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the step ladder — ernie-turbo

the same subjects at 4, 8 and 12 steps — what the extra denoising buys, with the seconds that pay for it.

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the step count is the only thing that moves

checkpoint ernie-image-turbo · sampler euler · scheduler simple · cfg 1.0 · size 768×768

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

COASTAL · Sorrowmoor Cove — The First Run

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar

source: region.sorrowmoor_cove art image “The First Run”, subject verbatim; terrain: coastal → art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_steps_ernie-turbo shows, copied here with its own row (same model, prompt, size, seed and steps).

the step count4 steps8 steps12 steps
COASTAL · Sorrowmoor Cove — The First Run · 4 stepsernie-image-turbo · euler/simple · 4 steps · 768×768 · seed 1101 · 11.09sCOASTAL · Sorrowmoor Cove — The First Run · 8 stepsernie-image-turbo · euler/simple · 8 steps · 768×768 · seed 1101 · 1.41sCOASTAL · Sorrowmoor Cove — The First Run · 12 stepsernie-image-turbo · euler/simple · 12 steps · 768×768 · seed 1101 · 2.01s

INLAND · The Fold — The Failing Dyke

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts

source: region.the_fold art image “The Failing Dyke”, subject verbatim; terrain: inland → art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_steps_ernie-turbo shows, copied here with its own row (same model, prompt, size, seed and steps).

the step count4 steps8 steps12 steps
INLAND · The Fold — The Failing Dyke · 4 stepsernie-image-turbo · euler/simple · 4 steps · 768×768 · seed 1105 · 0.85sINLAND · The Fold — The Failing Dyke · 8 stepsernie-image-turbo · euler/simple · 8 steps · 768×768 · seed 1105 · 1.41sINLAND · The Fold — The Failing Dyke · 12 stepsernie-image-turbo · euler/simple · 12 steps · 768×768 · seed 1105 · 1.94s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

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