one world, every painter
every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.
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every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.
an armored badger lord gripping a war banner on a torchlit rampart at night in the rain, massed lantern points of an unseen horde filling the valley below, wind-torn heraldry streaming. beast-epic drama, torchlight against storm darkness, rain
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['scene'] = 91008 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing watch on (a torchlit stone rampart at night in rain:1.25) beside armored badger guards. beast-epic drama, torchlight against storm darkness, rain
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['avatar'] = 91008 + 23
an evil gaunt siege-knight in black iron draped in torn heraldry, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a torchlit rampart in night rain
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['foe'] = 91008 + 13
a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing beside a war banner on a torchlit rampart at night, rain-soaked and unbowed. beast-epic drama, torchlight against storm darkness, rain
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['bloodwrath'] + SEED_OFF['companion'] = 91008 + 7 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
↓ receipts.json — every image on this page with its full provenance, machine-readable.