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the wide table

every subject, every painter that fit, at full size — the single widest view of the bench. built last, from renders the other pages already made; nothing here was re-rolled to look better. open a cell to read its whole receipt.

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the painter is the only thing that moves

size 1024×1024

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

COASTAL · Sorrowmoor Cove — The First Run

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: the whole fleet hauled up nose-to-sea on the shingle before dawn, forty boats in a line, one berth mid-row left empty with its chocks still set. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar

source: region.sorrowmoor_cove art image “The First Run”, subject verbatim; terrain: coastal → art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_regions-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
COASTAL · Sorrowmoor Cove — The First Run · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1101 · 2.04sCOASTAL · Sorrowmoor Cove — The First Run · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1101 · 0.95sCOASTAL · Sorrowmoor Cove — The First Run · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1101 · 13.93sCOASTAL · Sorrowmoor Cove — The First Run · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1101 · 2.60sCOASTAL · Sorrowmoor Cove — The First Run · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1101 · 14.72sCOASTAL · Sorrowmoor Cove — The First Run · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1101 · 3.71sCOASTAL · Sorrowmoor Cove — The First Run · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1101 · 1.04sCOASTAL · Sorrowmoor Cove — The First Run · ernie-image-turbo-bf16ernie-image-turbo · euler/simple · 8 steps · 1024×1024 · seed 1101 · 2.53sCOASTAL · Sorrowmoor Cove — The First Run · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1101 · 11.92s

COASTAL · Cleave Headland — The Point

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a black spur of rock running out into open grey water, the sea turning a colder green-black past its last ledge, spray standing off the rock. salt-light on wet stone, sea-fog greys, a gull-grey sky, rope and tar

source: region.headland art image “The Point”, subject verbatim; terrain: coastal → art.place_style[coastal]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_regions-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
COASTAL · Cleave Headland — The Point · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1102 · 2.07sCOASTAL · Cleave Headland — The Point · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1102 · 0.96sCOASTAL · Cleave Headland — The Point · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1102 · 13.91sCOASTAL · Cleave Headland — The Point · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1102 · 2.61sCOASTAL · Cleave Headland — The Point · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1102 · 14.60sCOASTAL · Cleave Headland — The Point · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1102 · 3.70sCOASTAL · Cleave Headland — The Point · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1102 · 1.04sCOASTAL · Cleave Headland — The Point · ernie-image-turbo-bf16ernie-image-turbo · euler/simple · 8 steps · 1024×1024 · seed 1102 · 2.53sCOASTAL · Cleave Headland — The Point · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1102 · 11.97s

INLAND · Saltmarket — The Dry Basins

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: stone evaporation basins stepping down behind a market town in wide empty tiers, dry and salt-seamed, one company notice nailed at the entry. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts

source: region.saltmarket art image “The Dry Basins”, subject verbatim; terrain: inland → art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_regions-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
INLAND · Saltmarket — The Dry Basins · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1104 · 2.08sINLAND · Saltmarket — The Dry Basins · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1104 · 0.96sINLAND · Saltmarket — The Dry Basins · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1104 · 13.93sINLAND · Saltmarket — The Dry Basins · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1104 · 2.61sINLAND · Saltmarket — The Dry Basins · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1104 · 14.57sINLAND · Saltmarket — The Dry Basins · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1104 · 3.71sINLAND · Saltmarket — The Dry Basins · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1104 · 1.05sINLAND · Saltmarket — The Dry Basins · ernie-image-turbo-bf16ernie-image-turbo · euler/simple · 8 steps · 1024×1024 · seed 1104 · 2.55sINLAND · Saltmarket — The Dry Basins · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1104 · 11.95s

INLAND · The Fold — The Failing Dyke

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, a scene composition, unsigned, no text, no letters, no signature, no watermark. REGION VIGNETTE: a long turf dyke-bank under a grey sky, one dark seep weeping down its seaward face, a single worn path along the crest. hearth-smoke and wet earth, willow-green against flint, low cloud, cart-ruts

source: region.the_fold art image “The Failing Dyke”, subject verbatim; terrain: inland → art.place_style[inland]. Composed as ArtService.attachRegionArt (ArtService.java:2064) → assembleArtPrompt(region_style, art_prompt_seed=absent, subject, “REGION VIGNETTE”, place_style). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). Assembled by hand from the campaign source, not captured from a running engine. | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_regions-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
INLAND · The Fold — The Failing Dyke · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1105 · 2.09sINLAND · The Fold — The Failing Dyke · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1105 · 0.97sINLAND · The Fold — The Failing Dyke · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1105 · 13.92sINLAND · The Fold — The Failing Dyke · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1105 · 2.60sINLAND · The Fold — The Failing Dyke · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1105 · 14.58sINLAND · The Fold — The Failing Dyke · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1105 · 3.72sINLAND · The Fold — The Failing Dyke · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1105 · 1.05sINLAND · The Fold — The Failing Dyke · ernie-image-turbo-bf16ernie-image-turbo · euler/simple · 8 steps · 1024×1024 · seed 1105 · 2.56sINLAND · The Fold — The Failing Dyke · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1105 · 11.91s

