantern points of an unseen horde filling the dark valley below, wind-torn heraldry streaming in the storm. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 85.11,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--comic.jpg",
   "id": "scene-the-bloodwrath-seed-91008-comic",
   "tile": "img/scene-the-bloodwrath-seed-91008-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:36:45",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--comic",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-comic"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "stained",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a torchlit stone rampart at night in driving rain, an armored badger lord gripping a war banner atop it, massed lantern points of an unseen horde filling the dark valley below, wind-torn heraldry streaming in the storm. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 85.66,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--stained.jpg",
   "id": "scene-the-bloodwrath-seed-91008-stained",
   "tile": "img/scene-the-bloodwrath-seed-91008-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:38:11",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--stained",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-stained"
  },
  {
   "subject": "scene \u00b7 The Bloodwrath",
   "row": "seed 91008",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a torchlit stone rampart at night in driving rain, an armored badger lord gripping a war banner atop it, massed lantern points of an unseen horde filling the dark valley below, wind-torn heraldry streaming in the storm. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloodwrath-seed-91008-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 83.57,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloodwrath--32bit.jpg",
   "id": "scene-the-bloodwrath-seed-91008-32bit",
   "tile": "img/scene-the-bloodwrath-seed-91008-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:54:08",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloodwrath--32bit",
   "cell_label": "",
   "sid": "scene-the-bloodwrath-seed-91008-32bit"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a freckled woman with a long copper braid over her left shoulder, practical dark travel jacket, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 83.36,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--32bit.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-32bit",
   "tile": "img/avatar-the-bloodwrath-seed-91031-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 06:00:01",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--32bit",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-32bit"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "painterly",
   "prompt": "a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. storybook beast-epic, oil painting drama, torchlight against storm darkness",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-painterly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 82.87,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--painterly.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-painterly",
   "tile": "img/avatar-the-bloodwrath-seed-91031-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:46:37",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--painterly",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-painterly"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 83.52,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--ink.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-ink",
   "tile": "img/avatar-the-bloodwrath-seed-91031-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:48:01",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--ink",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-ink"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 83.24,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--watercolor.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-watercolor",
   "tile": "img/avatar-the-bloodwrath-seed-91031-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:49:26",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--watercolor",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-watercolor"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 83.44,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--comic.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-comic",
   "tile": "img/avatar-the-bloodwrath-seed-91031-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:50:50",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--comic",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-comic"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "stained",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, standing watch on a torchlit rampart at night beside armored badger guards, rain on her shoulders. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 83.78,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--stained.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-stained",
   "tile": "img/avatar-the-bloodwrath-seed-91031-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:52:14",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--stained",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-stained"
  },
  {
   "subject": "avatar \u00b7 The Bloodwrath",
   "row": "seed 91031",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing watch on (a torchlit stone rampart at night in rain:1.25) beside armored badger guards. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloodwrath-seed-91031-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91031,
   "render_seconds": 83.61,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--bloodwrath--clay.jpg",
   "id": "avatar-the-bloodwrath-seed-91031-clay",
   "tile": "img/avatar-the-bloodwrath-seed-91031-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:58:20",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloodwrath--clay",
   "cell_label": "",
   "sid": "avatar-the-bloodwrath-seed-91031-clay"
  },
  {
   "subject": "avatar \u00b7 The Bloomvale",
   "row": "seed 91025",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a lone traveler seen from behind, long copper braid down her back, dark canvas jacket and a leather backpack, walking a petal-strewn village lane beneath a rose-wound war-mech skeleton, coat catching golden light. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloomvale-seed-91025-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "measured": true,
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   "master": "avatar--bloomvale--clay.jpg",
   "id": "avatar-the-bloomvale-seed-91025-clay",
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   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 06:23:04",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloomvale--clay",
   "cell_label": "",
   "sid": "avatar-the-bloomvale-seed-91025-clay"
  },
  {
   "subject": "avatar \u00b7 The Bloomvale",
   "row": "seed 91025",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, walking a petal-strewn village lane beneath a rose-wound war-mech skeleton, coat catching golden light. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-bloomvale-seed-91025-32bit.webp",
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   "measured": true,
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   "master": "avatar--bloomvale--32bit.jpg",
   "id": "avatar-the-bloomvale-seed-91025-32bit",
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   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:04:01",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--bloomvale--32bit",
   "cell_label": "",
   "sid": "avatar-the-bloomvale-seed-91025-32bit"
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  {
   "subject": "scene \u00b7 The Brass Reach",
   "row": "seed 91007",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light on the canyon floor. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-brass-reach-seed-91007-painterly.webp",
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   "width": 1216,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--brass_reach--painterly.jpg",
   "id": "scene-the-brass-reach-seed-91007-painterly",
   "tile": "img/scene-the-brass-reach-seed-91007-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 06:26:17",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--brass_reach--painterly",
   "cell_label": "",
   "sid": "scene-the-brass-reach-seed-91007-painterly"
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  {
   "subject": "scene \u00b7 The Brass Reach",
   "row": "seed 91007",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light on the canyon floor. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-brass-reach-seed-91007-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
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   "steps": 64,
   "cfg": 6.0,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--brass_reach--clay.jpg",
   "id": "scene-the-brass-reach-seed-91007-clay",
   "tile": "img/scene-the-brass-reach-seed-91007-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 06:27:39",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--brass_reach--clay",
   "cell_label": "",
   "sid": "scene-the-brass-reach-seed-91007-clay"
  },
  {
   "subject": "scene \u00b7 The Brass Reach",
   "row": "seed 91007",
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   "prompt": "a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light on the canyon floor. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-brass-reach-seed-91007-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
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   "cfg": 6.0,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--brass_reach--32bit.jpg",
