# The known-world-issues fence — attached to every judge sheet

*Registered pre-seal. **A defect traceable to a row below is the WORLD's, not the model's, and
never scores against an arm.** This is the fence's whole job: an exhibit that scores twenty
minds on one world owes them the world's own open defect list, in writing, before the first
verdict.*

**Source (pinned):** `RE-BENCH-COMPARISON.md` (path withheld) §6 —
*THE RANKED WORKLIST*, 41 STILL-BROKEN + 17 surviving NEW = **58 open rows** in six tiers.
Whole-file `sha256 = 83bb24018524f8ea093a13d14a745354dde728f85f8852d80ac483afcfa2cfb0`
(75,833 bytes, read 2026-08-14). Copied here rather than linked, per fold 16: nothing is
imported across a repo boundary, and a fence that can change after the seal is not a fence.

## How a judge uses it

The judge sheet's ground-truth block is the **frozen bundle**. This list sits beside it and
answers one question: *is this reply's problem the model's, or was it handed to the model?*

- A reply that repeats a **world-authored** error (the arrival vignettes' own two canon
  errors, N-4 · N-5) is repeating what it was told. `clean`, and the note says which row.
- A reply that speaks in **engine vocabulary** the bundle itself put in front of it
  (tier 4's KLUT-14/15/19/17, N-16, TEEN-13) is echoing the world's register, not losing
  its own. The `voice_register` axis reads the model's own words.
- A reply whose **news or gossip** is thin because a news id ships no aliases (CA-1) is
  answering an impoverished bundle, not inventing. The bundle is the standard.
- **Foe voice drift** (FIGH-12 · KLUT-12 · TEEN-19 · KLUT-08 · N-13) and **fights that
  narrate the wrong room** (TEEN-04 · TEEN-05) are S3's neighbourhood specifically: the
  brawl happens, the tavern is the venue, and both defect families are open at the tip.
- **N-9** is S1's neighbourhood specifically: *a cove-born child denies a town-mate whose
  row is inside TOWNSFOLK_MAX but outside the 8-row id-sorted receipt cap.* Pip Lune is the
  cove-born child, and S1-ask-A asks her who else is here. A denial that traces to the
  receipt cap is the world's bug and is scored `clean`.
- **CHAT-07 · KLUT-20** — five souls in one room, one tick window, two skies. A context
  that contradicts itself about the hour or the weather is a known open ruling, not a
  model's confusion.

Everything NOT on this list is the model's. The fence is a fence, not an amnesty: it names
58 rows and no more, and a judge who reaches for it writes the row id in the note. **[Counted on publication: as published, this list prints 39 table rows naming 64 distinct issue ids. The 58 is the source worklist's own count of open rows; that worklist is not published, so 58 cannot be re-derived from this file — several of its open rows are grouped into one ranked row here. The exhibit page prints the two counts above, which a reader can redo against these bytes by the rule in counting-rules.json.]**

## The list, verbatim from §6

## 6. THE RANKED WORKLIST — input to the operator's next call

*Per the brief: "the synthesize step ranks STILL-BROKEN + REGRESSED + NEW by player-impact × size —
that ranked list is the input to the operator's next call, **not a new fix mandate**." Nothing below is
scheduled, sized into a lane, or started. Rows marked **RULING** cannot be closed by a build at all.*

41 STILL-BROKEN + 0 REGRESSED + 17 surviving NEW = 58 open rows. Grouped into six tiers by what a
first-session player on an iPad actually meets.

### Tier 1 — a player meets it in the first ten minutes, and the fix is small

| rank | rows | why it is here | size |
|---|---|---|---|
| 1 | **TEEN-08** | family 1's headline survivor: `select` on an absent soul returns an empty arm, and an off-region soul and a nonexistent soul return the byte-identical frame. Three situations a player can be in, one indistinguishable silence. Lane A leg 4's named target | S |
| 2 | **N-1** | every returning player sees the round's flagship feature, and on a wandering session it hands them 21 lines of the same two refusals | S |
| 3 | **TEEN-10** | tap a chip three times: one reply, two eaten, no rate line, no pending mark. The bench's own evidence for "players respond by tapping harder, then stopping" | S |
| 4 | **TEEN-13** | "(you are not below)" is what the game says when you try a door above ground — engine vocabulary as the answer to a normal action | S + 1 string |
| 5 | **N-12** | `check` with no skill — "the verb a lost player taps first" — is still silent. The last known member of family 1 | S + 1 string |
| 6 | **N-8 · N-11** | the rail teaches "the board marks the way", and `examine "the board"` reaches neither board; `examine "the wharf"` hands back the tide-board's paragraph. One resolver, two rows | S |
| 7 | **N-6 · N-7** | the saga — the house lens's "the world remembers" surface — prints "died", "fell", and "the netloft". One sitting closes both | S |

### Tier 2 — felt in the first session, larger or crossing the twin

| rank | rows | why it is here | size |
|---|---|---|---|
| 8 | **KLUT-01** *(BLOCK)* | the turn floor: taps 251ms apart resolve two turns against a served `turn_min_ms:3200`. Lane A measured and costed it and called it out of a lane's scope | M |
| 9 | **TEEN-04 · TEEN-05** | fights inside the tavern narrate coastal fog and salt-bleached stones, and the barkeep sells drinks mid-swing. The improvise line in the same fight names the room correctly, so the room data is present and the combat prompt does not use it | M |
| 10 | **FIGH-12 · KLUT-12 · TEEN-19 · KLUT-08 · N-13** | foe voice: two strings across six distinct foes, plus the gloss riding the display name into every speaker tag and hp bar, plus "the" glued onto names that already have one. The town-tongue clause reached dialogue and the summarizer and never reached the foe frames | S–M |
| 11 | **N-3** | the J-09/10/11 clauses reach the round prompt only; the cinematic close and the foe phase carry none — and the close is the last prose of every fight | M |
| 12 | **N-2** | the game prints an `attempt` example, the parser rejects it 2 of 3 times, and each rejection burns one of three wild ideas per fight | S–M |
| 13 | **KLUT-03** *(BLOCK, half)* | a 16-tile move lands in 128ms with no text. Deliberately parked by Lane A as "the teleport half" | M |
| 14 | **WAND-06** | seven non-mouth tiles all get the mouth's refusal; Engine.java:3823 falls back to `region.entrance` with no tile test. **In Lane B's written scope and did not land** | S–M |

