one world, every painter
every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.
← the research index the new-arrivals bench the licence ledgersize 768×768
every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.
a graveyard of derelict angular starships aground on a black-sand shore at night under a dim red dwarf sun, torn spacecraft hull plating open to the sky, no sails, no masts, no rigging, tether-lines strung to the beach, tiny suited salvagers crossing the dark sand, cold sparse stars above. hard science fiction, deep black and ember-red palette, vast negative space
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['aphelion_drift'] + SEED_OFF['scene'] = 91006 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, in a worn void-suit with the helmet off, walking away across black sand toward derelict angular starship hulks under a dim red dwarf sun. hard science fiction, deep black and ember-red palette, vast negative space
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['aphelion_drift'] + SEED_OFF['avatar'] = 91006 + 23
an evil wraith in a torn void-suit welded from starship wreckage, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a black-sand shore under a dim red sun
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['aphelion_drift'] + SEED_OFF['foe'] = 91006 + 13
a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), in a small fitted void-suit on (a black-sand shore at night under a dim red dwarf sun:1.25), staring up at (grounded angular starship hulks:1.2). hard science fiction, deep black and ember-red palette, vast negative space
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['aphelion_drift'] + SEED_OFF['companion'] = 91006 + 7 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
↓ receipts.json — every image on this page with its full provenance, machine-readable.