   "id": "scene-the-brass-reach-seed-91007-32bit",
   "tile": "img/scene-the-brass-reach-seed-91007-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 06:29:02",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--brass_reach--32bit",
   "cell_label": "",
   "sid": "scene-the-brass-reach-seed-91007-32bit"
  },
  {
   "subject": "companion \u00b7 The Brass Reach",
   "row": "seed 91014",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a large black curly-coated dog with a white chest blaze, floppy ears and a red collar, standing proud on an airship dock gantry above a brass canyon city at dusk, wind in its curls. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-brass-reach-seed-91014-painterly.webp",
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--brass_reach--painterly.jpg",
   "id": "companion-the-brass-reach-seed-91014-painterly",
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   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 06:30:24",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--brass_reach--painterly",
   "cell_label": "",
   "sid": "companion-the-brass-reach-seed-91014-painterly"
  },
  {
   "subject": "companion \u00b7 The Brass Reach",
   "row": "seed 91014",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing proud on an airship dock gantry above a brass canyon city at dusk, wind in its curls. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-brass-reach-seed-91014-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--brass_reach--clay.jpg",
   "id": "companion-the-brass-reach-seed-91014-clay",
   "tile": "img/companion-the-brass-reach-seed-91014-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:05:25",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--brass_reach--clay",
   "cell_label": "",
   "sid": "companion-the-brass-reach-seed-91014-clay"
  },
  {
   "subject": "companion \u00b7 The Brass Reach",
   "row": "seed 91014",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing proud on an airship dock gantry above a brass canyon city at dusk, wind in its curls. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-brass-reach-seed-91014-32bit.webp",
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   "lora": [],
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   "cfg": 6.0,
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   "seed": 91014,
   "render_seconds": 85.33,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--brass_reach--32bit.jpg",
   "id": "companion-the-brass-reach-seed-91014-32bit",
   "tile": "img/companion-the-brass-reach-seed-91014-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:06:51",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--brass_reach--32bit",
   "cell_label": "",
   "sid": "companion-the-brass-reach-seed-91014-32bit"
  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a corpulent evil humanoid automaton of riveted brass in a waistcoat of boiler plates, round headlamp eyes, a steam-hissing grille maw, a glass canister glowing like a coal furnace in its chest, a segmented hose coiled at its side like a whip, blocking a gantry above the canyon city at dusk, venting steam against a thousand gaslit windows. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
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   "cfg": 6.0,
   "width": 1216,
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   "seed": 91020,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--painterly.jpg",
   "id": "foe-the-brass-reach-seed-91020-painterly",
   "tile": "img/foe-the-brass-reach-seed-91020-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 08:18:37",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--brass_reach--painterly",
   "cell_label": "",
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  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a corpulent evil humanoid automaton of riveted brass in a waistcoat of boiler plates, round headlamp eyes, a steam-hissing grille maw, a glass canister glowing like a coal furnace in its chest, a segmented hose coiled at its side like a whip, blocking a gantry above the canyon city at dusk, venting steam against a thousand gaslit windows. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-32bit.webp",
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   "lora": [],
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   "width": 1216,
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   "seed": 91020,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--32bit.jpg",
   "id": "foe-the-brass-reach-seed-91020-32bit",
   "tile": "img/foe-the-brass-reach-seed-91020-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 08:21:26",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--brass_reach--32bit",
   "cell_label": "",
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  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a corpulent evil humanoid automaton of riveted brass in a waistcoat of boiler plates, round headlamp eyes, a steam-hissing grille maw, a glass canister glowing like a coal furnace in its chest, a segmented hose coiled at its side like a whip, blocking a gantry above the canyon city at dusk, venting steam against a thousand gaslit windows. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
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   "width": 1216,
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   "seed": 91020,
   "render_seconds": 83.44,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--ink.jpg",
   "id": "foe-the-brass-reach-seed-91020-ink",
   "tile": "img/foe-the-brass-reach-seed-91020-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 09:36:43",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--brass_reach--ink",
   "cell_label": "",
   "sid": "foe-the-brass-reach-seed-91020-ink"
  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
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   "render_seconds": 84.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--clay.jpg",
   "id": "foe-the-brass-reach-seed-91020-clay",
   "tile": "img/foe-the-brass-reach-seed-91020-clay.webp",
   "shown_width": 1200,
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   "machine": "",
   "at": "2026-07-11 13:12:25",
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   "archive_id": "foe--brass_reach--clay",
   "cell_label": "",
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  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "width": 1216,
   "height": 832,
   "seed": 91020,
   "render_seconds": 83.43,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--watercolor.jpg",
   "id": "foe-the-brass-reach-seed-91020-watercolor",
   "tile": "img/foe-the-brass-reach-seed-91020-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:01:45",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--brass_reach--watercolor",
   "cell_label": "",
   "sid": "foe-the-brass-reach-seed-91020-watercolor"
  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
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   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91020,
   "render_seconds": 83.58,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--comic.jpg",
   "id": "foe-the-brass-reach-seed-91020-comic",
   "tile": "img/foe-the-brass-reach-seed-91020-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:03:09",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--brass_reach--comic",
   "cell_label": "",
   "sid": "foe-the-brass-reach-seed-91020-comic"
  },
  {
   "subject": "foe \u00b7 The Brass Reach",
   "row": "seed 91020",
   "column": "stained",
   "prompt": "(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-brass-reach-seed-91020-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "width": 1216,
   "height": 832,
   "seed": 91020,
   "render_seconds": 82.91,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--brass_reach--stained.jpg",
   "id": "foe-the-brass-reach-seed-91020-stained",
   "tile": "img/foe-the-brass-reach-seed-91020-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:04:32",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--brass_reach--stained",
   "cell_label": "",
   "sid": "foe-the-brass-reach-seed-91020-stained"
  },
  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of the weathered bronze head of a buried colossus rising alone from an endless sea of golden wheat, vast as a cathedral and tilted as if listening, verdigris streaking its face, hollow eyes glowing faint ember from within, a thin procession of ant-small pilgrims on the dirt road far below its chin, their offering smoke curling toward its lips, low honeyed sun, hammered-metal sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92011,
   "render_seconds": 84.31,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--painterly.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-painterly",
   "tile": "img/scene-the-bronze-heaven-seed-92011-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 08:22:52",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--painterly",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-painterly"
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  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of the weathered bronze head of a buried colossus rising alone from an endless sea of golden wheat, vast as a cathedral and tilted as if listening, verdigris streaking its face, hollow eyes glowing faint ember from within, a thin procession of ant-small pilgrims on the dirt road far below its chin, their offering smoke curling toward its lips, low honeyed sun, hammered-metal sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92011,
   "render_seconds": 82.63,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--watercolor.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-watercolor",
