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realkeep · diffusion research

the emberfall

one world, every painter

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the painter is the only thing that moves

size 768×768

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

The Emberfall · scene

a colossal woman formed of ember and cooling lava, hundreds of feet tall, wading slowly through a night harbor city, the rooftops reaching only her knees, tiny lantern boats scattering around her ankles, seen from a distant rooftop across the harbor, her gown of falling sparks setting roofs aglow. ember orange against indigo night, dark fairytale, cinematic

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['scene'] = 92001 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Emberfall · scene · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 92001 · 1.22sThe Emberfall · scene · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 92001 · 0.61sThe Emberfall · scene · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 92001 · 7.88sThe Emberfall · scene · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92001 · 2.46sThe Emberfall · scene · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 92001 · 7.74sThe Emberfall · scene · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 92001 · 2.06sThe Emberfall · scene · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 92001 · 0.79sThe Emberfall · scene · ernie-image-turbo-bf16ernie-image-turbo · euler/simple · 8 steps · 768×768 · seed 92001 · 1.45sThe Emberfall · scene · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 92001 · 6.25s

The Emberfall · avatar

a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, on a rooftop ledge above a night harbor city, sparks caught in her copper braid. ember orange against indigo night, dark fairytale, cinematic

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['avatar'] = 92001 + 23

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Emberfall · avatar · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 92024 · 1.22sThe Emberfall · avatar · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 92024 · 0.63sThe Emberfall · avatar · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 92024 · 7.86sThe Emberfall · avatar · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92024 · 2.40sThe Emberfall · avatar · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 92024 · 7.75sThe Emberfall · avatar · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 92024 · 2.07sThe Emberfall · avatar · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 92024 · 1.01sThe Emberfall · avatar · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 92024 · 6.24s

The Emberfall · foe

an evil towering humanoid wraith of ash and embers in a tattered burning cloak, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a night-harbor rooftop amid falling sparks

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['foe'] = 92001 + 13

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Emberfall · foe · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 92014 · 1.22sThe Emberfall · foe · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 92014 · 0.60sThe Emberfall · foe · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 92014 · 7.86sThe Emberfall · foe · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92014 · 2.40sThe Emberfall · foe · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 92014 · 7.76sThe Emberfall · foe · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 92014 · 2.08sThe Emberfall · foe · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 92014 · 0.78sThe Emberfall · foe · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 92014 · 6.24s

The Emberfall · companion

a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), sitting calmly on a rooftop of a night harbor city, watching embers fall like snow. ember orange against indigo night, dark fairytale, cinematic

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['emberfall'] + SEED_OFF['companion'] = 92001 + 7 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Emberfall · companion · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 92008 · 1.22sThe Emberfall · companion · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 92008 · 0.61sThe Emberfall · companion · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 92008 · 7.86sThe Emberfall · companion · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92008 · 2.44sThe Emberfall · companion · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 92008 · 7.75sThe Emberfall · companion · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 92008 · 2.04sThe Emberfall · companion · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 92008 · 0.78sThe Emberfall · companion · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 92008 · 6.23s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

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