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realkeep diffusion research

here's what a local pipeline can deliver. receipts included.

the licence ledger holds the law; this page is the other half: the tests themselves, every one of them, with the receipts still attached. each page below is a real experiment out of our render archives — a model against a model, a style spread inside one model, a step ladder, a resolution ladder — run on real campaign content, never invented subjects. every image carries its checkpoint, sampler, steps, canvas, seed and, where the archive measured one, its render-seconds, and every one of them opens its own specimen sheet. if a claim has no receipt, it is not published here. the bench has siblings: the seat trials pick the judge that grades claims inside our products, the voice trials picked the cove's narrator, and the licence ledger carries every painter's licence, read first-hand and dated.

hardware is named by vram class, not model — within-rig comparisons are exact; extrapolating absolute render-seconds to your own card is approximate. specific hardware specs are available on request — drop a line.

and one receipt worth reading straight: 16 of the 21 published experiments were painted on test rig B (24G) — including every foe in the things in the dark — and the receipts prove it two ways: the harness that made them renders only through that rig's own local ComfyUI, and every render in them predates the workstation's first archived render. the cards below wear the rig tag. that covers the step ladders, the house spread, the icon sets, and the full world-by-medium matrix. the speed is the point: a 512² foe lands in ~1.3 seconds at 20 steps, on a mid-range rig — and the rig wasn't even empty. through those same weeks it kept the whole co-resident stack aboard: gemma4:12b speaking, nomic-embed remembering, the painter painting, all inside 24G. where the 96G workstation painted instead, the tag says so — and the head-to-head, two rigs, the same six paintings, shows exactly what the bigger rig buys.

← the licence ledger the front door
the rogues' gallery24G

30 things in the dark, and the exact words that made them

the archive's most menacing foes, each captioned with the verbatim prompt that produced it. real game content, no invented subjects. prompts are reproduced exactly as sent, including any third-party names we typed — records of our inputs, not claims of association.

THE HONEST TOTAL · what is published, what is held, what was withheld

1,261 renders were considered. 661 are published below. 338 wait on counsel. the other 262 were withheld — every one counted, because a bench that hides its discards isn't a bench.

how manythe reason, plainlywhich experiments
84a model in the render graph refuses commercial useworld-medium-matrix, world-mediums, world-painters
the 3 lines behind this number
how manythe detailwhich experiments
48realvis xl 5.0: licence not read first-hand — unverified, so it is not publishedworld-medium-matrix, world-mediums, world-painters
18pixel-art-redmond: licence not read first-hand — unverified, so it is not publishedworld-medium-matrix, world-mediums
18pixel-art-xl: licence forbids commercial use of any kind — quarantined from the pipeline entirelyworld-medium-matrix, world-mediums
100derived from a real photograph — game content only on these pagesv2-site_polaroids, v2-site_polaroids-organic, v2-site_foebear · and 6 more
the 7 lines behind this number
how manythe detailwhich experiments
24photoreal pet/person polaroidsv2-site_polaroids
16photoreal pet polaroidsv2-site_polaroids-organic
16a minted foe built from a real animalv2-site_foebear, v2-site_foebear-pair
12pet-mint foe masks — the subject is a real animalmint-masks_petfoe_512-64
12mask concept over a live pet-mint foemask-concept_ursus_s3
12photoreal object polaroid mintv2-site_polaroids-printer, v2-site_polaroids-tree
8pet-mint composition probemint-masks_composition-probe
37a duplicate of a cell already shownband-cue-rewrite, combat-health-bands, limner-sketches · and 2 more
the 1 line behind this number
how manythe detailwhich experiments
37the archive holds a second render at identical settings for a cell already shownband-cue-rewrite, combat-health-bands, limner-sketches, world-consequences, world-medium-matrix
36no checkpoint recorded, so its licence can't be verifieddirect-vs-comfyui_flux-dev-512-768
the 1 line behind this number
how manythe detailwhich experiments
36a pipeline timing probe: stopwatch only, no checkpoint, prompt, canvas or seed recordeddirect-vs-comfyui_flux-dev-512-768
5calibration probes, not diffusion rendersstations_alignment_smoke_synthetic, stations_fusion_smoke_synthetic
the 2 lines behind this number
how manythe detailwhich experiments
3image alignment probestations_alignment_smoke_synthetic
2exposure fusion probestations_fusion_smoke_synthetic

the licence test is stricter than "did the checkpoint look fine": every model in a render's graph is checked, LoRAs included. that is not a formality — the pixel mediums in our own v2 mass-render record a perfectly clean checkpoint and load a LoRA whose licence forbids commercial use of any kind. a checkpoint-only filter would have published them. 661 published + 338 held + 262 withheld = 1261 considered.

the painters of record

the painters our worlds run — and what their licences say

first, the fact everything below stands on: realkeep ships no model weights — not these, not any. every painter is chosen and downloaded by you, on your machine, under that model's own licence. the three below are the ones our own worlds run and this page's renders came from.

the withheld table shows the models that failed our licence read. this is the other half, and the half you actually need: the painters whose work is published on this page, each licence read first-hand (2026-08), so the rigor points both ways.

