{
 "experiment": "world-mediums",
 "title": "the mediums grid \u2014 does the medium survive the painter?",
 "compares": "painter \u00d7 world",
 "archive": "v2-site_mediums_64st",
 "columns": [
  "albedo \u00b7 bloomvale",
  "juggernaut \u00b7 bloomvale",
  "albedo \u00b7 strata_deep",
  "juggernaut \u00b7 strata_deep",
  "albedo \u00b7 brass_reach",
  "juggernaut \u00b7 brass_reach",
  "albedo \u00b7 bloodwrath",
  "juggernaut \u00b7 bloodwrath"
 ],
 "images": [
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   "subject": "painterly medium",
   "row": "",
   "column": "albedo \u00b7 bloomvale",
   "prompt": "a stylized oil painting with visible painterly brushwork of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/painterly-medium-albedo-bloomvale.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 18.45,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "painterly--albedo--bloomvale.jpg",
   "id": "painterly-medium-albedo-bloomvale",
   "tile": "img/painterly-medium-albedo-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:25:10",
   "workflow": "painted-real-hq",
   "archive_id": "painterly--albedo--bloomvale",
   "cell_label": "",
   "sid": "painterly-medium-albedo-bloomvale"
  },
  {
   "subject": "painterly medium",
   "row": "",
   "column": "juggernaut \u00b7 bloomvale",
   "prompt": "a stylized oil painting with visible painterly brushwork of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/painterly-medium-juggernaut-bloomvale.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 20.33,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "painterly--juggernaut--bloomvale.jpg",
   "id": "painterly-medium-juggernaut-bloomvale",
   "tile": "img/painterly-medium-juggernaut-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:25:31",
   "workflow": "painted-real-hq",
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   "cell_label": "",
   "sid": "painterly-medium-juggernaut-bloomvale"
  },
  {
   "subject": "painterly medium",
   "row": "",
   "column": "albedo \u00b7 strata_deep",
   "prompt": "a stylized oil painting with visible painterly brushwork of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/painterly-medium-albedo-strata-deep.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 20.77,
   "measured": true,
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   "master": "painterly--albedo--strata_deep.jpg",
   "id": "painterly-medium-albedo-strata-deep",
   "tile": "img/painterly-medium-albedo-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:25:52",
   "workflow": "painted-real-hq",
   "archive_id": "painterly--albedo--strata_deep",
   "cell_label": "",
   "sid": "painterly-medium-albedo-strata-deep"
  },
  {
   "subject": "painterly medium",
   "row": "",
   "column": "juggernaut \u00b7 strata_deep",
   "prompt": "a stylized oil painting with visible painterly brushwork of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/painterly-medium-juggernaut-strata-deep.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 15.18,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "painterly--juggernaut--strata_deep.jpg",
   "id": "painterly-medium-juggernaut-strata-deep",
   "tile": "img/painterly-medium-juggernaut-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:26:08",
   "workflow": "painted-real-hq",
   "archive_id": "painterly--juggernaut--strata_deep",
   "cell_label": "",
   "sid": "painterly-medium-juggernaut-strata-deep"
  },
  {
   "subject": "painterly medium",
   "row": "",
   "column": "albedo \u00b7 brass_reach",
   "prompt": "a stylized oil painting with visible painterly brushwork of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/painterly-medium-albedo-brass-reach.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 16.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "painterly--albedo--brass_reach.jpg",
   "id": "painterly-medium-albedo-brass-reach",
   "tile": "img/painterly-medium-albedo-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:26:25",
   "workflow": "painted-real-hq",
   "archive_id": "painterly--albedo--brass_reach",
   "cell_label": "",
   "sid": "painterly-medium-albedo-brass-reach"
  },
  {
   "subject": "painterly medium",
   "row": "",
   "column": "juggernaut \u00b7 brass_reach",
   "prompt": "a stylized oil painting with visible painterly brushwork of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/painterly-medium-juggernaut-brass-reach.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 16.51,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "painterly--juggernaut--brass_reach.jpg",
   "id": "painterly-medium-juggernaut-brass-reach",
