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realkeep · diffusion research

the brass reach

one world, every painter

every render in this bench was painted on keel, the 96G VRAM workstation — provably: the bench harness renders only through keel's own queue, and every receipt's render-seconds are that queue's own execution timestamps.

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FIXED FOR THIS RUN · the painter is the only thing that moves

size 768×768

every cell opens its own specimen sheet: the render full size, its prompt verbatim, and every setting behind it.

The Brass Reach · scene

a canyon city built from brass pipework and boilers into red cliff walls, airships docking at steam-wreathed gantries at dusk, thousands of gaslit windows, a river of molten light on the canyon floor. brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['scene'] = 91007 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Brass Reach · scene · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 91007 · 1.23sThe Brass Reach · scene · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 91007 · 0.62sThe Brass Reach · scene · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 91007 · 7.91sThe Brass Reach · scene · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91007 · 2.45sThe Brass Reach · scene · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 91007 · 7.68sThe Brass Reach · scene · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 91007 · 2.07sThe Brass Reach · scene · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91007 · 0.79sThe Brass Reach · scene · ernie-image-turbo-bf16ernie-image-turbo · euler/simple · 8 steps · 768×768 · seed 91007 · 1.44sThe Brass Reach · scene · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 91007 · 6.57s

The Brass Reach · avatar

a lone traveler (seen from directly behind, the back of her head:1.3), (a long copper braid down her back:1.2), dark canvas jacket, leather backpack, standing at a gantry rail overlooking (a brass canyon city at dusk, thousands of gaslit windows:1.25). brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['avatar'] = 91007 + 23

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Brass Reach · avatar · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 91030 · 1.22sThe Brass Reach · avatar · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 91030 · 0.63sThe Brass Reach · avatar · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 91030 · 7.88sThe Brass Reach · avatar · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91030 · 2.41sThe Brass Reach · avatar · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 91030 · 7.69sThe Brass Reach · avatar · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 91030 · 2.08sThe Brass Reach · avatar · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91030 · 0.79sThe Brass Reach · avatar · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 91030 · 6.46s

The Brass Reach · foe

an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['foe'] = 91007 + 13

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Brass Reach · foe · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 91020 · 1.22sThe Brass Reach · foe · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 91020 · 0.62sThe Brass Reach · foe · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 91020 · 7.88sThe Brass Reach · foe · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91020 · 2.41sThe Brass Reach · foe · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 91020 · 7.69sThe Brass Reach · foe · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 91020 · 2.07sThe Brass Reach · foe · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91020 · 0.79sThe Brass Reach · foe · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 91020 · 6.42s

The Brass Reach · companion

a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing proud on an airship dock gantry above a brass canyon city at dusk, wind in its curls. brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['companion'] = 91007 + 7 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the painterz-image-turbo-bf16flux2-klein-4b-bf16z-image-base-bf16hidream-o1-dev-fp8chroma1-hd-fp8krea2-turbo-fp8mage-flow-turbo-int8ernie-image-turbo-bf16kandinsky5-lite-bf16
The Brass Reach · companion · z-image-turbo-bf16z_image_turbo_bf16 · res_multistep/simple · 8 steps · 768×768 · seed 91014 · 1.22sThe Brass Reach · companion · flux2-klein-4b-bf16flux-2-klein-4b · euler · 4 steps · 768×768 · seed 91014 · 0.61sThe Brass Reach · companion · z-image-base-bf16z_image_bf16 · res_multistep/simple · 32 steps · 768×768 · seed 91014 · 7.87sThe Brass Reach · companion · hidream-o1-dev-fp8hidream_o1_image_dev_fp8_scaled · 32 steps · 768×768 · seed 91014 · 2.46sThe Brass Reach · companion · chroma1-hd-fp8Chroma1-HD-fp8mixed · euler/beta · 32 steps · 768×768 · seed 91014 · 7.69sThe Brass Reach · companion · krea2-turbo-fp8krea2_turbo_fp8_scaled · euler/simple · 8 steps · 768×768 · seed 91014 · 2.05sThe Brass Reach · companion · mage-flow-turbo-int8mage_flow_turbo_int8_convrot · euler/simple · 4 steps · 768×768 · seed 91014 · 0.79sThe Brass Reach · companion · kandinsky5-lite-bf16kandinsky5lite_t2i · euler/simple · 32 steps · 768×768 · seed 91014 · 6.42s

↓ receipts.json — every image on this page with its full provenance, machine-readable.

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