1024×1024@32 · keel · 96G VRAM workstation
← two rigs, the same six paintings the research index⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.
source: NPC art seed (game's own); res@steps = 1024×1024@32; cove art.style prepended (campaign.yml:166-168)
| checkpoint | albedobaseXL_v21 |
|---|---|
| lora | none in the render graph |
| sampler | dpmpp_2m / karras |
| steps | 32 |
| cfg | 6.0 |
| resolution | 1024×1024 |
| seed | 505 |
| render time | 3.50 smeasured from the render graph's own execution timestamps |
| machine | keel · 96G VRAM workstationrecorded with the render |
| archive | test rig B (24G) · ~/render-tests render archive |
| date | 2026-07-16 12:28:40 |
| master file | npcA_1024x1024_st32.jpg |
| workflow | painted-real-hq the graph itself is not in the archive, so there is nothing to download |
every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.