   "tile": "img/painterly-medium-juggernaut-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:26:42",
   "workflow": "painted-real-hq",
   "archive_id": "painterly--juggernaut--brass_reach",
   "cell_label": "",
   "sid": "painterly-medium-juggernaut-brass-reach"
  },
  {
   "subject": "ink medium",
   "row": "",
   "column": "albedo \u00b7 bloomvale",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/ink-medium-albedo-bloomvale.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 19.27,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "ink--albedo--bloomvale.jpg",
   "id": "ink-medium-albedo-bloomvale",
   "tile": "img/ink-medium-albedo-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:27:02",
   "workflow": "painted-real-hq",
   "archive_id": "ink--albedo--bloomvale",
   "cell_label": "",
   "sid": "ink-medium-albedo-bloomvale"
  },
  {
   "subject": "ink medium",
   "row": "",
   "column": "albedo \u00b7 strata_deep",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/ink-medium-albedo-strata-deep.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 13.43,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "ink--albedo--strata_deep.jpg",
   "id": "ink-medium-albedo-strata-deep",
   "tile": "img/ink-medium-albedo-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:27:16",
   "workflow": "painted-real-hq",
   "archive_id": "ink--albedo--strata_deep",
   "cell_label": "",
   "sid": "ink-medium-albedo-strata-deep"
  },
  {
   "subject": "ink medium",
   "row": "",
   "column": "albedo \u00b7 brass_reach",
   "prompt": "a black ink wash illustration, sumi-e brush strokes, monochrome with one sparse color accent, white paper texture, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/ink-medium-albedo-brass-reach.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 13.6,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "ink--albedo--brass_reach.jpg",
   "id": "ink-medium-albedo-brass-reach",
   "tile": "img/ink-medium-albedo-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:27:30",
   "workflow": "painted-real-hq",
   "archive_id": "ink--albedo--brass_reach",
   "cell_label": "",
   "sid": "ink-medium-albedo-brass-reach"
  },
  {
   "subject": "watercolor medium",
   "row": "",
   "column": "albedo \u00b7 bloomvale",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/watercolor-medium-albedo-bloomvale.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
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   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 13.46,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "watercolor--albedo--bloomvale.jpg",
   "id": "watercolor-medium-albedo-bloomvale",
   "tile": "img/watercolor-medium-albedo-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:27:44",
   "workflow": "painted-real-hq",
   "archive_id": "watercolor--albedo--bloomvale",
   "cell_label": "",
   "sid": "watercolor-medium-albedo-bloomvale"
  },
  {
   "subject": "watercolor medium",
   "row": "",
   "column": "albedo \u00b7 strata_deep",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/watercolor-medium-albedo-strata-deep.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
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   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 13.29,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "watercolor--albedo--strata_deep.jpg",
   "id": "watercolor-medium-albedo-strata-deep",
   "tile": "img/watercolor-medium-albedo-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:27:58",
   "workflow": "painted-real-hq",
   "archive_id": "watercolor--albedo--strata_deep",
   "cell_label": "",
   "sid": "watercolor-medium-albedo-strata-deep"
  },
  {
   "subject": "watercolor medium",
   "row": "",
   "column": "albedo \u00b7 brass_reach",
   "prompt": "a loose watercolor illustration, translucent washes, visible paper grain, soft bleeding edges, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/watercolor-medium-albedo-brass-reach.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
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   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 13.29,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "watercolor--albedo--brass_reach.jpg",
   "id": "watercolor-medium-albedo-brass-reach",
   "tile": "img/watercolor-medium-albedo-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:28:12",
   "workflow": "painted-real-hq",
   "archive_id": "watercolor--albedo--brass_reach",
   "cell_label": "",
   "sid": "watercolor-medium-albedo-brass-reach"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "albedo \u00b7 bloomvale",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-albedo-bloomvale.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
