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specimen 24 of 33 · the brass reach

The Brass Reach · foe

mage-flow-turbo-int8

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The Brass Reach · foe · mage-flow-turbo-int8
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['foe'] = 91007 + 13

the data sheet
checkpointmage_flow_turbo_int8_convrot
loranone in the render graph
samplereuler / simple
steps4
cfg1.0
resolution768×768
seed91020
render time0.79 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T14:21:15+00:00
master filebrass_reach__foe__mageflow-turbo__s91020.jpg
workflowdiffusion-0823/wave1-mageflow-turbo-int8 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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