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realkeep · specimen sheet
specimen 22 of 60 · two rigs, the same six paintings

Scene A

1536×1024@32 · keel · 96G VRAM workstation

← two rigs, the same six paintings the research index
Scene A · 1536×1024@32
shown at its own 1200×800 pixels · rendered at 1536×1024 — never enlarged click to open the image alone
the prompt, verbatim
stylized oil-painted realism, painterly brushwork, thick impasto lighting, in the style of Dishonored game art, a sweeping wide establishing shot, warm amber glow against soft sea-fog greys, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark, REGION VIGNETTE: A thick curtain of sea-fog swallowing the stone breakwater and the distant silhouette of forty huddled rooftops.

⚠ names Dishonored — this prompt names a third-party title as a style reference. it is published exactly as it was sent to the model; de-naming these style clauses is in progress product-side. archive slugs and filenames keep the words we typed for the same reason — they are part of the receipt, records of our inputs, not claims of association.

source: game region vignette (history, style-stripped); res@steps = 1536×1024@32; cove art.style prepended (campaign.yml:166-168)

the data sheet
checkpointalbedobaseXL_v21
loranone in the render graph
samplerdpmpp_2m / karras
steps32
cfg6.0
resolution1536×1024
seed303
render time3.66 smeasured from the render graph's own execution timestamps
machinekeel · 96G VRAM workstationrecorded with the render
archivetest rig B (24G) · ~/render-tests render archive
date2026-07-16 12:27:48
master filesceneA_1536x1024_st32.jpg
workflowpainted-real-hq the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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