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   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 13.32,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "comic--albedo--bloomvale.jpg",
   "id": "comic-medium-albedo-bloomvale",
   "tile": "img/comic-medium-albedo-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:28:26",
   "workflow": "painted-real-hq",
   "archive_id": "comic--albedo--bloomvale",
   "cell_label": "",
   "sid": "comic-medium-albedo-bloomvale"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "juggernaut \u00b7 bloomvale",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-juggernaut-bloomvale.webp",
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   "measured": true,
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   "master": "comic--juggernaut--bloomvale.jpg",
   "id": "comic-medium-juggernaut-bloomvale",
   "tile": "img/comic-medium-juggernaut-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:28:55",
   "workflow": "painted-real-hq",
   "archive_id": "comic--juggernaut--bloomvale",
   "cell_label": "",
   "sid": "comic-medium-juggernaut-bloomvale"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "albedo \u00b7 strata_deep",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-albedo-strata-deep.webp",
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   "master": "comic--albedo--strata_deep.jpg",
   "id": "comic-medium-albedo-strata-deep",
   "tile": "img/comic-medium-albedo-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:29:18",
   "workflow": "painted-real-hq",
   "archive_id": "comic--albedo--strata_deep",
   "cell_label": "",
   "sid": "comic-medium-albedo-strata-deep"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "juggernaut \u00b7 strata_deep",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-juggernaut-strata-deep.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 16.6,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "comic--juggernaut--strata_deep.jpg",
   "id": "comic-medium-juggernaut-strata-deep",
   "tile": "img/comic-medium-juggernaut-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:29:35",
   "workflow": "painted-real-hq",
   "archive_id": "comic--juggernaut--strata_deep",
   "cell_label": "",
   "sid": "comic-medium-juggernaut-strata-deep"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "albedo \u00b7 brass_reach",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-albedo-brass-reach.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 26.32,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "comic--albedo--brass_reach.jpg",
   "id": "comic-medium-albedo-brass-reach",
   "tile": "img/comic-medium-albedo-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:30:02",
   "workflow": "painted-real-hq",
   "archive_id": "comic--albedo--brass_reach",
   "cell_label": "",
   "sid": "comic-medium-albedo-brass-reach"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "juggernaut \u00b7 brass_reach",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-juggernaut-brass-reach.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 18.07,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "comic--juggernaut--brass_reach.jpg",
   "id": "comic-medium-juggernaut-brass-reach",
   "tile": "img/comic-medium-juggernaut-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:30:21",
   "workflow": "painted-real-hq",
   "archive_id": "comic--juggernaut--brass_reach",
   "cell_label": "",
   "sid": "comic-medium-juggernaut-brass-reach"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "albedo \u00b7 bloodwrath",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde in the valley below. torchlight against storm darkness",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-albedo-bloodwrath.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 47.56,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "comic--albedo--bloodwrath.jpg",
   "id": "comic-medium-albedo-bloodwrath",
   "tile": "img/comic-medium-albedo-bloodwrath.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:31:09",
   "workflow": "painted-real-hq",
   "archive_id": "comic--albedo--bloodwrath",
   "cell_label": "",
   "sid": "comic-medium-albedo-bloodwrath"
  },
  {
   "subject": "comic medium",
   "row": "",
   "column": "juggernaut \u00b7 bloodwrath",
   "prompt": "bold comic book art, heavy ink outlines, halftone dot shading, flat saturated colors, dramatic composition, of an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde in the valley below. torchlight against storm darkness",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/comic-medium-juggernaut-bloodwrath.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91008,
