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specimen 3 of 33 · perdition flats

Perdition Flats · scene

z-image-base-bf16

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Perdition Flats · scene · z-image-base-bf16
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
an oil-black sun — a matte black disc wearing a thin white ring halo — hangs at noon over cracked white salt flats, a lone rider in a long duster on horseback, a crooked gallows-windmill on the horizon, a spiral of buzzards circling the wrong way. sun-bleached bone palette with ink-black accents, dust and haze

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['perdition_flats'] + SEED_OFF['scene'] = 92021 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the data sheet
checkpointz_image_bf16
loranone in the render graph
samplerres_multistep / simple
steps32
cfg4.0
resolution768×768
seed92021
render time7.92 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T14:10:29+00:00
master fileperdition_flats__scene__z-image-base__s92021.jpg
workflowdiffusion-0823/wave1-zimage-base-bf16 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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