   "tile": "img/scene-the-bronze-heaven-seed-92011-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 09:43:43",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--watercolor",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-watercolor"
  },
  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of the weathered bronze head of a buried colossus rising alone from an endless sea of golden wheat, vast as a cathedral and tilted as if listening, verdigris streaking its face, hollow eyes glowing faint ember from within, a thin procession of ant-small pilgrims on the dirt road far below its chin, their offering smoke curling toward its lips, low honeyed sun, hammered-metal sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92011,
   "render_seconds": 84.36,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--comic.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-comic",
   "tile": "img/scene-the-bronze-heaven-seed-92011-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 09:45:09",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--comic",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-comic"
  },
  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of (the weathered bronze head of one buried colossus:1.4) rising alone from an endless sea of golden wheat, vast as a cathedral, tilted as if listening, verdigris streaks, hollow eyes glowing ember, tiny pilgrims on the road below its chin, offering smoke, hammered-gold sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92011,
   "render_seconds": 84.16,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--clay.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-clay",
   "tile": "img/scene-the-bronze-heaven-seed-92011-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:13:51",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--clay",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-clay"
  },
  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of (the weathered bronze head of one buried colossus:1.4) rising alone from an endless sea of golden wheat, vast as a cathedral, tilted as if listening, verdigris streaks, hollow eyes glowing ember, tiny pilgrims on the road below its chin, offering smoke, hammered-gold sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92011,
   "render_seconds": 84.38,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--32bit.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-32bit",
   "tile": "img/scene-the-bronze-heaven-seed-92011-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:15:16",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--32bit",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-32bit"
  },
  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of (the weathered bronze head of one buried colossus:1.4) rising alone from an endless sea of golden wheat, vast as a cathedral, tilted as if listening, verdigris streaks, hollow eyes glowing ember, tiny pilgrims on the road below its chin, offering smoke, hammered-gold sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92011,
   "render_seconds": 83.65,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--ink.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-ink",
   "tile": "img/scene-the-bronze-heaven-seed-92011-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:05:57",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--ink",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-ink"
  },
  {
   "subject": "scene \u00b7 The Bronze Heaven",
   "row": "seed 92011",
   "column": "stained",
   "prompt": "(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting (the weathered bronze head of one buried colossus:1.4) rising alone from an endless sea of golden wheat, vast as a cathedral, tilted as if listening, verdigris streaks, hollow eyes glowing ember, tiny pilgrims on the road below its chin, offering smoke, hammered-gold sky. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bronze-heaven-seed-92011-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
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   "seed": 92011,
   "render_seconds": 83.77,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bronze_heaven--stained.jpg",
   "id": "scene-the-bronze-heaven-seed-92011-stained",
   "tile": "img/scene-the-bronze-heaven-seed-92011-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:07:21",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bronze_heaven--stained",
   "cell_label": "",
   "sid": "scene-the-bronze-heaven-seed-92011-stained"
  },
  {
   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of an evil humanoid wraith in a torn void-suit welded from starship wreckage, round helmet-lamp eyes burning red, a snarling intake-grille maw beneath them, a glass dust-canister set into its chest glowing like a breached reactor, a ribbed suction hose looping from its back like a severed umbilical, picking across the black-sand shore between the grounded hulks under the dim red sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
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   "seed": 91019,
   "render_seconds": 84.93,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--aphelion_drift--painterly.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-painterly",
   "tile": "img/foe-the-aphelion-drift-seed-91019-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 08:34:14",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--aphelion_drift--painterly",
   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-painterly"
  },
  {
   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of an evil humanoid wraith in a torn void-suit welded from starship wreckage, round helmet-lamp eyes burning red, a snarling intake-grille maw beneath them, a glass dust-canister set into its chest glowing like a breached reactor, a ribbed suction hose looping from its back like a severed umbilical, picking across the black-sand shore between the grounded hulks under the dim red sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "seed": 91019,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--aphelion_drift--ink.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-ink",
   "tile": "img/foe-the-aphelion-drift-seed-91019-ink.webp",
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   "machine": "",
   "at": "2026-07-11 09:16:58",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--aphelion_drift--ink",
   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-ink"
  },
  {
   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of an evil humanoid wraith in a torn void-suit welded from starship wreckage, round helmet-lamp eyes burning red, a snarling intake-grille maw beneath them, a glass dust-canister set into its chest glowing like a breached reactor, a ribbed suction hose looping from its back like a severed umbilical, picking across the black-sand shore between the grounded hulks under the dim red sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "measured": true,
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   "master": "foe--aphelion_drift--watercolor.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-watercolor",
   "tile": "img/foe-the-aphelion-drift-seed-91019-watercolor.webp",
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   "machine": "",
   "at": "2026-07-11 09:18:22",
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   "archive_id": "foe--aphelion_drift--watercolor",
   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-watercolor"
  },
  {
   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an evil humanoid wraith in a torn void-suit welded from starship wreckage, round helmet-lamp eyes burning red, a snarling intake-grille maw beneath them, a glass dust-canister set into its chest glowing like a breached reactor, a ribbed suction hose looping from its back like a severed umbilical, picking across the black-sand shore between the grounded hulks under the dim red sun. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--aphelion_drift--comic.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-comic",
   "tile": "img/foe-the-aphelion-drift-seed-91019-comic.webp",
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   "machine": "",
   "at": "2026-07-11 09:19:46",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--aphelion_drift--comic",
   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-comic"
  },
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   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of an evil wraith in a torn void-suit welded from starship wreckage, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a black-sand shore under a dim red sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-clay.webp",
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   "master": "foe--aphelion_drift--clay.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-clay",
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   "machine": "",
   "at": "2026-07-11 13:03:55",
   "workflow": "painted-real-hq-2048",
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   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-clay"
  },
  {
   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of an evil wraith in a torn void-suit welded from starship wreckage, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a black-sand shore under a dim red sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "master": "foe--aphelion_drift--32bit.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-32bit",
   "tile": "img/foe-the-aphelion-drift-seed-91019-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:05:20",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--aphelion_drift--32bit",
