two painters, two seeds each, on six worlds. a reroll is the cheapest tool in the kit and this is how much it actually moves.
every render on this page was painted on test rig B (24G) — provably, two ways: the harness that made them renders only through that rig's own local ComfyUI, and every timestamp predates the workstation's first archived render.
← the research index the licence ledgersampler dpmpp_2m · scheduler karras · steps 64 · cfg 6.0 · size 1216×832
every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.
a colossal woman formed of ember and cooling lava, hundreds of feet tall, wading slowly through a night harbor city, the rooftops reaching only her knees, tiny lantern boats scattering around her ankles, seen from a distant rooftop across the harbor, her gown of falling sparks setting roofs aglow. dark fairytale, monumental scale, ember orange against indigo night, cinematic
source: v2 site art direction round 2, authored 2026-07-11 (Fable)
only the weathered heads and shoulders of colossal bronze god-statues rise above an endless sea of golden wheat, each head vast as a house, a thin procession of ant-small pilgrims on a dirt road far below between them, offering smoke rising, low honeyed sun, hammered-metal sky. bronze-age myth, gold and verdigris palette, monumental painterly grandeur
source: v2 site art direction round 2, authored 2026-07-11 (Fable)
an oil-black sun — a matte black disc wearing a thin white ring halo — hangs at noon over cracked white salt flats, a lone rider in a long duster on horseback, a crooked gallows-windmill on the horizon, a spiral of buzzards circling the wrong way. occult weird-west, sun-bleached bone palette with ink-black accents, photographic dust and haze
source: v2 site art direction round 2, authored 2026-07-11 (Fable)
a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, small figures in archaic brass-and-canvas mining suits with round helmet lamps, faint bioluminescent haze rising from far below. grounded industrial fantasy, deep teal darkness cut by sodium-amber worklight, monumental vertical scale
source: v2 site art direction round 2, authored 2026-07-11 (Fable)
a drowned gothic cathedral nave lit from below by pale green hymn-light, rows of empty pews furred with coral, the silhouette of a whale-vast leviathan passing behind the shattered rose window and dwarfing the cathedral, one small robed figure standing on the flooded aisle. abyssal cosmic horror, green-black water palette, cathedral scale, drifting particulate light
source: v2 site art direction round 2, authored 2026-07-11 (Fable)
a graveyard of derelict generation ships aground on a black-sand shore under a dim red dwarf sun, tether-lines strung from the hulks to the beach, tiny suited salvagers walking the black sand toward the wrecks, cold sparse stars above. hard science fiction realism, deep black and ember-red palette, vast negative space
source: v2 site art direction round 2, authored 2026-07-11 (Fable)
↓ receipts.json — every image on this page with its full provenance, machine-readable.
painted by: juggernaut xl v9 — commercial images granted (hosted generation is NOT, and we don't) · albedobase xl 2.1 — OpenRAIL++-class, credit given