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the step ladder — how many steps does a foe actually need?

same six subjects, same seed, same painter, marching from 20 steps to 40. the render-seconds under each cell are the real cost of the extra steps; the images are what you get for it. read them together.

every render on this page was painted on test rig B (24G) — provably, two ways: the harness that made them renders only through that rig's own local ComfyUI, and every timestamp predates the workstation's first archived render.

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FIXED FOR THIS RUN · step count is the only thing that moves

checkpoint albedobaseXL_v21 · sampler dpmpp_2m · scheduler karras · cfg 6.0 · size 512×512 · seed 424242

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

Foe A · Reef-Runner

stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a hard-faced smuggler in dripping oilskins wading a flooded sea-cave, a gaff hook in one hand and a hooded lantern in the other

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: foe seed (subject-only, #663)

step count20 steps24 steps28 steps30 steps32 steps36 steps40 steps
Foe A · Reef-Runner · 20 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 20 steps · 512×512 · seed 424242 · 1.33sFoe A · Reef-Runner · 24 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 24 steps · 512×512 · seed 424242 · 1.63sFoe A · Reef-Runner · 28 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 28 steps · 512×512 · seed 424242 · 1.82sFoe A · Reef-Runner · 30 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 30 steps · 512×512 · seed 424242 · 2.20sFoe A · Reef-Runner · 32 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 424242 · 2.10sFoe A · Reef-Runner · 36 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 36 steps · 512×512 · seed 424242 · 2.19sFoe A · Reef-Runner · 40 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 40 steps · 512×512 · seed 424242 · 2.46s

Scene A

stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: game region vignette (history, style-stripped)

step count20 steps24 steps28 steps30 steps32 steps36 steps40 steps
Scene A · 20 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 20 steps · 512×512 · seed 424242 · 1.46sScene A · 24 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 24 steps · 512×512 · seed 424242 · 1.51sScene A · 28 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 28 steps · 512×512 · seed 424242 · 1.81sScene A · 30 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 30 steps · 512×512 · seed 424242 · 1.89sScene A · 32 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 424242 · 2.08sScene A · 36 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 36 steps · 512×512 · seed 424242 · 2.24sScene A · 40 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 40 steps · 512×512 · seed 424242 · 2.50s

Scene B

stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: The weathered stone chapel with its cracked bell tower glowing under a dim amber lantern light.

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: game region vignette (history, style-stripped)

step count20 steps24 steps28 steps30 steps32 steps36 steps40 steps
Scene B · 20 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 20 steps · 512×512 · seed 424242 · 1.32sScene B · 24 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 24 steps · 512×512 · seed 424242 · 1.55sScene B · 28 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 28 steps · 512×512 · seed 424242 · 1.81sScene B · 30 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 30 steps · 512×512 · seed 424242 · 2.00sScene B · 32 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 424242 · 2.05sScene B · 36 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 36 steps · 512×512 · seed 424242 · 2.27sScene B · 40 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 40 steps · 512×512 · seed 424242 · 2.50s

Avatar A · Harbormaster Haldane

stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: NPC art seed (game's own)

step count20 steps24 steps28 steps30 steps32 steps36 steps40 steps
Avatar A · Harbormaster Haldane · 20 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 20 steps · 512×512 · seed 424242 · 1.35sAvatar A · Harbormaster Haldane · 24 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 24 steps · 512×512 · seed 424242 · 1.57sAvatar A · Harbormaster Haldane · 28 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 28 steps · 512×512 · seed 424242 · 1.83sAvatar A · Harbormaster Haldane · 30 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 30 steps · 512×512 · seed 424242 · 2.12sAvatar A · Harbormaster Haldane · 32 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 424242 · 2.02sAvatar A · Harbormaster Haldane · 36 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 36 steps · 512×512 · seed 424242 · 2.22sAvatar A · Harbormaster Haldane · 40 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 40 steps · 512×512 · seed 424242 · 2.50s

Avatar B · Wrenna Sault

stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: NPC art seed (game's own)

step count20 steps24 steps28 steps30 steps32 steps36 steps40 steps
Avatar B · Wrenna Sault · 20 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 20 steps · 512×512 · seed 424242 · 1.37sAvatar B · Wrenna Sault · 24 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 24 steps · 512×512 · seed 424242 · 1.75sAvatar B · Wrenna Sault · 28 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 28 steps · 512×512 · seed 424242 · 1.94sAvatar B · Wrenna Sault · 30 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 30 steps · 512×512 · seed 424242 · 2.48sAvatar B · Wrenna Sault · 32 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 424242 · 2.01sAvatar B · Wrenna Sault · 36 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 36 steps · 512×512 · seed 424242 · 2.21sAvatar B · Wrenna Sault · 40 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 40 steps · 512×512 · seed 424242 · 2.58s

Foe B · Salt-Father

stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering humanoid monster built of jagged translucent white salt crystal, looming full-figure, smaller dry husk-people half-merged into its glittering salt mass, no face

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: foe seed (subject-only, #663)

step count20 steps24 steps28 steps30 steps32 steps36 steps40 steps
Foe B · Salt-Father · 20 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 20 steps · 512×512 · seed 424242 · 1.37sFoe B · Salt-Father · 24 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 24 steps · 512×512 · seed 424242 · 1.55sFoe B · Salt-Father · 28 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 28 steps · 512×512 · seed 424242 · 1.78sFoe B · Salt-Father · 30 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 30 steps · 512×512 · seed 424242 · 2.03sFoe B · Salt-Father · 32 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 32 steps · 512×512 · seed 424242 · 2.16sFoe B · Salt-Father · 36 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 36 steps · 512×512 · seed 424242 · 2.33sFoe B · Salt-Father · 40 stepsalbedobaseXL_v21 · dpmpp_2m/karras · 40 steps · 512×512 · seed 424242 · 2.59s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

painted by: albedobase xl 2.1 — OpenRAIL++-class, credit given

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