hidream-o1-dev-fp8
← the brass reach the research index
source: v2 mass render 2026-07-11 (bake_v2_mass.py) — locked painter map + canon seeds + the game's own describe pipeline; medium clause removed (the compared dimension here is the MODEL), per-cell negatives not carried; WORLDS['brass_reach'] + SEED_OFF['scene'] = 91007 + 0 | REUSED by the phase-2 family builder — NOT re-rendered: this is the same render diffusion-bench-0823_worlds_ctrl-albedobase shows, copied here with its own row (same model, prompt, size, seed and steps).
| checkpoint | hidream_o1_image_dev_fp8_scaled |
|---|---|
| lora | none in the render graph |
| sampler | / normal |
| steps | 32 |
| cfg | 1.0 |
| resolution | 768×768 |
| seed | 91007 |
| render time | 2.45 smeasured from the render graph's own execution timestamps |
| machine | keel (96G VRAM workstation)recorded with the render |
| archive | keel · the bench render archive |
| date | 2026-08-23T13:54:34+00:00 |
| master file | brass_reach__scene__hidream-o1-dev__s91007.jpg |
| workflow | diffusion-0823/wave1-hidream-o1-dev-fp8 the graph itself is not in the archive, so there is nothing to download |
every field above is read from this experiment's receipts.json. nothing on this page is inferred except where a line says so.