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limner sketches — painterly against comic

six live combat beats from a bloomvale fight, drawn twice: the painterly medium and the comic one.

every render on this page was painted on test rig B (24G) — provably, two ways: the harness that made them renders only through that rig's own local ComfyUI, and every timestamp predates the workstation's first archived render.

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FIXED FOR THIS RUN · sketch medium is the only thing that moves

checkpoint albedobaseXL_v21 · sampler dpmpp_2m · scheduler karras · cfg 6.0 · size 512×512

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

limner · bloomvale · arena

each cell is its own prompt — shown above the image and in full in this page's receipts.json.

source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier

sketch mediumpainterlycomic
seed 95100limner · bloomvale · arena · painterlyalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 95100 · 5.68slimner · bloomvale · arena · comicalbedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95100 · 5.18s

limner · bloomvale · blood

an armored knight of rusted mech-parts wound with roses striking down at a traveler with a long copper braid, who staggers back. saturated cheerful palette over a quiet apocalypse, golden light

source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier

sketch mediumpainterlycomic
seed 95101limner · bloomvale · blood · painterlyalbedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95101 · 5.07s

limner · bloomvale · phase

an armored knight of rusted mech-parts wound with roses transformed and furious, radiating power. saturated cheerful palette over a quiet apocalypse, golden light

source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier

sketch mediumpainterlycomic
seed 95102limner · bloomvale · phase · painterlyalbedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95102 · 5.81s

limner · bloomvale · counter

a towering humanoid knight of rusted mech-parts wound with roses reeling as a blast of spell-light slams into it, sparks and arcing force. saturated cheerful palette over a quiet apocalypse, golden light

source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier

sketch mediumpainterlycomic
seed 95103limner · bloomvale · counter · painterlyalbedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95103 · 5.00s

limner · bloomvale · fall

a towering humanoid knight of rusted mech-parts wound with roses collapsed and defeated, a black curly-coated dog sitting beside it, calm. saturated cheerful palette over a quiet apocalypse, golden light

source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier

sketch mediumpainterlycomic
seed 95104limner · bloomvale · fall · painterlyalbedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95104 · 5.16s

limner · bloomvale · koed

a black curly-coated dog standing guard over a fallen adventurer while a towering humanoid knight of rusted mech-parts wound with roses looms behind. saturated cheerful palette over a quiet apocalypse, golden light

source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier

sketch mediumpainterlycomic
seed 95105limner · bloomvale · koed · painterlyalbedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95105 · 5.87s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

painted by: albedobase xl 2.1 — OpenRAIL++-class, credit given

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