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specimen 21 of 33 · the brass reach

The Brass Reach · foe

hidream-o1-dev-fp8

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The Brass Reach · foe · hidream-o1-dev-fp8
shown at its own 768×768 pixels · rendered at 768×768 — never enlarged click to open the image alone
the prompt, verbatim
an evil corpulent brass automaton in a riveted boiler waistcoat, venting steam, (round glowing lamp eyes:1.25), (a snarling metal grille mouth:1.2), (a glowing glass canister set in its chest:1.3), a segmented metal hose, on a gantry above a gaslit brass city at dusk

source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['foe'] = 91007 + 13

the data sheet
checkpointhidream_o1_image_dev_fp8_scaled
loranone in the render graph
sampler / normal
steps32
cfg1.0
resolution768×768
seed91020
render time2.41 smeasured from the render graph's own execution timestamps
machinekeel (96G VRAM workstation)recorded with the render
archivekeel · the bench render archive
date2026-08-23T14:14:13+00:00
master filebrass_reach__foe__hidream-o1-dev__s91020.jpg
workflowdiffusion-0823/wave1-hidream-o1-dev-fp8 the graph itself is not in the archive, so there is nothing to download

every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.

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