   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-32bit"
  },
  {
   "subject": "foe \u00b7 The Aphelion Drift",
   "row": "seed 91019",
   "column": "stained",
   "prompt": "(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting an evil wraith in a torn void-suit welded from starship wreckage, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a black-sand shore under a dim red sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-aphelion-drift-seed-91019-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91019,
   "render_seconds": 170.31,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--aphelion_drift--stained.jpg",
   "id": "foe-the-aphelion-drift-seed-91019-stained",
   "tile": "img/foe-the-aphelion-drift-seed-91019-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:49:08",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--aphelion_drift--stained",
   "cell_label": "",
   "sid": "foe-the-aphelion-drift-seed-91019-stained"
  },
  {
   "subject": "foe \u00b7 Perdition Flats",
   "row": "seed 92034",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a gaunt evil humanoid preacher in a wide-brimmed hat and long black duster, twin round headlamp eyes burning under the brim, a grille maw, a glass canister glowing like a storm-lantern at its chest, a long hose coiled at its hip like a bullwhip, standing alone on the cracked white salt flats inside a scorched circle, casting a shadow that does not match it. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
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   "seed": 92034,
   "render_seconds": 84.66,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--32bit.jpg",
   "id": "foe-perdition-flats-seed-92034-32bit",
   "tile": "img/foe-perdition-flats-seed-92034-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 08:52:35",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--perdition_flats--32bit",
   "cell_label": "",
   "sid": "foe-perdition-flats-seed-92034-32bit"
  },
  {
   "subject": "foe \u00b7 Perdition Flats",
   "row": "seed 92034",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a gaunt evil humanoid preacher in a wide-brimmed hat and long black duster, twin round headlamp eyes burning under the brim, a grille maw, a glass canister glowing like a storm-lantern at its chest, a long hose coiled at its hip like a bullwhip, standing alone on the cracked white salt flats inside a scorched circle, casting a shadow that does not match it. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
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   "cfg": 6.0,
   "width": 1216,
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   "seed": 92034,
   "render_seconds": 82.21,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--ink.jpg",
   "id": "foe-perdition-flats-seed-92034-ink",
   "tile": "img/foe-perdition-flats-seed-92034-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 10:13:04",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--perdition_flats--ink",
   "cell_label": "",
   "sid": "foe-perdition-flats-seed-92034-ink"
  },
  {
   "subject": "foe \u00b7 Perdition Flats",
   "row": "seed 92034",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a gaunt evil humanoid preacher in a wide-brimmed hat and long black duster, twin round headlamp eyes burning under the brim, a grille maw, a glass canister glowing like a storm-lantern at its chest, a long hose coiled at its hip like a bullwhip, standing alone on the cracked white salt flats inside a scorched circle, casting a shadow that does not match it. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92034,
   "render_seconds": 82.35,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--comic.jpg",
   "id": "foe-perdition-flats-seed-92034-comic",
   "tile": "img/foe-perdition-flats-seed-92034-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 10:15:50",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--perdition_flats--comic",
   "cell_label": "",
   "sid": "foe-perdition-flats-seed-92034-comic"
  },
  {
   "subject": "foe \u00b7 Perdition Flats",
   "row": "seed 92034",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of an evil gaunt preacher in a wide-brimmed hat and long black duster, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on cracked white salt flats under a black sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
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   "seed": 92034,
   "render_seconds": 83.88,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--clay.jpg",
   "id": "foe-perdition-flats-seed-92034-clay",
   "tile": "img/foe-perdition-flats-seed-92034-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:32:00",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--perdition_flats--clay",
   "cell_label": "",
   "sid": "foe-perdition-flats-seed-92034-clay"
  },
  {
   "subject": "foe \u00b7 Perdition Flats",
   "row": "seed 92034",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of an evil gaunt preacher in a wide-brimmed hat and long black duster, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on cracked white salt flats under a black sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-painterly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "width": 1216,
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   "seed": 92034,
   "render_seconds": 84.2,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--painterly.jpg",
   "id": "foe-perdition-flats-seed-92034-painterly",
   "tile": "img/foe-perdition-flats-seed-92034-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:26:59",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--perdition_flats--painterly",
   "cell_label": "",
   "sid": "foe-perdition-flats-seed-92034-painterly"
  },
  {
   "subject": "foe \u00b7 Perdition Flats",
   "row": "seed 92034",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of an evil gaunt preacher in a wide-brimmed hat and long black duster, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on cracked white salt flats under a black sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "steps": 64,
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   "width": 1216,
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   "seed": 92034,
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   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--watercolor.jpg",
   "id": "foe-perdition-flats-seed-92034-watercolor",
   "tile": "img/foe-perdition-flats-seed-92034-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:28:23",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--perdition_flats--watercolor",
   "cell_label": "",
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  {
   "subject": "foe \u00b7 Perdition Flats",
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   "column": "stained",
   "prompt": "(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting an evil gaunt preacher in a wide-brimmed hat and long black duster, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on cracked white salt flats under a black sun",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-perdition-flats-seed-92034-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "seed": 92034,
   "render_seconds": 85.59,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--perdition_flats--stained.jpg",
   "id": "foe-perdition-flats-seed-92034-stained",
   "tile": "img/foe-perdition-flats-seed-92034-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:29:50",
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   "archive_id": "foe--perdition_flats--stained",
   "cell_label": "",
   "sid": "foe-perdition-flats-seed-92034-stained"
  },
  {
   "subject": "foe \u00b7 The Bloodwrath",
   "row": "seed 91021",
   "column": "painterly",
   "prompt": "a gaunt evil humanoid siege-knight in black iron draped with torn enemy heraldry, round lantern eyes burning cold, a grille maw like a portcullis, a glass dust-canister set into its chest glowing like a war furnace, a chained hose swinging at its side like a flail, stalking the torchlit rampart in the night rain, the massed lanterns of the horde glittering in the valley below. storybook beast-epic, oil painting drama, torchlight against storm darkness",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-bloodwrath-seed-91021-painterly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "seed": 91021,
   "render_seconds": 83.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--bloodwrath--painterly.jpg",
   "id": "foe-the-bloodwrath-seed-91021-painterly",
   "tile": "img/foe-the-bloodwrath-seed-91021-painterly.webp",
   "shown_width": 1200,
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   "machine": "",
   "at": "2026-07-11 09:22:33",
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   "archive_id": "foe--bloodwrath--painterly",
   "cell_label": "",
   "sid": "foe-the-bloodwrath-seed-91021-painterly"
  },
  {
   "subject": "foe \u00b7 The Bloodwrath",
   "row": "seed 91021",
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   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a gaunt evil humanoid siege-knight in black iron draped with torn enemy heraldry, round lantern eyes burning cold, a grille maw like a portcullis, a glass dust-canister set into its chest glowing like a war furnace, a chained hose swinging at its side like a flail, stalking the torchlit rampart in the night rain, the massed lanterns of the horde glittering in the valley below. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-bloodwrath-seed-91021-watercolor.webp",
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   "seed": 91021,
   "render_seconds": 85.46,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--bloodwrath--watercolor.jpg",
   "id": "foe-the-bloodwrath-seed-91021-watercolor",
