one world, every painter
every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.
← the research index the new-arrivals bench the licence ledgersize 768×768
every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.
a colossal woman formed of ember and cooling lava, hundreds of feet tall, wading slowly through a night harbor city, the rooftops reaching only her knees, tiny lantern boats scattering around her ankles, seen from a distant rooftop across the harbor, her gown of falling sparks setting roofs aglow. ember orange against indigo night, dark fairytale, cinematic
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['scene'] = 92001 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, on a rooftop ledge above a night harbor city, sparks caught in her copper braid. ember orange against indigo night, dark fairytale, cinematic
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['avatar'] = 92001 + 23
an evil towering humanoid wraith of ash and embers in a tattered burning cloak, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a night-harbor rooftop amid falling sparks
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['foe'] = 92001 + 13
a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), sitting calmly on a rooftop of a night harbor city, watching embers fall like snow. ember orange against indigo night, dark fairytale, cinematic
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['companion'] = 92001 + 7 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
↓ receipts.json — every image on this page with its full provenance, machine-readable.