z-image-base-bf16
← the brass reach the research indexsource: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['avatar'] = 91007 + 23
| checkpoint | z_image_bf16 |
|---|---|
| lora | none in the render graph |
| sampler | res_multistep / simple |
| steps | 32 |
| cfg | 4.0 |
| resolution | 768×768 |
| seed | 91030 |
| render time | 7.88 smeasured from the render graph's own execution timestamps |
| machine | keel (96G VRAM workstation)recorded with the render |
| archive | keel · the bench render archive |
| date | 2026-08-23T14:12:14+00:00 |
| master file | brass_reach__avatar__z-image-base__s91030.jpg |
| workflow | diffusion-0823/wave1-zimage-base-bf16 the graph itself is not in the archive, so there is nothing to download |
every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.