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realkeep · diffusion research

hidream-o1-dev-fp8 walks the nine worlds

one creature, ten worlds, one painter — the cove beside the nine site worlds, each column carrying its world's own art direction exactly as that world's builder composes it. the cove is the only column with a chosen medium; that asymmetry is the finding, not a flaw.

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the world is the only thing that moves

checkpoint hidream_o1_image_dev_fp8_scaled · scheduler normal · steps 32 · cfg 1.0 · size 768×768

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

THE DOG — one companion, ten worlds

a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing alert on a catwalk over the mile-deep shaft, survey lights glittering in its curls. deep teal darkness cut by sodium-amber worklight, monumental vertical scale

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['strata_deep'] + SEED_OFF['companion'] = 92031 + 7

the worldStrata DeepThe BloomvaleThe Sunken ChoirPerdition FlatsThe Bronze HeavenThe Aphelion DriftThe Brass ReachThe BloodwrathThe EmberfallSorrowmoor Cove
THE DOG — one companion, ten worlds · Strata Deephidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92038 · 5.88sTHE DOG — one companion, ten worlds · The Bloomvalehidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91009 · 2.45sTHE DOG — one companion, ten worlds · The Sunken Choirhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92048 · 2.44sTHE DOG — one companion, ten worlds · Perdition Flatshidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92028 · 2.45sTHE DOG — one companion, ten worlds · The Bronze Heavenhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92018 · 2.47sTHE DOG — one companion, ten worlds · The Aphelion Drifthidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91013 · 2.45sTHE DOG — one companion, ten worlds · The Brass Reachhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91014 · 2.46sTHE DOG — one companion, ten worlds · The Bloodwrathhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91015 · 2.46sTHE DOG — one companion, ten worlds · The Emberfallhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92008 · 2.44sTHE DOG — one companion, ten worlds · Sorrowmoor Covehidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1305 · 2.47s

THE BEAR — one creature, ten worlds

a hulking scarred black bear foe with glowing amber eyes rearing to full height. deep teal darkness cut by sodium-amber worklight, monumental vertical scale

source: the realkeep preview's foe-bear, identity clause verbatim from bake_foebear_pair.py STAGING (2026-07-11) with that pair's bloomvale scenery clause dropped so each world column supplies its own; one fixed seed 93097 across the whole row

the worldStrata DeepThe BloomvaleThe Sunken ChoirPerdition FlatsThe Bronze HeavenThe Aphelion DriftThe Brass ReachThe BloodwrathThe EmberfallSorrowmoor Cove
THE BEAR — one creature, ten worlds · Strata Deephidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.45sTHE BEAR — one creature, ten worlds · The Bloomvalehidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.46sTHE BEAR — one creature, ten worlds · The Sunken Choirhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.40sTHE BEAR — one creature, ten worlds · Perdition Flatshidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.41sTHE BEAR — one creature, ten worlds · The Bronze Heavenhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.40sTHE BEAR — one creature, ten worlds · The Aphelion Drifthidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.40sTHE BEAR — one creature, ten worlds · The Brass Reachhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.41sTHE BEAR — one creature, ten worlds · The Bloodwrathhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.40sTHE BEAR — one creature, ten worlds · The Emberfallhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.40sTHE BEAR — one creature, ten worlds · Sorrowmoor Covehidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 93097 · 2.40s

THE PLACE — ten worlds, ten scenes

a mile-deep mining megastructure shaft seen from a maintenance catwalk, tiers of industrial platforms descending into darkness, strings of survey lights hanging like inverted constellations, small figures in archaic brass-and-canvas mining suits with round helmet lamps, faint bioluminescent haze rising from far below. deep teal darkness cut by sodium-amber worklight, monumental vertical scale

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['strata_deep'] + SEED_OFF['scene'] = 92031 + 0

the worldStrata DeepThe BloomvaleThe Sunken ChoirPerdition FlatsThe Bronze HeavenThe Aphelion DriftThe Brass ReachThe BloodwrathThe EmberfallSorrowmoor Cove
THE PLACE — ten worlds, ten scenes · Strata Deephidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92031 · 2.43sTHE PLACE — ten worlds, ten scenes · The Bloomvalehidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91002 · 2.45sTHE PLACE — ten worlds, ten scenes · The Sunken Choirhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92041 · 2.45sTHE PLACE — ten worlds, ten scenes · Perdition Flatshidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92021 · 2.44sTHE PLACE — ten worlds, ten scenes · The Bronze Heavenhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92011 · 2.44sTHE PLACE — ten worlds, ten scenes · The Aphelion Drifthidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91006 · 2.45sTHE PLACE — ten worlds, ten scenes · The Brass Reachhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91007 · 2.45sTHE PLACE — ten worlds, ten scenes · The Bloodwrathhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91008 · 2.45sTHE PLACE — ten worlds, ten scenes · The Emberfallhidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 92001 · 2.46sTHE PLACE — ten worlds, ten scenes · Sorrowmoor Covehidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1101 · 2.53s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

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