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realkeep · diffusion research

nine worlds, three painters

nine of the worlds the picker offers, each handed to three sdxl checkpoints at identical settings. one of the three does not appear below — its licence was never read first-hand, so its cells are withheld and counted on the index.

every render on this page was painted on test rig B (24G) — provably, two ways: the harness that made them renders only through that rig's own local ComfyUI, and every timestamp predates the workstation's first archived render.

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FIXED FOR THIS RUN · checkpoint is the only thing that moves

sampler dpmpp_2m · scheduler karras · steps 64 · cfg 6.0 · size 1216×832

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

Strata Deep

a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, one small suited figure at the rail, faint bioluminescent haze rising from far below. grounded industrial realism, deep teal darkness cut by sodium-amber worklight, monumental vertical scale

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
Strata Deep · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91001 · 13.04sStrata Deep · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91001 · 46.06s

The Bloomvale

a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, rusted colossal war-mech skeletons wound with roses serving as garden trellises, a distant faded mushroom cloud sitting on the horizon like weather. bright storybook illustration, saturated cheerful palette over a quiet apocalypse, golden afternoon light

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Bloomvale · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91002 · 13.14sThe Bloomvale · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91002 · 13.49s

The Sunken Choir

a drowned gothic cathedral nave lit from below by pale green hymn-light, rows of empty pews furred with coral, a whale-vast shadow passing beyond the shattered rose window, one small diver holding up a lantern. abyssal cosmic horror, green-black water palette, cathedral scale, drifting particulate light

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Sunken Choir · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91003 · 13.21sThe Sunken Choir · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91003 · 13.33s

Perdition Flats

a lone rider on horseback crossing cracked white salt flats at noon, a crooked gallows-windmill on the horizon, an oil-black sun wearing a thin ring halo, heat shimmer, a spiral of buzzards circling the wrong way. occult weird-west, sun-bleached bone palette with ink-black accents, photographic dust and haze

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
Perdition Flats · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91004 · 13.30sPerdition Flats · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91004 · 13.20s

The Bronze Heaven

colossal bronze god-statues buried to the shoulders in golden wheat fields, a pilgrim procession with smoke offerings winding between them, a low honeyed sun, a hammered-metal sky. bronze-age myth, gold and verdigris palette, monumental painterly grandeur

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Bronze Heaven · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91005 · 13.22sThe Bronze Heaven · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91005 · 13.41s

The Aphelion Drift

a graveyard of derelict generation ships adrift before a dim red dwarf sun, tether-lines strung between the hulks with tiny suited salvagers crossing, one ship's ribcage torn open to vacuum, a cold sparse starfield. hard science fiction realism, deep black and ember-red palette, vast negative space

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Aphelion Drift · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91006 · 13.24sThe Aphelion Drift · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91006 · 13.52s

The Brass Reach

a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light on the canyon floor. warm steampunk, brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Brass Reach · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91007 · 13.56sThe Brass Reach · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91007 · 13.39s

The Bloodwrath

an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. storybook beast-epic, oil painting drama, torchlight against storm darkness

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Bloodwrath · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91008 · 13.55sThe Bloodwrath · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91008 · 13.49s

The Emberfall

a colossal woman of ember and cooling lava in a gown of falling sparks wading slowly through a night harbor city, lantern boats scattering around her ankles, her hem setting the rooftops aglow. dark fairytale, monumental scale, ember orange against indigo night, cinematic

source: v2 site art direction, authored 2026-07-11 (Fable) — world re-vibe pass for the realkeep teaser rebuild

checkpointalbedo xl 2.1juggernaut xl 9
The Emberfall · albedo xl 2.1albedobaseXL_v21 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91009 · 13.28sThe Emberfall · juggernaut xl 9Juggernaut-XL_v9_RunDiffusionPhoto_v2 · dpmpp_2m/karras · 64 steps · 1216×832 · seed 91009 · 13.47s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

painted by: albedobase xl 2.1 — OpenRAIL++-class, credit given · juggernaut xl v9 — commercial images granted (hosted generation is NOT, and we don't)

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