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specimen 8 of 33 · strata deep

Strata Deep · scene

ernie-image-turbo-bf16

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Strata Deep · scene · ernie-image-turbo-bf16
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, small figures in archaic brass-and-canvas mining suits with round helmet lamps, faint bioluminescent haze rising from far below. deep teal darkness cut by sodium-amber worklight, monumental vertical scale

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['strata_deep'] + SEED_OFF['scene'] = 92031 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the data sheet
checkpointernie-image-turbo
loranone in the render graph
samplereuler / simple
steps8
cfg1.0
resolution768×768
seed92031
render time11.78 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T14:21:35+00:00
master filestrata_deep__scene__ernie-turbo__s92031.jpg
workflowdiffusion-0823/wave1-ernie-turbo-bf16 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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