   "render_seconds": 14.61,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "comic--juggernaut--bloodwrath.jpg",
   "id": "comic-medium-juggernaut-bloodwrath",
   "tile": "img/comic-medium-juggernaut-bloodwrath.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:31:24",
   "workflow": "painted-real-hq",
   "archive_id": "comic--juggernaut--bloodwrath",
   "cell_label": "",
   "sid": "comic-medium-juggernaut-bloodwrath"
  },
  {
   "subject": "photoreal medium",
   "row": "",
   "column": "juggernaut \u00b7 bloomvale",
   "prompt": "a photorealistic cinematic photograph, 35mm, natural lighting, fine detail, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/photoreal-medium-juggernaut-bloomvale.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 19.13,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "photoreal--juggernaut--bloomvale.jpg",
   "id": "photoreal-medium-juggernaut-bloomvale",
   "tile": "img/photoreal-medium-juggernaut-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:32:00",
   "workflow": "painted-real-hq",
   "archive_id": "photoreal--juggernaut--bloomvale",
   "cell_label": "",
   "sid": "photoreal-medium-juggernaut-bloomvale"
  },
  {
   "subject": "photoreal medium",
   "row": "",
   "column": "juggernaut \u00b7 strata_deep",
   "prompt": "a photorealistic cinematic photograph, 35mm, natural lighting, fine detail, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/photoreal-medium-juggernaut-strata-deep.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 15.8,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "photoreal--juggernaut--strata_deep.jpg",
   "id": "photoreal-medium-juggernaut-strata-deep",
   "tile": "img/photoreal-medium-juggernaut-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:32:31",
   "workflow": "painted-real-hq",
   "archive_id": "photoreal--juggernaut--strata_deep",
   "cell_label": "",
   "sid": "photoreal-medium-juggernaut-strata-deep"
  },
  {
   "subject": "photoreal medium",
   "row": "",
   "column": "juggernaut \u00b7 brass_reach",
   "prompt": "a photorealistic cinematic photograph, 35mm, natural lighting, fine detail, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/photoreal-medium-juggernaut-brass-reach.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 14.76,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "photoreal--juggernaut--brass_reach.jpg",
   "id": "photoreal-medium-juggernaut-brass-reach",
   "tile": "img/photoreal-medium-juggernaut-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:33:01",
   "workflow": "painted-real-hq",
   "archive_id": "photoreal--juggernaut--brass_reach",
   "cell_label": "",
   "sid": "photoreal-medium-juggernaut-brass-reach"
  },
  {
   "subject": "stained medium",
   "row": "",
   "column": "albedo \u00b7 bloomvale",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/stained-medium-albedo-bloomvale.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 17.98,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "stained--albedo--bloomvale.jpg",
   "id": "stained-medium-albedo-bloomvale",
   "tile": "img/stained-medium-albedo-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:33:20",
   "workflow": "painted-real-hq",
   "archive_id": "stained--albedo--bloomvale",
   "cell_label": "",
   "sid": "stained-medium-albedo-bloomvale"
  },
  {
   "subject": "stained medium",
   "row": "",
   "column": "juggernaut \u00b7 bloomvale",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/stained-medium-juggernaut-bloomvale.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 31.39,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "stained--juggernaut--bloomvale.jpg",
   "id": "stained-medium-juggernaut-bloomvale",
   "tile": "img/stained-medium-juggernaut-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:33:52",
   "workflow": "painted-real-hq",
   "archive_id": "stained--juggernaut--bloomvale",
   "cell_label": "",
   "sid": "stained-medium-juggernaut-bloomvale"
  },
  {
   "subject": "stained medium",
   "row": "",
   "column": "albedo \u00b7 strata_deep",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/stained-medium-albedo-strata-deep.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 32.04,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "stained--albedo--strata_deep.jpg",
   "id": "stained-medium-albedo-strata-deep",
   "tile": "img/stained-medium-albedo-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:34:24",
   "workflow": "painted-real-hq",
   "archive_id": "stained--albedo--strata_deep",
   "cell_label": "",
   "sid": "stained-medium-albedo-strata-deep"
  },
  {
   "subject": "stained medium",
   "row": "",