painterrole herelicence, read first-handwhat that means
albedobaseXL v2.1the painter of record — the go-forward house style's checkpointthe creator's permission flags recorded on Civitai, over a CreativeML Open RAIL++-M SDXL basecommercial use granted, credit required — and given: our worlds are painted by albedobase xl, by albedobond
Juggernaut-XL v9bench candidate — head-to-heads onlythe creator's Civitai flags: outputs grantable (Image ✓); hosted-service use withheld (Rent ✗)its renders may be published, so they are; running it inside a hosted product is not granted, so it is benched here and never wired in
sd_xl_base 1.0the sketch pipeline's baseCreativeML Open RAIL++-Mcommercial use granted; an acceptable-use policy flows down to users — carrying it in our player terms is open work, tracked on the licence ledger

the full readings, clause by clause, live in the licence ledger — each model's licence is the authority on itself.

the painter of record

albedobase xl, and what it does with a style

the worlds

nine worlds, several painters, and every medium we could ask for

the cove

its foes, and the words that summon them

the machines

what the hardware and the clock actually cost

the census

the campaign archive census — all 2828 of them

the research pages show a curated spread, but the archive is bigger than any page should be. so here is the whole thing counted: every render the live world made, grouped by house style, painter, step count and canvas. the 40 groups shown cover 2,824 of the 2,828; the tail is 4 renders across 2 smaller groups, all in the JSON. the full census ships as campaign-census.json.

two notes so the numbers stay honest. this census is a different archive from the honest total at the top of the page: the census counts what the live world painted in play; the bench counts the experiment renders. no render is in both. and where a held painter appears in these groups, it is counts only — no flux-dev image is published here or reachable from this page; the JSON ships the tallies, not the art.

stylepaintersteps canvasrenders
terminal-noir (CRT-green)flux1-schnell41024x1024469
comic ink over gouacheflux1-schnell41024x1024390
NES seasideflux1-schnell41024x1024303
comic ink over gouacheflux1-schnell41536x1024302
16-bit pixelflux1-schnell41024x1024195
deep-strata noirflux1-schnell41024x1024160
otherflux1-schnell41024x1024101
gouache storybookflux1-schnell41024x102487
16-bit pixelflux1-schnell41536x102486
hi-bit pixelflux1-dev16512x51270
hi-bit pixelflux1-dev321024x102465
otherflux1-dev321024x102462
painted-realalbedobaseXL_v21641536x102454
gouache storybookflux1-schnell41536x102453
painted-realalbedobaseXL_v21641024x102447
hi-bit pixelflux1-dev321536x102443
painted-realalbedobaseXL_v2132512x51234
terminal-noir (CRT-green)flux1-dev201024x102431
terminal-noir (spring-green)flux1-schnell41024x102430
NES seasideflux1-schnell41536x102428
hi-bit pixelflux1-dev32512x51223
otherflux1-schnell41536x102422
abyssal cosmic-horrorflux1-schnell41024x102414
bronze-age mythflux1-schnell41024x102414
hi-bit pixelflux1-dev32768x76814
occult weird-westernflux1-schnell41024x102414
cyberpunk neonflux1-schnell41024x102412
candle-and-forge gothicflux1-schnell41024x102411
grimdark oilflux1-dev321024x102411
AAA splashflux1-dev321024x10249
cel-shadedflux1-dev321024x10249
hand-paintedflux1-dev321024x10249
in-engineflux1-dev321024x10249
painted-realalbedobaseXL_v2132768x7688
painted-realalbedobaseXL_v2164512x5127
painted-realalbedobaseXL_v21321536x10246
painted-realalbedobaseXL_v21321024x10246
painted-realflux1-dev321536x10246
deep-strata noirflux1-schnell41536x10245
painted-realflux1-dev321024x10245
held pending counsel

11 experiments, 338 renders, not published

flux.1 [dev]'s licence grants its outputs in one clause and restricts them in another. we are not going to read that in our own favour on a page whose entire claim is that we read licences properly — so every experiment below, each of which contains at least one flux-dev output, is held out of the published site until counsel reads it. the pages and their images stay in the repository, unaltered and uncounted as published. if the reading comes back clean they are published; if it does not, they never are. this is the same withheld-with-reasons rule the table above runs on, applied to ourselves.

rendersexperimentslugcompares
54the campaign archive — what the live world actually paintedcampaign-archivehouse art styles in live play
40dev vs schnell — the licence-clean painter, head to headdev-vs-schnell-worldsflux dev vs flux schnell
63seven game-art styles, painted by fluxflux-game-stylesgame-art style
36the second style hunt — six more idioms against the bare promptflux-new-stylesstyle clause
7the prose tail — what a mood clause does to a pixel renderhi-bit-prose-tailprompt tail
32the hi-bit ladder — where pixel art stops being pixel arthi-bit-resolution-ladderresolution (512 → 1536)
18hi-bit at 512 — sixteen steps or thirty-two?hi-bit-speed-tiersstep count at 512
30does the style clause earn its keep?hi-bit-vs-barehi-bit clause vs no clause
2the keel smoke — a cold flux load, then a warm onekeel-cold-loadcold checkpoint vs warm
20the old stack vs the new — sdxl at 64 steps against flux at 32sdxl-vs-flux-painted-realpainter (sdxl 64 vs flux 32)
36doubling the steps — does a world look twice as good?worlds-step-doubling32 vs 64 steps

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