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realkeep · specimen sheet
specimen 54 of 60 · two rigs, the same six paintings

Avatar B · Wrenna Sault

512×512@64 · keel · 96G VRAM workstation

← two rigs, the same six paintings the research index
Avatar B · Wrenna Sault · 512×512@64
shown at its own 512×512 pixels · rendered at 512×512 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: NPC art seed (game's own); res@steps = 512×512@64; cove art.style prepended (campaign.yml:166-168)

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps64
cfg6.0
resolution512×512
seed606
render time6.00 smeasured from the render graph's own execution timestamps
machinekeel · 96G VRAM workstationrecorded with the render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-16 12:29:15
master filenpcB_512x512_st64.jpg
workflowpainted-real-hq the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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