all 30 were painted on test rig B (24G) — provably: the harness that made them renders only through that rig's own local ComfyUI, and every render here predates the workstation's first archived render. 30 foes out of the archive, chosen by eye for menace. every one is real game content — a foe the cove actually fields, or the foe of one of the worlds the picker offers — and every caption is the exact prompt that produced the picture above it, unedited. the prompt is the exhibit: this is the whole distance between a line of a game's own text and a thing you would rather not meet. click any of them for its full record.
← the research index the licence ledger⚠ some prompts below name Dishonored as a style reference — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.