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realkeep · specimen sheet
specimen 1 of 8 · one foe, three candidate hints

drowned_hand — mid-fight, bloodied (s3)

current (live hint)

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drowned_hand — mid-fight, bloodied (s3) · current (live hint)
shown at its own 512×512 pixels · rendered at 512×512 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game ar, the Drowned-Hand, a pale reaching thing that wears a fisherman's cuff, reeling from a blow, mid-lunge, Sorrowmoor Cove, first-light

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: s3 sketch prompt — ONLY the silhouette_hint clause swapped (live hint, unchanged); all else byte-identical.

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps32
cfg6.0
resolution512×512
seed303
render time7.73 smeasured from the render graph's own execution timestamps
machinetest rig B (24G)derived — the harness renders only through this rig's own local ComfyUI, and this experiment's every render predates the workstation's first archived render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-13 09:05:59
master filebloodied_current_s3.jpg
workflowpainted-real-sketch the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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