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specimen 6 of 18 · the five bands — a foe getting visibly worse

Drowned-Hand

no band (default) · seed 93093

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Drowned-Hand · no band (default)
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a faceless waterlogged revenant swollen and grey seawater pouring from its mouth pale hands reaching dressed in the rotted remains of fisherman's oilskins, whole and unmarked, closing in, Sorrowmoor Cove, dusk

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: engine neutral default (3-band FoeMood) · cue: whole and unmarked, closing in

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps20
cfg6.0
resolution768×768
seed93093
render time2.76 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-13 12:28:51
master filefoe_drowned_hand_default_whole_and_unmarked_closing_in.jpg
workflowpainted-real the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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