twelve foes of the cove under every painter. the hardest subject in the set — anatomy, menace, a silhouette that reads small — and, in the bare row, each painter's own palette with no style clause at all.
every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.
← the research index the new-arrivals bench the licence ledgersize 768×768
every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist
source: foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) → assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause — an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a tall column of grey-green seawater holding an almost-human shape in a flooded cave, drowned bones showing through the swell of it, kelp and foam trailing from its arms
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1311 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a pale cold flame drifting over brown standing water between reeds in low mist, its reflection on the water a hand's-breadth out of place
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1312 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering figure of jagged translucent white salt crystal looming full-figure on stone basin steps, dry husk-people half-merged into its glittering mass, its head one uncut crystal
source: foe.salt_father art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) → assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause — an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a humanoid figure entirely crusted in white-grey barnacles standing in shallow water beneath wharf timbers
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1313 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a drowned bell-ringer standing waist-deep in fen water gripping a rope that rises taut into darkness above
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1314 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a tall stilted figure of lashed poles striding through reeds in black marsh water, knees above the reed line
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1315 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a glistening black leech the length of an oar rearing from dark marsh water toward a raised lantern, reeds behind
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1316 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a vast storm-grey seabird mantling over an iron beacon cradle on a basalt summit, wingspan spilling past the frame, one lamp-pale eye catching the light
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1317 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a vast pale moth banking through a lighthouse beam at night, wing-dust streaming in the light, the lantern glass glowing beneath it
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1318 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a tall figure wrapped in stolen oilskin and flag-cloth standing balanced on a rope line in a gale, utterly still, ragged edges snapping horizontal, sea far below
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1319 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a man-tall gleaming shape of render-fat and shadow in a tallow loft, wick-threads visible within it, warm light from below through floorboards
source: foe `art.prompt_seed` VERBATIM from content/sorrowmoor-cove/foes.yml at master tip; composed as ArtService.portraitAsk (ArtService.java:2256) composes a FOE portrait — `art.style`. <prompt_seed> — the house style clause and the subject, and NO place clause (a foe is not a place; place_style never enters a portrait ask). Assembled by hand from the campaign source, not captured from a running engine. House clause: art.style. Seed 1320 is fixed for this foe across every model, size and family. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_foes-768 shows, copied here with its own row (same model, prompt, size, seed and steps).
↓ receipts.json — every image on this page with its full provenance, machine-readable.