The gallery — the shelf, off the clock
Nine Worlds, One Dog
the gallery The gallery
Published 2026-08-28 (UTC)
A small (human) team, a fleet of AI agents, and one dog — asleep the whole time.
It's Friday. The benches can wait.
This is the founder's dog. He is a large black Portuguese Water Dog with one bright white chest patch, he is the operation's most reliable member, and this afternoon he is going on a hike. Before he left, we rendered him taking the same nap under the same tree in all eight of RealKeep's painted worlds, plus Sorrowmoor Cove — the world most of this shelf's benches live in. Same dog, same curl, same tucked paws, every time. Only the world changes: the tree becomes a hydroponic blister on a drifting ship, a dead cottonwood hung with hex-iron charms, a brass conservatory under sooty glass, a glowing mushroom the size of a house. That's the whole page. Scroll and enjoy him.
a wind-bent hawthorn above the harbour, nets and lobster pots at its foot · 40.6 s
a flowering apple tree grown through the ribcage of a fallen war-mech · 40.9 s
a hydroponic tree under grow-lamps on a survey-level catwalk · 41.0 s
a dead cottonwood hung with hex-iron charms, turning in the dusk wind · 41.2 s
a tree in an observation blister, a ringed planet filling the glass · 41.1 s
a brass conservatory tree with hammered copper leaves, under sooty panes · 41.3 s
an ancient tree lit ember-orange, the lava-woman far across the water · 41.3 s
a gnarled tree through cracked flagstones beside a torch-lit stair · 41.2 s
a mushroom-tree the size of a house, glowing soft blue-green · 41.2 s
For the technically curious
Everything here came off our 96 GB card in a single sitting — FLUX.1-dev (open weights; its licence covers sharing every image on this page), the same painter that draws the cove's scenes in production, at 2048×1280 and 40 steps (the live game sketches at 16; this was a Sunday paint), 40.6–41.3 seconds per world. The style half of every prompt is the world's own art direction — seven of the nine are the engine's committed style strings verbatim, and the two that exist only as picker tiles on the teaser (the pixel keep and sporefall) were composed to the house shape from their two-word descriptors, which the kit says plainly. The kit also carries every verbatim prompt, seed, size and per-render second — because even the dog pages on this shelf keep receipts.
And the receipts are more than bookkeeping. RealKeep is being built to run on your own machine, painter included — so a page like this one doubles as a recipe: the worlds ship with the game, the prompts above are verbatim, and the look you're scrolling is what one checkpoint paints when you hand it nine good trees. This is the gallery wing's first page. Future Fridays will hand these same nine worlds to other painters — including ones whose licences let you pull the weights and go — so by the time the game reaches you, this wing reads as a menu of what your own hardware can plate.
That's it. No gate, no verdict, no threshold table. The serious machinery is one shelf up — A Rig Your Friend Already Owns if you want this same painter benched properly, What 150 Watts Buys if you want to know what the card's power dial costs. The whole shelf holds the benches, failures included.
And if you're reading this from the far side of the teaser: one day the cove and its eight sibling worlds will be running on a machine of yours, painter and all. Think of this page as a promise — the trees are already planted. Bring your own good dog.
This page holds the dog.