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specimen 14 of 33 · the brass reach

The Brass Reach · avatar

chroma1-hd-fp8

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The Brass Reach · avatar · chroma1-hd-fp8
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing at a gantry rail overlooking (a brass canyon city at dusk, thousands of gaslit windows:1.25). brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['avatar'] = 91007 + 23

the data sheet
checkpointChroma1-HD-fp8mixed
loranone in the render graph
samplereuler / beta
steps32
cfg3.5
resolution768×768
seed91030
render time7.69 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T14:17:53+00:00
master filebrass_reach__avatar__chroma1-hd__s91030.jpg
workflowdiffusion-0823/wave1-chroma1-hd-fp8 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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