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specimen 41 of 44 · before and after — art that remembers what happened

the Rime-Crawler

before · seed 101

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the Rime-Crawler · before
shown at its own 512×512 pixels · rendered at 512×512 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, loose quick brushwork, in the style of Dishonored game art, unsigned, no text, no letters, no signature, no watermark, the Rime-Crawler, a crust of frost that climbs the chimney-cracks against the wind, many-legged if you count the icicles

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: foes.yml silhouette_hint — consequence-craft sweep (combat-sketch subject shape)

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps32
cfg6.0
resolution512×512
seed101
render time1.88 smeasured from the render graph's own execution timestamps
machinenot recordedthe archive it came from holds renders from both boxes — test rig B (24G) · ~/render-tests render archive
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-26 05:41:59
master filethe_Rime-Crawler_before_101.jpg
workflowpainted-real the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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