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specimen 5 of 33 · the bloomvale

The Bloomvale · scene

chroma1-hd-fp8

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The Bloomvale · scene · chroma1-hd-fp8
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
a fairytale cottage village overgrown by giant luminous flowers, a red-haired princess walking a petal-strewn lane, rusted colossal war-mech skeletons wound with roses serving as garden trellises, a distant faded mushroom cloud sitting on the horizon like weather. saturated cheerful palette over a quiet apocalypse, golden afternoon light

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloomvale'] + SEED_OFF['scene'] = 91002 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the data sheet
checkpointChroma1-HD-fp8mixed
loranone in the render graph
samplereuler / beta
steps32
cfg3.5
resolution768×768
seed91002
render time7.55 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T14:15:09+00:00
master filebloomvale__scene__chroma1-hd__s91002.jpg
workflowdiffusion-0823/wave1-chroma1-hd-fp8 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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