   "tile": "img/foe-the-bloodwrath-seed-91021-watercolor.webp",
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   "machine": "",
   "at": "2026-07-11 09:25:25",
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   "archive_id": "foe--bloodwrath--watercolor",
   "cell_label": "",
   "sid": "foe-the-bloodwrath-seed-91021-watercolor"
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   "subject": "foe \u00b7 The Bloodwrath",
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   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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   "render_seconds": 84.22,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--bloodwrath--clay.jpg",
   "id": "foe-the-bloodwrath-seed-91021-clay",
   "tile": "img/foe-the-bloodwrath-seed-91021-clay.webp",
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   "machine": "",
   "at": "2026-07-11 13:06:45",
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   "archive_id": "foe--bloodwrath--clay",
   "cell_label": "",
   "sid": "foe-the-bloodwrath-seed-91021-clay"
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  {
   "subject": "foe \u00b7 The Bloodwrath",
   "row": "seed 91021",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-bloodwrath-seed-91021-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
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   "render_seconds": 83.81,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--bloodwrath--32bit.jpg",
   "id": "foe-the-bloodwrath-seed-91021-32bit",
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   "shown_width": 1200,
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   "machine": "",
   "at": "2026-07-11 13:08:10",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--bloodwrath--32bit",
   "cell_label": "",
   "sid": "foe-the-bloodwrath-seed-91021-32bit"
  },
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   "subject": "foe \u00b7 The Bloodwrath",
   "row": "seed 91021",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-bloodwrath-seed-91021-ink.webp",
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   "measured": true,
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   "master": "foe--bloodwrath--ink.jpg",
   "id": "foe-the-bloodwrath-seed-91021-ink",
   "tile": "img/foe-the-bloodwrath-seed-91021-ink.webp",
   "shown_width": 1200,
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   "machine": "",
   "at": "2026-07-11 13:50:31",
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   "archive_id": "foe--bloodwrath--ink",
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   "sid": "foe-the-bloodwrath-seed-91021-ink"
  },
  {
   "subject": "foe \u00b7 The Bloodwrath",
   "row": "seed 91021",
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   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-bloodwrath-seed-91021-comic.webp",
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   "lora": [],
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   "render_seconds": 83.11,
   "measured": true,
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   "at": "2026-07-11 14:32:39",
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   "archive_id": "foe--strata_deep--stained",
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   "row": "seed 92054",
   "column": "stained",
   "prompt": "(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting an evil drowned verger hovering in dark water, waterlogged robes, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, in a flooded green-lit gothic cathedral",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/foe-the-sunken-choir-seed-92054-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92054,
   "render_seconds": 85.82,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "foe--sunken_choir--stained.jpg",
   "id": "foe-the-sunken-choir-seed-92054-stained",
   "tile": "img/foe-the-sunken-choir-seed-92054-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:36:53",
   "workflow": "painted-real-hq-2048",
   "archive_id": "foe--sunken_choir--stained",
   "cell_label": "",
   "sid": "foe-the-sunken-choir-seed-92054-stained"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a fairytale cottage village where giant luminous flowers tower over the rooftops, a rusted colossal war-mech skeleton wound with roses looming over the lane as a garden trellis, a red-haired princess small on the petal-strewn road beneath it, a faded mushroom cloud sitting on the horizon like weather. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 83.0,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--clay.jpg",
   "id": "scene-the-bloomvale-seed-91002-clay",
   "tile": "img/scene-the-bloomvale-seed-91002-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 10:53:47",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--clay",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-clay"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "painterly",
   "prompt": "a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, rusted colossal war-mech skeletons wound with roses serving as garden trellises, a distant faded mushroom cloud sitting on the horizon like weather. bright storybook illustration, saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-painterly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 82.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--painterly.jpg",
   "id": "scene-the-bloomvale-seed-91002-painterly",
   "tile": "img/scene-the-bloomvale-seed-91002-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:53:37",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--painterly",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-painterly"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a fairytale cottage village where giant luminous flowers tower over the rooftops, a rusted colossal war-mech skeleton wound with roses looming over the lane as a garden trellis, a red-haired princess small on the petal-strewn road beneath it, a faded mushroom cloud sitting on the horizon like weather. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 83.3,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--ink.jpg",
   "id": "scene-the-bloomvale-seed-91002-ink",
   "tile": "img/scene-the-bloomvale-seed-91002-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:55:01",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--ink",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-ink"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a fairytale cottage village where giant luminous flowers tower over the rooftops, a rusted colossal war-mech skeleton wound with roses looming over the lane as a garden trellis, a red-haired princess small on the petal-strewn road beneath it, a faded mushroom cloud sitting on the horizon like weather. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 84.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--watercolor.jpg",
   "id": "scene-the-bloomvale-seed-91002-watercolor",
   "tile": "img/scene-the-bloomvale-seed-91002-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:56:27",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--watercolor",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-watercolor"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a fairytale cottage village where giant luminous flowers tower over the rooftops, a rusted colossal war-mech skeleton wound with roses looming over the lane as a garden trellis, a red-haired princess small on the petal-strewn road beneath it, a faded mushroom cloud sitting on the horizon like weather. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 84.31,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--comic.jpg",
   "id": "scene-the-bloomvale-seed-91002-comic",
   "tile": "img/scene-the-bloomvale-seed-91002-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:57:52",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--comic",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-comic"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "stained",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a fairytale cottage village where giant luminous flowers tower over the rooftops, a rusted colossal war-mech skeleton wound with roses looming over the lane as a garden trellis, a red-haired princess small on the petal-strewn road beneath it, a faded mushroom cloud sitting on the horizon like weather. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 84.94,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--stained.jpg",
   "id": "scene-the-bloomvale-seed-91002-stained",
   "tile": "img/scene-the-bloomvale-seed-91002-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:59:17",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--stained",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-stained"
  },
  {
   "subject": "scene \u00b7 The Bloomvale",
   "row": "seed 91002",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a fairytale cottage village where (giant luminous flowers tower over the rooftops:1.25), (a rusted colossal war-mech skeleton wound with roses:1.3) looming over the lane, a red-haired princess small on the petal-strewn road, a faded mushroom cloud on the horizon. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-bloomvale-seed-91002-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 84.51,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--bloomvale--32bit.jpg",
   "id": "scene-the-bloomvale-seed-91002-32bit",
   "tile": "img/scene-the-bloomvale-seed-91002-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:59:45",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--bloomvale--32bit",
   "cell_label": "",
   "sid": "scene-the-bloomvale-seed-91002-32bit"
  },
  {
   "subject": "scene \u00b7 The Emberfall",