FOE · the Drowned-Hand

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a swollen grey waterlogged hand and forearm reaching up through black water in a flooded sea-cave, skin split at the knuckles, a frayed oilskin cuff at the wrist

source: foe.drowned_hand art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) → assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause — an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_standard-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
FOE · the Drowned-Hand · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1301 · 2.03sFOE · the Drowned-Hand · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1301 · 0.93sFOE · the Drowned-Hand · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1301 · 13.93sFOE · the Drowned-Hand · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1301 · 2.55sFOE · the Drowned-Hand · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1301 · 14.55sFOE · the Drowned-Hand · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1301 · 3.67sFOE · the Drowned-Hand · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1301 · 1.04sFOE · the Drowned-Hand · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1301 · 11.88s

FOE · the Salt-Father

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. a towering figure of jagged translucent white salt crystal looming full-figure on stone basin steps, dry husk-people half-merged into its glittering mass, its head one uncut crystal

source: foe.salt_father art.prompt_seed from foes.yml, verbatim. Composed as ArtService.portraitAsk's foe authored-seed leg (ArtService.java:2256) → assembleArtPrompt(style, trailMask(subject, maskClause), null) with NO mask clause — an unmasked foe, which is byte-identical to assembleArtPrompt(style, subject, null). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_standard-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
FOE · the Salt-Father · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1302 · 2.04sFOE · the Salt-Father · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1302 · 0.94sFOE · the Salt-Father · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1302 · 13.93sFOE · the Salt-Father · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1302 · 2.61sFOE · the Salt-Father · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1302 · 14.57sFOE · the Salt-Father · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1302 · 3.68sFOE · the Salt-Father · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1302 · 1.03sFOE · the Salt-Father · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1302 · 11.91s

AVATAR · the newcomer (axis roll A)

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a wary newcomer to the cove, oilskin collar turned up against the fog, curious eyes. appearance: young, black hair, stocky, empty-handed

source: art.avatar_seed verbatim + one FROZEN roll of the authored art.avatar_axes (option 0 of each axis), so the avatar row is as fixed as every other. Composed as the avatar/pet door (ArtService.java:2315) → assembleArtPrompt(style, frame, appearance, “appearance”). Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_standard-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
AVATAR · the newcomer (axis roll A) · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1205 · 2.02sAVATAR · the newcomer (axis roll A) · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1205 · 0.96sAVATAR · the newcomer (axis roll A) · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1205 · 13.89sAVATAR · the newcomer (axis roll A) · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1205 · 2.54sAVATAR · the newcomer (axis roll A) · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1205 · 14.56sAVATAR · the newcomer (axis roll A) · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1205 · 3.67sAVATAR · the newcomer (axis roll A) · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1205 · 1.03sAVATAR · the newcomer (axis roll A) · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1205 · 11.89s

AVATAR · the newcomer (axis roll B)

painted storybook realism, soft brushwork, warm amber glow, gentle folk-tale wistfulness, unsigned, no text, no letters, no signature, no watermark. close-up head-and-shoulders portrait of a wary newcomer to the cove, oilskin collar turned up against the fog, curious eyes. appearance: in their prime, brown hair, wiry, hands in pockets

source: art.avatar_seed verbatim + a second FROZEN roll of art.avatar_axes (option 1 of each axis) — the same door, a different authored appearance, so the pair shows what the axes do to a model. Composed as ArtService.java:2315. Source: ~/signalborne/backend-spring/src/main/resources/content/sorrowmoor-cove/campaign.yml at master tip (v0.875.1); style clauses from the `art` block (R2a / COPY-LIVING-COVE §A, style + region_style + location_style + item_style + place_style). | HEADLINE: this image was NOT re-rendered — it is the same render the diffusion-bench-0823_standard-1024 kit shows, copied here with its own row.

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
AVATAR · the newcomer (axis roll B) · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 1024×1024 · seed 1206 · 2.05sAVATAR · the newcomer (axis roll B) · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 1024×1024 · seed 1206 · 0.93sAVATAR · the newcomer (axis roll B) · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 1024×1024 · seed 1206 · 13.92sAVATAR · the newcomer (axis roll B) · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 1024×1024 · seed 1206 · 2.54sAVATAR · the newcomer (axis roll B) · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 1024×1024 · seed 1206 · 14.55sAVATAR · the newcomer (axis roll B) · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 1024×1024 · seed 1206 · 3.67sAVATAR · the newcomer (axis roll B) · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 1024×1024 · seed 1206 · 1.04sAVATAR · the newcomer (axis roll B) · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 1024×1024 · seed 1206 · 11.88s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

elsewhere in the workshop

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