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specimen 31 of 33 · the brass reach

The Brass Reach · companion

krea2-turbo-fp8

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The Brass Reach · companion · krea2-turbo-fp8
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
a large black curly-coated dog, (a bright white patch of fur on its chest:1.35), floppy ears, (a red collar:1.15), standing proud on an airship dock gantry above a brass canyon city at dusk, wind in its curls. brass and oxblood palette, dense mechanical detail, dusk glow

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['companion'] = 91007 + 7 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).

the data sheet
checkpointkrea2_turbo_fp8_scaled
loranone in the render graph
samplereuler / simple
steps8
cfg1.0
resolution768×768
seed91014
render time2.05 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T13:55:02+00:00
master filebrass_reach__companion__krea2-turbo__s91014.jpg
workflowdiffusion-0823/wave1-krea2-turbo-fp8 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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