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four draws — mageflow-turbo

four draws of one prompt — the direct measure of samey.

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the seed is the only thing that moves

checkpoint mage_flow_turbo_int8_convrot · sampler euler · scheduler simple · steps 4 · cfg 1.0 · size 768×768

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

COASTAL · Sorrowmoor Cove — The First Run

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar

source: region.sorrowmoor_cove art image “The First Run”, subject verbatim; terrain: coastal → art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).

the seedSS+30000S+70000S+90000
COASTAL · Sorrowmoor Cove — The First Run · Smage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 1101 · 0.78sCOASTAL · Sorrowmoor Cove — The First Run · S+30000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 31101 · 6.47s°COASTAL · Sorrowmoor Cove — The First Run · S+70000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 71101 · 0.57sCOASTAL · Sorrowmoor Cove — The First Run · S+90000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91101 · 0.58s

INLAND · The Fold — The Failing Dyke

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts

source: region.the_fold art image “The Failing Dyke”, subject verbatim; terrain: inland → art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_regions-768 shows, copied here with its own row (same model, prompt, size, seed and steps).

the seedSS+30000S+70000S+90000
INLAND · The Fold — The Failing Dyke · Smage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 1105 · 0.98sINLAND · The Fold — The Failing Dyke · S+30000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 31105 · 0.82sINLAND · The Fold — The Failing Dyke · S+70000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 71105 · 0.59sINLAND · The Fold — The Failing Dyke · S+90000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91105 · 0.58s

FOE · the Drowned-Hand

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist

source: foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) → assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause — an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_standard-768 shows, copied here with its own row (same model, prompt, size, seed and steps).

the seedSS+30000S+70000S+90000
FOE · the Drowned-Hand · Smage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 1301 · 0.78sFOE · the Drowned-Hand · S+30000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 31301 · 0.81sFOE · the Drowned-Hand · S+70000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 71301 · 0.58sFOE · the Drowned-Hand · S+90000mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91301 · 0.58s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

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