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realkeep · specimen sheet
specimen 57 of 60 · two rigs, the same six paintings

Avatar B · Wrenna Sault

1536×1024@32 · test rig B (24G) · 24G VRAM rig

← two rigs, the same six paintings the research index
Avatar B · Wrenna Sault · 1536×1024@32
shown at its own 1200×800 pixels · rendered at 1536×1024 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, painterly brushwork, slightly exaggerated features, thick impasto lighting, in the style of Dishonored game art, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, close-up head-and-shoulders portrait of a quiet devout lampwright, wick-trimming scissors in hand, warm amber glow on her face, night fog-blue behind

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: NPC art seed (game's own); res@steps = 1536×1024@32; cove art.style prepended (campaign.yml:166-168)

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps32
cfg6.0
resolution1536×1024
seed606
render time11.06 smeasured from the render graph's own execution timestamps
machinetest rig B (24G) · 24G VRAM rigrecorded with the render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-16 13:22:46
master filenpcB_1536x1024_st32.jpg
workflowpainted-real-hq the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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