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realkeep · specimen sheet
specimen 48 of 60 · two rigs, the same six paintings

Avatar A · Harbormaster Haldane

1024×1024@32 · test rig B (24G) · 24G VRAM rig

← two rigs, the same six paintings the research index
Avatar A · Harbormaster Haldane · 1024×1024@32
shown at its own 1024×1024 pixels · rendered at 1024×1024 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a precise middle-aged harbormaster in a peaked cap, skeptical fair eyes, his pen poised mid-entry, the ledger counter a blur below, amber on grey

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: NPC art seed (game's own); res@steps = 1024×1024@32; cove art.style prepended (campaign.yml:166-168)

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps32
cfg6.0
resolution1024×1024
seed505
render time7.06 smeasured from the render graph's own execution timestamps
machinetest rig B (24G) · 24G VRAM rigrecorded with the render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-16 13:22:06
master filenpcA_1024x1024_st32.jpg
workflowpainted-real-hq the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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