   "row": "seed 92001",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a colossal woman of ember and cooling lava towering high above a night harbor city, her glowing head and shoulders rising far above the tallest masts and towers, rooftops reaching only her knees, tiny lantern boats scattering around her distant ankles, seen from a rooftop across the harbor, her gown of falling sparks setting roofs aglow. ember orange against indigo night, dark fairytale, cinematic",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-the-emberfall-seed-92001-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92001,
   "render_seconds": 84.73,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--emberfall--clay.jpg",
   "id": "scene-the-emberfall-seed-92001-clay",
   "tile": "img/scene-the-emberfall-seed-92001-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 11:08:18",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--emberfall--clay",
   "cell_label": "",
   "sid": "scene-the-emberfall-seed-92001-clay"
  },
  {
   "subject": "avatar \u00b7 The Emberfall",
   "row": "seed 92024",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, on a rooftop ledge above a night harbor city, sparks caught in her copper braid. ember orange against indigo night, dark fairytale, cinematic",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-emberfall-seed-92024-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92024,
   "render_seconds": 84.66,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--emberfall--clay.jpg",
   "id": "avatar-the-emberfall-seed-92024-clay",
   "tile": "img/avatar-the-emberfall-seed-92024-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 11:13:53",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--emberfall--clay",
   "cell_label": "",
   "sid": "avatar-the-emberfall-seed-92024-clay"
  },
  {
   "subject": "avatar \u00b7 The Emberfall",
   "row": "seed 92024",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, on a rooftop ledge above a night harbor city, sparks caught in her copper braid. ember orange against indigo night, dark fairytale, cinematic",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-emberfall-seed-92024-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92024,
   "render_seconds": 83.77,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--emberfall--32bit.jpg",
   "id": "avatar-the-emberfall-seed-92024-32bit",
   "tile": "img/avatar-the-emberfall-seed-92024-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 11:15:17",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--emberfall--32bit",
   "cell_label": "",
   "sid": "avatar-the-emberfall-seed-92024-32bit"
  },
  {
   "subject": "scene \u00b7 Perdition Flats",
   "row": "seed 92021",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of an oil-black sun \u2014 a matte black disc wearing a thin white ring halo \u2014 hangs at noon over cracked white salt flats, a lone rider in a long duster on horseback, a crooked gallows-windmill on the horizon, a spiral of buzzards circling the wrong way. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-perdition-flats-seed-92021-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92021,
   "render_seconds": 83.11,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--perdition_flats--clay.jpg",
   "id": "scene-perdition-flats-seed-92021-clay",
   "tile": "img/scene-perdition-flats-seed-92021-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 11:16:41",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--perdition_flats--clay",
   "cell_label": "",
   "sid": "scene-perdition-flats-seed-92021-clay"
  },
  {
   "subject": "scene \u00b7 Perdition Flats",
   "row": "seed 92021",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of an oil-black sun \u2014 a matte black disc wearing a thin white ring halo \u2014 hangs at noon over cracked white salt flats, a lone rider in a long duster on horseback, a crooked gallows-windmill on the horizon, a spiral of buzzards circling the wrong way. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-perdition-flats-seed-92021-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92021,
   "render_seconds": 83.03,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "scene--perdition_flats--32bit.jpg",
   "id": "scene-perdition-flats-seed-92021-32bit",
   "tile": "img/scene-perdition-flats-seed-92021-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 11:18:05",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--perdition_flats--32bit",
   "cell_label": "",
   "sid": "scene-perdition-flats-seed-92021-32bit"
  },
  {
   "subject": "companion \u00b7 Perdition Flats",
   "row": "seed 92028",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a large black curly-coated dog with a bright white patch of fur on its chest, floppy ears and a red collar, standing guard on cracked white salt flats, hackles raised at a ring-haloed sun. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-perdition-flats-seed-92028-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92028,
   "render_seconds": 82.37,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--perdition_flats--clay.jpg",
   "id": "companion-perdition-flats-seed-92028-clay",
   "tile": "img/companion-perdition-flats-seed-92028-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 11:19:28",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--perdition_flats--clay",
   "cell_label": "",
   "sid": "companion-perdition-flats-seed-92028-clay"
  },
  {
   "subject": "companion \u00b7 Perdition Flats",
   "row": "seed 92028",
   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a large black curly-coated dog with a bright white patch of fur on its chest, floppy ears and a red collar, standing guard on cracked white salt flats, hackles raised at a ring-haloed sun. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-perdition-flats-seed-92028-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "master": "companion--perdition_flats--32bit.jpg",
   "id": "companion-perdition-flats-seed-92028-32bit",
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   "at": "2026-07-11 11:20:51",
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   "archive_id": "companion--perdition_flats--32bit",
   "cell_label": "",
   "sid": "companion-perdition-flats-seed-92028-32bit"
  },
  {
   "subject": "avatar \u00b7 Perdition Flats",
   "row": "seed 92044",
   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, walking the cracked white salt flats in a long duster, braid bright against the bone-white ground. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-perdition-flats-seed-92044-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "master": "avatar--perdition_flats--clay.jpg",
   "id": "avatar-perdition-flats-seed-92044-clay",
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   "at": "2026-07-11 11:22:14",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--perdition_flats--clay",
   "cell_label": "",
   "sid": "avatar-perdition-flats-seed-92044-clay"
  },
  {
   "subject": "avatar \u00b7 Perdition Flats",
   "row": "seed 92044",
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   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, walking the cracked white salt flats in a long duster, braid bright against the bone-white ground. sun-bleached bone palette with ink-black accents, dust and haze",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-perdition-flats-seed-92044-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "master": "avatar--perdition_flats--32bit.jpg",
   "id": "avatar-perdition-flats-seed-92044-32bit",
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   "at": "2026-07-11 11:23:37",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--perdition_flats--32bit",
   "cell_label": "",
   "sid": "avatar-perdition-flats-seed-92044-32bit"
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   "subject": "scene \u00b7 Strata Deep",
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   "column": "clay",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, small figures in archaic brass-and-canvas mining suits with round helmet lamps, faint bioluminescent haze rising from far below. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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   "at": "2026-07-11 11:25:03",
   "workflow": "painted-real-hq-2048",
   "archive_id": "scene--strata_deep--clay",
   "cell_label": "",
   "sid": "scene-strata-deep-seed-92031-clay"
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  {
   "subject": "scene \u00b7 Strata Deep",
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   "column": "32bit",
   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, small figures in archaic brass-and-canvas mining suits with round helmet lamps, faint bioluminescent haze rising from far below. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/scene-strata-deep-seed-92031-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
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   "master": "scene--strata_deep--32bit.jpg",
   "id": "scene-strata-deep-seed-92031-32bit",
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   "at": "2026-07-11 11:26:28",
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   "cell_label": "",
   "sid": "scene-strata-deep-seed-92031-32bit"
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  {
   "subject": "companion \u00b7 Strata Deep",
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   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a large black curly-coated dog with a bright white patch of fur on its chest, floppy ears and a red collar, standing alert on a catwalk over the mile-deep shaft, survey lights glittering in its curls. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