   "column": "juggernaut \u00b7 strata_deep",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/stained-medium-juggernaut-strata-deep.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 16.49,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "stained--juggernaut--strata_deep.jpg",
   "id": "stained-medium-juggernaut-strata-deep",
   "tile": "img/stained-medium-juggernaut-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:34:41",
   "workflow": "painted-real-hq",
   "archive_id": "stained--juggernaut--strata_deep",
   "cell_label": "",
   "sid": "stained-medium-juggernaut-strata-deep"
  },
  {
   "subject": "stained medium",
   "row": "",
   "column": "albedo \u00b7 brass_reach",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/stained-medium-albedo-brass-reach.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 15.14,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "stained--albedo--brass_reach.jpg",
   "id": "stained-medium-albedo-brass-reach",
   "tile": "img/stained-medium-albedo-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:34:57",
   "workflow": "painted-real-hq",
   "archive_id": "stained--albedo--brass_reach",
   "cell_label": "",
   "sid": "stained-medium-albedo-brass-reach"
  },
  {
   "subject": "stained medium",
   "row": "",
   "column": "juggernaut \u00b7 brass_reach",
   "prompt": "the entire image as one flat leaded stained-glass window, bold black lead lines dividing panes of translucent colored glass, flat color, no realistic shading or depth, depicting a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/stained-medium-juggernaut-brass-reach.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 16.16,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "stained--juggernaut--brass_reach.jpg",
   "id": "stained-medium-juggernaut-brass-reach",
   "tile": "img/stained-medium-juggernaut-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:35:14",
   "workflow": "painted-real-hq",
   "archive_id": "stained--juggernaut--brass_reach",
   "cell_label": "",
   "sid": "stained-medium-juggernaut-brass-reach"
  },
  {
   "subject": "clay medium",
   "row": "",
   "column": "juggernaut \u00b7 bloomvale",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/clay-medium-juggernaut-bloomvale.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 13.63,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "clay--juggernaut--bloomvale.jpg",
   "id": "clay-medium-juggernaut-bloomvale",
   "tile": "img/clay-medium-juggernaut-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:35:28",
   "workflow": "painted-real-hq",
   "archive_id": "clay--juggernaut--bloomvale",
   "cell_label": "",
   "sid": "clay-medium-juggernaut-bloomvale"
  },
  {
   "subject": "clay medium",
   "row": "",
   "column": "albedo \u00b7 bloomvale",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/clay-medium-albedo-bloomvale.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 15.85,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "clay--albedo--bloomvale.jpg",
   "id": "clay-medium-albedo-bloomvale",
   "tile": "img/clay-medium-albedo-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:35:44",
   "workflow": "painted-real-hq",
   "archive_id": "clay--albedo--bloomvale",
   "cell_label": "",
   "sid": "clay-medium-albedo-bloomvale"
  },
  {
   "subject": "clay medium",
   "row": "",
   "column": "juggernaut \u00b7 strata_deep",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/clay-medium-juggernaut-strata-deep.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 15.73,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "clay--juggernaut--strata_deep.jpg",
   "id": "clay-medium-juggernaut-strata-deep",
   "tile": "img/clay-medium-juggernaut-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:36:00",
   "workflow": "painted-real-hq",
   "archive_id": "clay--juggernaut--strata_deep",
   "cell_label": "",
   "sid": "clay-medium-juggernaut-strata-deep"
  },
  {
   "subject": "clay medium",
   "row": "",
   "column": "albedo \u00b7 strata_deep",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/clay-medium-albedo-strata-deep.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 15.39,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "clay--albedo--strata_deep.jpg",
   "id": "clay-medium-albedo-strata-deep",
   "tile": "img/clay-medium-albedo-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:36:16",
   "workflow": "painted-real-hq",
   "archive_id": "clay--albedo--strata_deep",
   "cell_label": "",
   "sid": "clay-medium-albedo-strata-deep"
  },
  {
   "subject": "clay medium",
   "row": "",
