six live combat beats from a bloomvale fight, drawn twice: the painterly medium and the comic one.
every render on this page was painted on test rig B (24G) — provably, two ways: the harness that made them renders only through that rig's own local ComfyUI, and every timestamp predates the workstation's first archived render.
← the research index the licence ledgercheckpoint albedobaseXL_v21 · sampler dpmpp_2m · scheduler karras · cfg 6.0 · size 512×512
every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.
each cell is its own prompt — shown above the image and in full in this page's receipts.json.
source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier
| sketch medium | painterly | comic |
|---|---|---|
| seed 95100 | albedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 95100 · 5.68s | albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95100 · 5.18s |
an armored knight of rusted mech-parts wound with roses striking down at a traveler with a long copper braid, who staggers back. saturated cheerful palette over a quiet apocalypse, golden light
source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier
| sketch medium | painterly | comic |
|---|---|---|
| seed 95101 | albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95101 · 5.07s | — |
an armored knight of rusted mech-parts wound with roses transformed and furious, radiating power. saturated cheerful palette over a quiet apocalypse, golden light
source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier
| sketch medium | painterly | comic |
|---|---|---|
| seed 95102 | albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95102 · 5.81s | — |
a towering humanoid knight of rusted mech-parts wound with roses reeling as a blast of spell-light slams into it, sparks and arcing force. saturated cheerful palette over a quiet apocalypse, golden light
source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier
| sketch medium | painterly | comic |
|---|---|---|
| seed 95103 | albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95103 · 5.00s | — |
a towering humanoid knight of rusted mech-parts wound with roses collapsed and defeated, a black curly-coated dog sitting beside it, calm. saturated cheerful palette over a quiet apocalypse, golden light
source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier
| sketch medium | painterly | comic |
|---|---|---|
| seed 95104 | albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95104 · 5.16s | — |
a black curly-coated dog standing guard over a fallen adventurer while a towering humanoid knight of rusted mech-parts wound with roses looms behind. saturated cheerful palette over a quiet apocalypse, golden light
source: v2 limner sketches 2026-07-11 — the ambient sketch plane at the game's real sketch tier
| sketch medium | painterly | comic |
|---|---|---|
| seed 95105 | albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 512×512 · seed 95105 · 5.87s | — |
↓ receipts.json — every image on this page with its full provenance, machine-readable.
painted by: albedobase xl 2.1 — OpenRAIL++-class, credit given