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   "id": "companion-strata-deep-seed-92038-clay",
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   "at": "2026-07-11 11:27:53",
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   "archive_id": "companion--strata_deep--clay",
   "cell_label": "",
   "sid": "companion-strata-deep-seed-92038-clay"
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  {
   "subject": "companion \u00b7 Strata Deep",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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   "master": "companion--strata_deep--32bit.jpg",
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   "machine": "",
   "at": "2026-07-11 11:29:17",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--strata_deep--32bit",
   "cell_label": "",
   "sid": "companion-strata-deep-seed-92038-32bit"
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  {
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   "id": "avatar-strata-deep-seed-92054-clay",
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   "machine": "",
   "at": "2026-07-11 11:30:42",
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   "cell_label": "",
   "sid": "avatar-strata-deep-seed-92054-clay"
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  {
   "subject": "avatar \u00b7 Strata Deep",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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   "at": "2026-07-11 11:32:05",
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   "subject": "scene \u00b7 The Sunken Choir",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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  {
   "subject": "avatar \u00b7 The Sunken Choir",
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   "prompt": "a mid-1990s pre-rendered CGI scene, retro low-poly 3d render, glossy plastic and metallic shading, smooth low-detail models, of a lone traveler viewed from directly behind, walking away from the camera, the back of her head and a long copper braid down her back, dark canvas jacket and a leather backpack, wading the flooded aisle of a drowned cathedral with a raised lantern. green-black abyssal palette, cathedral scale, drifting particulate light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-sunken-choir-seed-92064-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
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   "master": "avatar--sunken_choir--32bit.jpg",
   "id": "avatar-the-sunken-choir-seed-92064-32bit",
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   "shown_height": 821,
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   "at": "2026-07-11 11:40:31",
   "workflow": "painted-real-hq-2048",
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   "cell_label": "",
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  },
  {
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   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a large black curly-coated dog with a bright white patch of fur on its chest, floppy ears and a red collar, in a small fitted void-suit on a black-sand shore under a dim red dwarf sun, staring up at grounded angular starship hulks. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "master": "companion--aphelion_drift--ink.jpg",
   "id": "companion-the-aphelion-drift-seed-91013-ink",
   "tile": "img/companion-the-aphelion-drift-seed-91013-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:21:23",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--aphelion_drift--ink",
   "cell_label": "",
   "sid": "companion-the-aphelion-drift-seed-91013-ink"
  },
  {
   "subject": "companion \u00b7 The Aphelion Drift",
   "row": "seed 91013",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a large black curly-coated dog with a bright white patch of fur on its chest, floppy ears and a red collar, in a small fitted void-suit on a black-sand shore under a dim red dwarf sun, staring up at grounded angular starship hulks. hard science fiction, deep black and ember-red palette, vast negative space",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "master": "companion--aphelion_drift--watercolor.jpg",
   "id": "companion-the-aphelion-drift-seed-91013-watercolor",
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   "shown_width": 1200,
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   "at": "2026-07-11 12:22:46",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--aphelion_drift--watercolor",
   "cell_label": "",
   "sid": "companion-the-aphelion-drift-seed-91013-watercolor"
  },
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   "subject": "companion \u00b7 The Aphelion Drift",
   "row": "seed 91013",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-comic.webp",
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   "measured": true,
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   "id": "companion-the-aphelion-drift-seed-91013-comic",
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   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:24:10",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--aphelion_drift--comic",
   "cell_label": "",
   "sid": "companion-the-aphelion-drift-seed-91013-comic"
  },
  {
   "subject": "companion \u00b7 The Aphelion Drift",
   "row": "seed 91013",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-stained.webp",
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   "measured": true,
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   "master": "companion--aphelion_drift--stained.jpg",
   "id": "companion-the-aphelion-drift-seed-91013-stained",
   "tile": "img/companion-the-aphelion-drift-seed-91013-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 12:25:33",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--aphelion_drift--stained",
   "cell_label": "",
   "sid": "companion-the-aphelion-drift-seed-91013-stained"
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  {
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-painterly.webp",
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   "shown_width": 1200,
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   "machine": "",
   "at": "2026-07-11 14:48:26",
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   "sid": "companion-the-aphelion-drift-seed-91013-painterly"
  },
  {
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-clay.webp",
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   "master": "companion--aphelion_drift--clay.jpg",
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   "machine": "",
   "at": "2026-07-11 14:49:56",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--aphelion_drift--clay",
   "cell_label": "",
   "sid": "companion-the-aphelion-drift-seed-91013-clay"
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   "subject": "companion \u00b7 The Aphelion Drift",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-aphelion-drift-seed-91013-32bit.webp",
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   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--aphelion_drift--32bit.jpg",
   "id": "companion-the-aphelion-drift-seed-91013-32bit",
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   "shown_width": 1200,
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   "machine": "",
   "at": "2026-07-11 14:51:20",
   "workflow": "painted-real-hq-2048",
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   "cell_label": "",
   "sid": "companion-the-aphelion-drift-seed-91013-32bit"
  },
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bloodwrath-seed-91015-painterly.webp",
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   "master": "companion--bloodwrath--painterly.jpg",
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   "cell_label": "",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bloodwrath-seed-91015-ink.webp",
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   "master": "companion--bloodwrath--ink.jpg",
   "id": "companion-the-bloodwrath-seed-91015-ink",
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   "machine": "",
   "at": "2026-07-11 12:40:59",
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   "archive_id": "companion--bloodwrath--ink",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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   "master": "companion--bloodwrath--watercolor.jpg",
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   "at": "2026-07-11 12:42:25",
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   "subject": "companion \u00b7 The Bloodwrath",
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   "master": "companion--bloodwrath--comic.jpg",
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   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
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   "at": "2026-07-11 12:45:14",
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   "sid": "companion-the-bloodwrath-seed-91015-stained"
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   "subject": "companion \u00b7 The Bloodwrath",
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   "master": "companion--bloodwrath--clay.jpg",
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  {
   "subject": "companion \u00b7 The Bloodwrath",
   "row": "seed 91015",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bloodwrath-seed-91015-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
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   "render_seconds": 84.02,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bloodwrath--32bit.jpg",
   "id": "companion-the-bloodwrath-seed-91015-32bit",
   "tile": "img/companion-the-bloodwrath-seed-91015-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:56:56",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bloodwrath--32bit",