   "column": "juggernaut \u00b7 brass_reach",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/clay-medium-juggernaut-brass-reach.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 15.8,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "clay--juggernaut--brass_reach.jpg",
   "id": "clay-medium-juggernaut-brass-reach",
   "tile": "img/clay-medium-juggernaut-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:36:32",
   "workflow": "painted-real-hq",
   "archive_id": "clay--juggernaut--brass_reach",
   "cell_label": "",
   "sid": "clay-medium-juggernaut-brass-reach"
  },
  {
   "subject": "clay medium",
   "row": "",
   "column": "albedo \u00b7 brass_reach",
   "prompt": "a claymation stop-motion diorama, hand-molded plasticine figures with fingerprint texture, miniature handcrafted set, studio lighting, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/clay-medium-albedo-brass-reach.webp",
   "checkpoint": "albedobaseXL_v21.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 15.79,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "clay--albedo--brass_reach.jpg",
   "id": "clay-medium-albedo-brass-reach",
   "tile": "img/clay-medium-albedo-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:36:48",
   "workflow": "painted-real-hq",
   "archive_id": "clay--albedo--brass_reach",
   "cell_label": "",
   "sid": "clay-medium-albedo-brass-reach"
  },
  {
   "subject": "32bit medium",
   "row": "",
   "column": "juggernaut \u00b7 bloomvale",
   "prompt": "a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, a rusted colossal war-mech skeleton wound with roses looming over the rooftops. saturated cheerful palette over a quiet apocalypse, golden afternoon light",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/32bit-medium-juggernaut-bloomvale.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91002,
   "render_seconds": 15.99,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "32bit--juggernaut--bloomvale.jpg",
   "id": "32bit-medium-juggernaut-bloomvale",
   "tile": "img/32bit-medium-juggernaut-bloomvale.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:37:05",
   "workflow": "painted-real-hq",
   "archive_id": "32bit--juggernaut--bloomvale",
   "cell_label": "",
   "sid": "32bit-medium-juggernaut-bloomvale"
  },
  {
   "subject": "32bit medium",
   "row": "",
   "column": "juggernaut \u00b7 strata_deep",
   "prompt": "a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of platforms descending into darkness, survey lights like inverted constellations, one small suited figure at the rail. deep teal darkness cut by sodium-amber worklight, monumental vertical scale",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/32bit-medium-juggernaut-strata-deep.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91001,
   "render_seconds": 13.46,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "32bit--juggernaut--strata_deep.jpg",
   "id": "32bit-medium-juggernaut-strata-deep",
   "tile": "img/32bit-medium-juggernaut-strata-deep.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:37:19",
   "workflow": "painted-real-hq",
   "archive_id": "32bit--juggernaut--strata_deep",
   "cell_label": "",
   "sid": "32bit-medium-juggernaut-strata-deep"
  },
  {
   "subject": "32bit medium",
   "row": "",
   "column": "juggernaut \u00b7 brass_reach",
   "prompt": "a mid-1990s pre-rendered CGI scene, glossy plastic and metallic shading, smooth low-detail 3d models, soft studio lighting, of a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light below. brass and oxblood palette, dense mechanical detail, dusk glow",
   "prompt_source": "v2 site art direction round 2, authored 2026-07-11 (Fable)",
   "image": "img/full/32bit-medium-juggernaut-brass-reach.webp",
   "checkpoint": "Juggernaut-XL_v9_RunDiffusionPhoto_v2.safetensors",
   "lora": [],
   "sampler": "dpmpp_2m",
   "scheduler": "karras",
   "steps": 64,
   "cfg": 6.0,
   "width": 1216,
   "height": 832,
   "seed": 91007,
   "render_seconds": 13.52,
   "measured": true,
   "origin": "test rig B (24G) \u00b7 ~/render-tests render archive",
   "master": "32bit--juggernaut--brass_reach.jpg",
   "id": "32bit-medium-juggernaut-brass-reach",
   "tile": "img/32bit-medium-juggernaut-brass-reach.webp",
   "shown_width": 1200,
   "shown_height": 821,
   "machine": "",
   "at": "2026-07-11 04:37:33",
   "workflow": "painted-real-hq",
   "archive_id": "32bit--juggernaut--brass_reach",
   "cell_label": "",
   "sid": "32bit-medium-juggernaut-brass-reach"
  }
 ],
 "lede": "each row is an art medium; each column is a painter working a specific world. the question is whether a medium reads the same regardless of who paints it. the pixel columns are missing on purpose \u2014 see the index's exclusion table.",
 "source": "render-tests",
 "tests": [
  "v2-site_mediums_64st"
 ]
}
