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512 to 1024 — hidream-o1-dev

512 to 1024, same seed — what the pixels buy.

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the canvas is the only thing that moves

checkpoint hidream_o1_image_dev_fp8_scaled · scheduler normal · steps 32 · cfg 1.0

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

COASTAL · Sorrowmoor Cove — The First Run

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar

source: region.sorrowmoor_cove art image “The First Run”, subject verbatim; terrain: coastal → art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).

the canvas512²768²1024²
COASTAL · Sorrowmoor Cove — The First Run · 512²hidream_o1_image_dev_fp8_scaled · 32 steps · 512×512 · seed 1101 · 2.53sCOASTAL · Sorrowmoor Cove — The First Run · 768²hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1101 · 2.53sCOASTAL · Sorrowmoor Cove — The First Run · 1024²hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1101 · 2.60s

COASTAL · Cleave Headland — The Point

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a black spur of rock running out into open grey water, the sea turning a colder green-black past its last ledge, spray standing off the rock. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar

source: region.headland art image “The Point”, subject verbatim; terrain: coastal → art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).

the canvas512²768²1024²
COASTAL · Cleave Headland — The Point · 512²hidream_o1_image_dev_fp8_scaled · 32 steps · 512×512 · seed 1102 · 2.51sCOASTAL · Cleave Headland — The Point · 768²hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1102 · 2.46sCOASTAL · Cleave Headland — The Point · 1024²hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1102 · 2.61s

INLAND · Saltmarket — The Dry Basins

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: stone evaporation basins stepping down behind a market town in wide empty tiers, dry and salt-seamed, one company notice nailed at the entry. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts

source: region.saltmarket art image “The Dry Basins”, subject verbatim; terrain: inland → art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).

the canvas512²768²1024²
INLAND · Saltmarket — The Dry Basins · 512²hidream_o1_image_dev_fp8_scaled · 32 steps · 512×512 · seed 1104 · 2.42sINLAND · Saltmarket — The Dry Basins · 768²hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1104 · 2.46sINLAND · Saltmarket — The Dry Basins · 1024²hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1104 · 2.61s

INLAND · The Fold — The Failing Dyke

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts

source: region.the_fold art image “The Failing Dyke”, subject verbatim; terrain: inland → art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_regions-512 shows, copied here with its own row (same model, prompt, size, seed and steps).

the canvas512²768²1024²
INLAND · The Fold — The Failing Dyke · 512²hidream_o1_image_dev_fp8_scaled · 32 steps · 512×512 · seed 1105 · 2.42sINLAND · The Fold — The Failing Dyke · 768²hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1105 · 2.45sINLAND · The Fold — The Failing Dyke · 1024²hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1105 · 2.60s

FOE · the Drowned-Hand

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist

source: foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) → assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause — an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).

the canvas512²768²1024²
FOE · the Drowned-Hand · 512²hidream_o1_image_dev_fp8_scaled · 32 steps · 512×512 · seed 1301 · 2.48sFOE · the Drowned-Hand · 768²hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1301 · 2.53sFOE · the Drowned-Hand · 1024²hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1301 · 2.55s

AVATAR · the newcomer (axis roll A)

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a wary newcomer to the cove, oilskin collar turned up against the fog, curious eyes. appearance: young, black hair, stocky, empty-handed

source: art.avatar_seed verbatim + one FROZEN roll of the authored art.avatar_axes (option 0 of each axis), so the avatar row is as fixed as every other. Composed as the avatar/pet door (ArtService.java:2315) → assembleArtPrompt(style, frame, appearance, “appearance”). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_standard-512 shows, copied here with its own row (same model, prompt, size, seed and steps).

the canvas512²768²1024²
AVATAR · the newcomer (axis roll A) · 512²hidream_o1_image_dev_fp8_scaled · 32 steps · 512×512 · seed 1205 · 2.49sAVATAR · the newcomer (axis roll A) · 768²hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 1205 · 2.48sAVATAR · the newcomer (axis roll A) · 1024²hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1205 · 2.54s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

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