   "cell_label": "",
   "sid": "companion-the-bloodwrath-seed-91015-32bit"
  },
  {
   "subject": "companion \u00b7 The Bloomvale",
   "row": "seed 91009",
   "column": "painterly",
   "prompt": "a large black curly-coated dog with a bright white patch of fur on its chest, floppy ears and a red collar, bounding down a petal-strewn village lane past a rose-wound war-mech skeleton, ears flying. bright storybook illustration, saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bloomvale-seed-91009-painterly.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
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   "cfg": 6.0,
   "width": 1216,
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   "seed": 91009,
   "render_seconds": 82.78,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bloomvale--painterly.jpg",
   "id": "companion-the-bloomvale-seed-91009-painterly",
   "tile": "img/companion-the-bloomvale-seed-91009-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:00:41",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bloomvale--painterly",
   "cell_label": "",
   "sid": "companion-the-bloomvale-seed-91009-painterly"
  },
  {
   "subject": "companion \u00b7 The Bloomvale",
   "row": "seed 91009",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), bounding down a petal-strewn village lane past a rose-wound war-mech skeleton, ears flying. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bloomvale-seed-91009-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
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   "render_seconds": 85.83,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bloomvale--clay.jpg",
   "id": "companion-the-bloomvale-seed-91009-clay",
   "tile": "img/companion-the-bloomvale-seed-91009-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:01:12",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bloomvale--clay",
   "cell_label": "",
   "sid": "companion-the-bloomvale-seed-91009-clay"
  },
  {
   "subject": "companion \u00b7 The Bloomvale",
   "row": "seed 91009",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), bounding down a petal-strewn village lane past a rose-wound war-mech skeleton, ears flying. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bloomvale-seed-91009-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "cfg": 6.0,
   "width": 1216,
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   "seed": 91009,
   "render_seconds": 83.77,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bloomvale--32bit.jpg",
   "id": "companion-the-bloomvale-seed-91009-32bit",
   "tile": "img/companion-the-bloomvale-seed-91009-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:02:36",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bloomvale--32bit",
   "cell_label": "",
   "sid": "companion-the-bloomvale-seed-91009-32bit"
  },
  {
   "subject": "avatar \u00b7 The Brass Reach",
   "row": "seed 91030",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing at a gantry rail overlooking (a brass canyon city at dusk, thousands of gaslit windows:1.25). brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-brass-reach-seed-91030-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91030,
   "render_seconds": 83.66,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--brass_reach--painterly.jpg",
   "id": "avatar-the-brass-reach-seed-91030-painterly",
   "tile": "img/avatar-the-brass-reach-seed-91030-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:08:16",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--brass_reach--painterly",
   "cell_label": "",
   "sid": "avatar-the-brass-reach-seed-91030-painterly"
  },
  {
   "subject": "avatar \u00b7 The Brass Reach",
   "row": "seed 91030",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing at a gantry rail overlooking (a brass canyon city at dusk, thousands of gaslit windows:1.25). brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/avatar-the-brass-reach-seed-91030-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91030,
   "render_seconds": 84.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "avatar--brass_reach--clay.jpg",
   "id": "avatar-the-brass-reach-seed-91030-clay",
   "tile": "img/avatar-the-brass-reach-seed-91030-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 15:09:41",
   "workflow": "painted-real-hq-2048",
   "archive_id": "avatar--brass_reach--clay",
   "cell_label": "",
   "sid": "avatar-the-brass-reach-seed-91030-clay"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "painterly",
   "prompt": "a stylized oil painting with visible painterly brushwork of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-painterly.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 82.89,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--painterly.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-painterly",
   "tile": "img/companion-the-bronze-heaven-seed-92018-painterly.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:16:39",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--painterly",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-painterly"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "clay",
   "prompt": "(a claymation stop-motion diorama:1.3), hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-clay.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
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   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 83.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--clay.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-clay",
   "tile": "img/companion-the-bronze-heaven-seed-92018-clay.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:18:03",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--clay",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-clay"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "32bit",
   "prompt": "(a retro mid-1990s pre-rendered CGI render:1.3), low-poly, glossy plastic and metallic shading, smooth low-detail models, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-32bit.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 83.1,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--32bit.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-32bit",
   "tile": "img/companion-the-bronze-heaven-seed-92018-32bit.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 13:19:28",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--32bit",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-32bit"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "ink",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-ink.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 84.02,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--ink.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-ink",
   "tile": "img/companion-the-bronze-heaven-seed-92018-ink.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:08:45",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--ink",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-ink"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "watercolor",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-watercolor.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 84.2,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--watercolor.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-watercolor",
   "tile": "img/companion-the-bronze-heaven-seed-92018-watercolor.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:10:10",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--watercolor",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-watercolor"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "comic",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-comic.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 83.86,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--comic.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-comic",
   "tile": "img/companion-the-bronze-heaven-seed-92018-comic.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:11:35",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--comic",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-comic"
  },
  {
   "subject": "companion \u00b7 The Bronze Heaven",
   "row": "seed 92018",
   "column": "stained",
   "prompt": "(one flat leaded stained-glass window:1.3), bold black lead lines dividing panes of translucent colored glass, flat color, no realistic depth, depicting a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing braced before (a vast buried bronze colossus head:1.3) in golden wheat, hackles up. gold and verdigris palette, monumental bronze-age scale, honeyed light",
   "prompt_source": "v2 mass render 2026-07-11 \u2014 locked painter map + medium routing + game-pipeline vision describes",
   "image": "img/full/companion-the-bronze-heaven-seed-92018-stained.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 92018,
   "render_seconds": 82.75,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "companion--bronze_heaven--stained.jpg",
   "id": "companion-the-bronze-heaven-seed-92018-stained",
   "tile": "img/companion-the-bronze-heaven-seed-92018-stained.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 14:12:58",
   "workflow": "painted-real-hq-2048",
   "archive_id": "companion--bronze_heaven--stained",
   "cell_label": "",
   "sid": "companion-the-bronze-heaven-seed-92018-stained"
  }
 ],
 "lede": "the largest run in the archive: the site's whole art set, rendered as scenes, avatars, companions and foes across nine worlds and every medium, at 2432\u00d71664. this is what a finished world's art actually costs \u2014 the render-seconds under each cell are not rounded.",
 "source": "render-tests",
 "tests": [
  "v2-site_mass-render"
 ]
}
