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rerolls — the same world, asked twice

two painters, two seeds each, on six worlds. a reroll is the cheapest tool in the kit and this is how much it actually moves.

every render on this page was painted on test rig B (24G) — provably, two ways: the harness that made them renders only through that rig's own local ComfyUI, and every timestamp predates the workstation's first archived render.

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FIXED FOR THIS RUN · painter × seed is the only thing that moves

sampler dpmpp_2m · scheduler karras · steps 64 · cfg 6.0 · size 1216×832

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

The Emberfall — colossal Cinder Queen

a colossal woman formed of ember and cooling lava, hundreds of feet tall, wading slowly through a night harbor city, the rooftops reaching only her knees, tiny lantern boats scattering around her ankles, seen from a distant rooftop across the harbor, her gown of falling sparks setting roofs aglow. dark fairytale, monumental scale, ember orange against indigo night, cinematic

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

painter × seedjugg_s1jugg_s2albedo_s1albedo_s2
The Emberfall — colossal Cinder Queen · jugg_s1Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92001 · 20.61sThe Emberfall — colossal Cinder Queen · jugg_s2Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92002 · 13.03sThe Emberfall — colossal Cinder Queen · albedo_s1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92001 · 31.45sThe Emberfall — colossal Cinder Queen · albedo_s2albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92002 · 13.17s

The Bronze Heaven — buried colossi

only the weathered heads and shoulders of colossal bronze god-statues rise above an endless sea of golden wheat, each head vast as a house, a thin procession of ant-small pilgrims on a dirt road far below between them, offering smoke rising, low honeyed sun, hammered-metal sky. bronze-age myth, gold and verdigris palette, monumental painterly grandeur

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

painter × seedjugg_s1jugg_s2albedo_s1albedo_s2
The Bronze Heaven — buried colossi · jugg_s1Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92011 · 17.28sThe Bronze Heaven — buried colossi · jugg_s2Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92012 · 13.55sThe Bronze Heaven — buried colossi · albedo_s1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92011 · 13.45sThe Bronze Heaven — buried colossi · albedo_s2albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92012 · 13.58s

Perdition Flats — the black sun

an oil-black sun — a matte black disc wearing a thin white ring halo — hangs at noon over cracked white salt flats, a lone rider in a long duster on horseback, a crooked gallows-windmill on the horizon, a spiral of buzzards circling the wrong way. occult weird-west, sun-bleached bone palette with ink-black accents, photographic dust and haze

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

painter × seedjugg_s1jugg_s2albedo_s1albedo_s2
Perdition Flats — the black sun · albedo_s1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92021 · 91.35sPerdition Flats — the black sun · albedo_s2albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92022 · 13.54s

Strata Deep — archaic suits

a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, small figures in archaic brass-and-canvas mining suits with round helmet lamps, faint bioluminescent haze rising from far below. grounded industrial fantasy, deep teal darkness cut by sodium-amber worklight, monumental vertical scale

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

painter × seedjugg_s1jugg_s2albedo_s1albedo_s2
Strata Deep — archaic suits · albedo_s1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92031 · 13.65sStrata Deep — archaic suits · albedo_s2albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92032 · 13.96s

The Sunken Choir — the leviathan

a drowned gothic cathedral nave lit from below by pale green hymn-light, rows of empty pews furred with coral, the silhouette of a whale-vast leviathan passing behind the shattered rose window and dwarfing the cathedral, one small robed figure standing on the flooded aisle. abyssal cosmic horror, green-black water palette, cathedral scale, drifting particulate light

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

painter × seedjugg_s1jugg_s2albedo_s1albedo_s2
The Sunken Choir — the leviathan · albedo_s1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92041 · 13.61sThe Sunken Choir — the leviathan · albedo_s2albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92042 · 13.61s

The Aphelion Drift — salvagers on the shore

a graveyard of derelict generation ships aground on a black-sand shore under a dim red dwarf sun, tether-lines strung from the hulks to the beach, tiny suited salvagers walking the black sand toward the wrecks, cold sparse stars above. hard science fiction realism, deep black and ember-red palette, vast negative space

source: v2 site art direction round 2, authored 2026-07-11 (Fable)

painter × seedjugg_s1jugg_s2albedo_s1albedo_s2
The Aphelion Drift — salvagers on the shore · jugg_s1Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92051 · 23.94sThe Aphelion Drift — salvagers on the shore · jugg_s2Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 92052 · 13.48s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

painted by: juggernaut xl v9 — commercial images granted (hosted generation is NOT, and we don't) · albedobase xl 2.1 — OpenRAIL++-class, credit given

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