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specimen 9 of 12 · loot icons — three icon idioms against one control

Brine-Ward (relic)

diablo

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Brine-Ward (relic) · diablo
shown at its own 512×512 pixels · rendered at 512×512 — never enlarged click to open the image alone
the prompt, verbatim
a Diablo loot item icon, dark gothic fantasy, ornate and menacing, glowing runic light, dramatic chiaroscuro on deep black, gritty realistic detail, centered, no text, no letters, no watermark, no signature. a loop of tar-blackened rope knotted three times, a sailor's protective charm, salt-crusted

⚠ names Diablo — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: cove item.brine_ward

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps32
cfg6.0
resolution512×512
seed424242
render time2.05 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-10 22:27:44
master fileward__diablo.jpg
workflowpainted-real-sketch the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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