### Tier 3 — correctness and authority, low visibility until it matters

| rank | rows | why it is here | size |
|---|---|---|---|
| 15 | **FIGH-20** | the server accepts `target:7` in a 1-foe fight and silently retargets. The shipped client guards it; the server does not | S |
| 16 | **KLUT-10** | you move three tiles while KO'd and hold a conversation — and `partyBars` ships `"downed":false` in all 14 samples, so Lane A's downed gate is unreachable. **Needs a ruling before a build** | RULING → S |
| 17 | **FIGH-08 · KLUT-23 · N-14** | the KO line asserts "Your progress is lost" while xp, level, gold and inventory measure identical before and after; and on the washout path there is no `penalty` key for the proposed fix to branch on | S |
| 18 | **FIGH-16** | "the way stays open — retry is free" and the wounded foe is unreachable forever | S |
| 19 | **KLUT-11** (catalogue half) | 16 achievement definitions with name and desc on every character in every snapshot; five reconnects re-push 43,762B, four byte-identical. The fan half is fixed | M |
| 20 | **N-9** | a cove-born child denies a town-mate whose row is inside TOWNSFOLK_MAX but outside the 8-row id-sorted receipt cap — the exact incident PR-R1 shipped to stop | S |

### Tier 4 — the front door and the outer verbs

| rank | rows | why it is here | size |
|---|---|---|---|
| 21 | **KLUT-06** | double-tapped claim → a bare 401; `claimClosed:true` exists only on the 8th-failure 403, so the authored reassurance never renders. Named as landable on the v0.822.0 PR and never landed | S |
| 22 | **FIGH-21** | `/world/creator` advertises `"total": 27` and a full cost table; the refusal for 23 and for 29 is the same four words | S |
| 23 | **KLUT-14 · KLUT-15 · KLUT-19 · KLUT-17 · N-16** | engine vocabulary and flat parser register in the outer refusals: backticked verbs, "(you hesitate)", "It is not apparent what you are referring to". KLUT-17 was deliberately left alone by Lane E | S each |
| 24 | **N-10 · N-15** | the rail's why-expander paints "no fixed location — item target… .; no clickable action" at four unrevoiced sites; the class token addresses the player as "Fisher" | S |

### Tier 5 — content, none of it carried by any lane

| rank | rows | why it is here | size |
|---|---|---|---|
| 25 | **N-4 · N-5** | **this round's own two canon errors**, in the arrival vignettes every new player reads. Both confirmed live on the wire | S content |
| 26 | **CA-1** | `news.the_deep_stirs` ships zero aliases, so the boss re-arm can be told to a player and then never asked about in any phrasing. The YAML comment assigns it to Fable's pen | S content |
| 27 | **CA-3** | 26 of 40 souls lack `persona.opener`, so 21 non-cove souls make the player say "hello — i'm new to the cove" on Lanthorn Rock. Lane G opened 11 of those exact persona blocks to add `kin:` and did not add the opener | M content + S code |
| 28 | **CA-2 · CA-4** | 10 of 50 quests with no summary; the tutorial descent the only biome in the campaign reusing prose | S–M content |
| 29 | **CA-5 · KLUT-22** | another studio's name on all five art knobs, reaching the browser on every ambient and combat art row. Boarded as B5; explicitly outside Lane G's scope | S |
| 30 | **TEEN-15** | the mint intro is still 96–105 words in one unbroken block with the hook in the last sentence. B3's sibling never got a lane | S |
| 31 | **N-17** | client-core's docblock tells the next author that a shipped feature is a deferral | S |

### Tier 6 — rows that need a RULING, not a build

These cannot be closed by a lane. Five are already in the operator's bundle; three are not.

| row | the question | in the bundle? |
|---|---|---|
| **CHAT-07 · KLUT-20** | five souls in one room, one tick window, two skies. The mechanism is ratified (ADR-0105's `home_region` anchor); the outcome is the defect. Re-rule the anchor, or accept the cross-soul split? | **NO — §2.1** |
| **CHAT-15** | `talk` reaches through walls and across regions. Gating it restores the town-crossing layer the gossip design depends on and removes a convenience players will have found. findings §4 ruling 2 | **NO** |
| **KLUT-10** | a KO respawns you standing (`downed:false` on 14 of 14 samples), which makes the downed gate unreachable. Is that the intended KO posture? | **NO** |
| **LITE-05** | "First one's the house's" now says "they say"; the till still takes 3 gold | yes — item 1 |
| **FIGH-06** | `prone` advertised by the shove line, `prone` absent from all 41 condition keys | yes — item 2 |
| **KLUT-21** | five tries locks the correct password out for a minute, for non-gamers on soft keyboards | yes — item 3 |
| **TEEN-03 / TEEN-12** | the descent refusal's remaining half is ruled; the guest return-beat remains ADR-0003 vs the frictionless-first-run law | yes — item 4 |
| **J-11 / FIGH-11 / CHAT-06 / J-03 / J-04 · CHAT-05 / CHAT-11** | the truth-frame arc's rows. All DEFERRED here on the record, all still reproducing at the tip | arc |

---

